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RedHotRoast-ios/Assets/Scripts/ModuleUI/ChatUnlock/ChatUnlockUI.cs
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using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
using Spine.Unity;
using System;
namespace RedHotRoast
{
public class ChatUnlockUI : BaseUI
{
private ChatUnlockUICtrl ctrl;
private ChatUnlockModel model;
private FGUI.LG_Unlock.com_chatUnlock ui;
public ChatUnlockUI(ChatUnlockUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.ChatUnlockUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "LG_Unlock";
uiInfo.assetName = "com_chatUnlock";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.ChatUnlockModel) as ChatUnlockModel;
}
protected override void OnClose()
{
closeCallback?.Invoke();
}
protected override void OnBind()
{
ui = baseUI as FGUI.LG_Unlock.com_chatUnlock;
}
protected override void OnOpenBefore(object args)
{
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
private Action closeCallback;
//初始化页面逻辑
private void InitView()
{
SkeletonAnimation ske_pot = FXManager.Instance.SetFx<SkeletonAnimation>(ui.ani_parent, Fx_Type.fx_chatunlock, ref closeCallback);
ske_pot.state.SetAnimation(0, "animation", true);
SkeletonAnimation ske_pot1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.ani_parent1, Fx_Type.fx_chatunlock1, ref closeCallback);
ske_pot1.state.SetAnimation(0, "animation", true);
SkeletonAnimation ske_pot2 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.ani_parent2, Fx_Type.fx_chatunlock2, ref closeCallback);
ske_pot2.state.SetAnimation(0, "animation", true);
ui.btn_close.SetClick(CtrlCloseUI);
}
}
}