2026-04-22 09:52:55 +08:00
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using System.Collections.Generic;
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using UnityEngine;
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using FairyGUI;
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2026-04-22 11:13:16 +08:00
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using FGUI.ZM_Pass_14;
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2026-04-22 09:52:55 +08:00
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using DG.Tweening;
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using System;
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2026-04-22 11:13:16 +08:00
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using FGUI.ZM_Common_01;
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2026-04-22 09:52:55 +08:00
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using Spine.Unity;
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2026-04-22 11:13:16 +08:00
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namespace LoveLegend {
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public class PassViewUI : BaseUI {
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private PassViewUICtrl ctrl;
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private PassViewModel model;
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private FGUI.ZM_Pass_14.com_pass_view ui;
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List<PassingTask> passing_list = new List<PassingTask>();
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List<Durationtasks> Durationtasks_list = new List<Durationtasks>();
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List<Passportrewards> Passportrewards_list = new List<Passportrewards>();
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private Vector2 start_pos;
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2026-04-22 11:13:16 +08:00
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public PassViewUI(PassViewUICtrl ctrl) : base(ctrl) {
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uiName = UIConst.PassViewUI;
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this.ctrl = ctrl;
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}
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2026-04-22 11:13:16 +08:00
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protected override void SetUIInfo(UIInfo uiInfo) {
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uiInfo.packageName = "ZM_Pass_14";
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uiInfo.assetName = "com_pass_view";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit() {
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model = ModuleManager.Instance.GetModel(ModelConst.PassViewModel) as PassViewModel;
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}
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protected override void OnClose() {
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GameHelper.showGameUI = true;
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HallManager.Instance.UpdateSecondEvent -= upData;
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}
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protected override void OnBind() {
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ui = baseUI as FGUI.ZM_Pass_14.com_pass_view;
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}
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protected override void OnOpenBefore(object args) {
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if (Screen.safeArea.y != 0)
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{
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// ui.gold.y += Screen.safeArea.y;
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// ui.close.y += Screen.safeArea.y;
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// ui.top_bg.height += Screen.safeArea.y;
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ui.group_.y += 66;
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}
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2026-04-22 11:13:16 +08:00
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if (GameHelper.GetGameday() != DateTime.Now.Day) {
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DataMgr.GameTime.Value = 0;
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SaveData.GetSaveObject().time_task_record = new List<int>();
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GameHelper.SetGameday();
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}
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HallManager.Instance.UpdateSecondEvent += upData;
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InitView();
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var head = ui.head as btn_head;
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var headId = DataMgr.PlayerAvatarId.Value;
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GameHelper.SetSelfAvatar(head.head.load_avatar, headId);
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}
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protected override void OnOpen(object args) {
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}
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protected override void OnHide() {
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}
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protected override void OnDisplay(object args) {
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}
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#endregion
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#region 消息
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protected override void AddListener() {
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GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
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GameDispatcher.Instance.AddListener(GameMsg.Update101, SetTopCurr);
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GameDispatcher.Instance.AddListener(GameMsg.Gold_refresh, SetTopCurr);
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}
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protected override void RemoveListener() {
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GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success);
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GameDispatcher.Instance.RemoveListener(GameMsg.Update101, SetTopCurr);
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GameDispatcher.Instance.RemoveListener(GameMsg.Gold_refresh, SetTopCurr);
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}
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#endregion
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void SetTopCurr(object a = null) {
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ui.gold.GetChild("text_gold").text = $"{DataMgr.Coin.Value:N0}";
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}
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private void pay_success(object a) {
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string type = (string) a;
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if (type == PurchasingManager.GetPaySku(PayType.battle_pass)){
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DOVirtual.DelayedCall(0.5f, () => {
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SaveData.GetSaveObject().is_get_battlepass = true;
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int gold = 0;
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int _out = 0;
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int _back = 0;
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int _refresh = 0;
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List<int> paylist = SaveData.GetSaveObject().battle_pass_paylist;
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for (int i = 0; i < Passportrewards_list.Count; i++) {
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if (GameHelper.GetBattleLv() > i) {
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if (Passportrewards_list[i].Paid_rewards_type == 0)
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gold += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 1)
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_out += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 2)
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_back += Passportrewards_list[i].Paid_rewards_num;
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else if (Passportrewards_list[i].Paid_rewards_type == 3)
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_refresh += Passportrewards_list[i].Paid_rewards_num;
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SaveData.GetSaveObject().battle_pass_paylist.Add(i + 1);
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}
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else
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break;
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}
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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GameHelper.AddItemNumber(0, _out);
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GameHelper.AddItemNumber(1, _back);
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GameHelper.AddItemNumber(2, _refresh);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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SaveData.SaveDataFunc();
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GameHelper.ShowTips("purchase_succ", true);
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if (gold > 0) {
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GetReward(gold, -1);
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}
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ui.list_panel.pass_list.numItems = Passportrewards_list.Count;
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ui.btn_recive.visible = false;
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});
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}
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}
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//初始化页面逻辑
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private void InitView() {
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ui.close.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassViewUI_Close); });
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ui.btn_recive.ad_icon.visible = false;
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ui.gold.GetChild("text_gold").text = $"{DataMgr.Coin.Value:N0}";
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passing_list = ConfigSystem.GetConfig<PassingTask>();
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Durationtasks_list = ConfigSystem.GetConfig<Durationtasks>();
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Passportrewards_list = ConfigSystem.GetConfig<Passportrewards>();
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setPassCom();
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ui.btn_tips.SetClick(() => {
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tips_time = 20;
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ui.progress_pass.show_tips.selectedIndex = 1;
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});
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gotoItem();
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}
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private int tips_time = 0;
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void upData() {
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ui.remain_time.text = CommonHelper.TimeFormat(
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SaveData.GetSaveObject().battle_pass_time + Passportrewards_list[0].Passportrewards_CD * 24 * 3600 - Convert.ToInt32(GameHelper.GetNowTime()),
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CountDownType.Day);
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if ((SaveData.GetSaveObject().battle_pass_time + Passportrewards_list[0].Passportrewards_CD * 24 * 3600) < GameHelper.GetNowTime()) {
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SaveData.GetSaveObject().battle_pass_time = (int) GameHelper.GetNowTime();
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SaveData.GetSaveObject().battle_pass_freelist.Clear();
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SaveData.GetSaveObject().battle_pass_paylist.Clear();
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SaveData.GetSaveObject().is_get_battlepass = false;
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GameHelper.ResetGameExp();
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SaveData.SaveDataFunc();
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setPassCom();
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}
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tips_time++;
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if (tips_time > 20) {
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ui.progress_pass.show_tips.selectedIndex = 1;
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}
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if (tips_time > 25) {
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ui.progress_pass.show_tips.selectedIndex = 0;
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tips_time = 0;
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}
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}
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void setPassCom() {
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if ((SaveData.GetSaveObject().battle_pass_time + Passportrewards_list[0].Passportrewards_CD * 24 * 3600) < GameHelper.GetNowTime()) {
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SaveData.GetSaveObject().battle_pass_time = (int) GameHelper.GetNowTime();
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GameHelper.ResetGameExp();
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SaveData.GetSaveObject().battle_pass_freelist.Clear();
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SaveData.GetSaveObject().battle_pass_paylist.Clear();
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SaveData.GetSaveObject().is_get_battlepass = false;
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SaveData.SaveDataFunc();
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}
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upData();
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ui.list_panel.pass_list.itemRenderer = battle_itemRender;
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ui.list_panel.pass_list.numItems = Passportrewards_list.Count;
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ui.text_level.text = GameHelper.GetBattleLv().ToString();
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ui.progress_pass.value = GameHelper.GetGameExp();
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if (GameHelper.GetBattleLv() >= Passportrewards_list.Count) {
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ui.progress_pass.max = Passportrewards_list[GameHelper.GetBattleLv() - 1].Eliminating_quantity;
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ui.progress_pass.text_num.text = GameHelper.GetGameExp().ToString();
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}
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else {
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ui.progress_pass.max = Passportrewards_list[GameHelper.GetBattleLv()].Eliminating_quantity;
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ui.progress_pass.text_num.text = GameHelper.GetGameExp() + "/" + Passportrewards_list[GameHelper.GetBattleLv()].Eliminating_quantity;
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}
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2026-04-22 11:13:16 +08:00
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ui.btn_recive.visible = !SaveData.GetSaveObject().is_get_battlepass;
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ui.btn_recive.SetClick(() => {
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// if (!GameHelper.IsGiftSwitch())UnlockPass();
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassunlockUI_Open);
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});
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}
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void setItemUrl(GLoader loader, int urltype) {
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if (urltype == 0)
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loader.url = "ui://ZM_Pass_14/mp_reward_premium";
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else if (urltype == 4)
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loader.url = "ui://ZM_Pass_14/mp_reward_premium";
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else if (urltype == 1)
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loader.url = "ui://ZM_Common_01/triple_game_dj_001";
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else if (urltype == 2)
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loader.url = "ui://ZM_Common_01/triple_game_dj_002";
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else if (urltype == 3)
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loader.url = "ui://ZM_Common_01/triple_game_dj_003";
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}
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void seItemClick(com_item_award item, int number, int type, int index = 0) {
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if (type == 0) {
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GetReward(number, index);
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getRewardIndex = -1;
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}
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else {
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GameHelper.AddItemNumber(type - 1, number);
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GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
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}
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2026-04-22 11:13:16 +08:00
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ui.list_panel.pass_list.numItems = Passportrewards_list.Count;
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2026-04-22 09:52:55 +08:00
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GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot);
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}
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private void UnlockPass() {
|
|
|
|
|
GameHelper.ShowVideoAd("pass_unlock", isSuccess => {
|
|
|
|
|
if (isSuccess) {
|
|
|
|
|
SaveData.GetSaveObject().is_get_battlepass = true;
|
2026-04-22 09:52:55 +08:00
|
|
|
int gold = 0;
|
|
|
|
|
int out_ = 0;
|
|
|
|
|
int back_ = 0;
|
|
|
|
|
int refresh_ = 0;
|
|
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
for (int i = 0; i < Passportrewards_list.Count; i++) {
|
|
|
|
|
if (GameHelper.GetBattleLv() > i) {
|
|
|
|
|
if (Passportrewards_list[i].Paid_rewards_type == 0)
|
|
|
|
|
gold += Passportrewards_list[i].Paid_rewards_num;
|
|
|
|
|
else if (Passportrewards_list[i].Paid_rewards_type == 1)
|
|
|
|
|
out_ += Passportrewards_list[i].Paid_rewards_num;
|
|
|
|
|
else if (Passportrewards_list[i].Paid_rewards_type == 2)
|
|
|
|
|
back_ += Passportrewards_list[i].Paid_rewards_num;
|
|
|
|
|
else if (Passportrewards_list[i].Paid_rewards_type == 3)
|
|
|
|
|
refresh_ += Passportrewards_list[i].Paid_rewards_num;
|
|
|
|
|
SaveData.GetSaveObject().battle_pass_paylist.Add(i + 1);
|
2026-04-22 09:52:55 +08:00
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else
|
|
|
|
|
break;
|
2026-04-22 09:52:55 +08:00
|
|
|
}
|
|
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
if (gold > 0) {
|
2026-04-22 09:52:55 +08:00
|
|
|
GetReward(gold);
|
|
|
|
|
// var start = GameHelper.GetUICenterPosition(ui.btn_recive);
|
2026-04-22 11:13:16 +08:00
|
|
|
// var end = GameHelper.GetUICenterPosition(ui.gold.GetChild("icon"));
|
2026-04-22 09:52:55 +08:00
|
|
|
|
|
|
|
|
// var rewardData = new RewardData();
|
|
|
|
|
// var rewardSingleData = new RewardSingleData(101, gold, RewardOrigin.AdTask);
|
|
|
|
|
// rewardData.AddReward(rewardSingleData);
|
|
|
|
|
// rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
|
|
|
|
|
// rewardData.AddCompleted((isScu) =>
|
|
|
|
|
// {
|
|
|
|
|
// DOVirtual.DelayedCall(0.5f, () =>
|
|
|
|
|
// {
|
2026-04-22 11:13:16 +08:00
|
|
|
// var startNum = DataMgr.Coin.Value - gold;
|
2026-04-22 09:52:55 +08:00
|
|
|
// DOVirtual.Float((float)startNum, (float)GameHelper.GetGoldNumber(), 1f,
|
|
|
|
|
// value => { ui.gold.GetChild("text_gold").text = ((int)value).ToString(); });
|
|
|
|
|
// });
|
|
|
|
|
// });
|
|
|
|
|
|
|
|
|
|
// GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GameHelper.AddItemNumber(0, out_);
|
|
|
|
|
GameHelper.AddItemNumber(1, back_);
|
|
|
|
|
GameHelper.AddItemNumber(2, refresh_);
|
|
|
|
|
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
|
2026-04-22 11:13:16 +08:00
|
|
|
ui.list_panel.pass_list.numItems = Passportrewards_list.Count;
|
2026-04-22 09:52:55 +08:00
|
|
|
ui.btn_recive.visible = false;
|
2026-04-22 11:13:16 +08:00
|
|
|
SaveData.SaveDataFunc();
|
2026-04-22 09:52:55 +08:00
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
private void GetReward(int awardNum, int index = 0) {
|
2026-04-22 09:52:55 +08:00
|
|
|
var rewardData = new RewardData();
|
2026-04-22 11:13:16 +08:00
|
|
|
var end = GameHelper.GetUICenterPosition(ui.gold.GetChild("icon"));
|
2026-04-22 09:52:55 +08:00
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
var rewardSingleData = new RewardSingleData(101, awardNum, RewardOrigin.Passview, index) {
|
2026-04-22 09:52:55 +08:00
|
|
|
startPosition = start_pos,
|
2026-04-22 11:13:16 +08:00
|
|
|
endPosition = new Vector2(end.x, end.y)
|
2026-04-22 09:52:55 +08:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
rewardData.AddReward(rewardSingleData);
|
2026-04-22 11:13:16 +08:00
|
|
|
// rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
|
2026-04-22 09:52:55 +08:00
|
|
|
if (index >= 0) {
|
|
|
|
|
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.Dialog |
|
|
|
|
|
RewardDisplayType.ValueChange;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
|
2026-04-22 11:13:16 +08:00
|
|
|
rewardData.AddCompleted(success => {
|
|
|
|
|
if (success) {
|
|
|
|
|
var startNum = DataMgr.Coin.Value - awardNum;
|
2026-04-22 09:52:55 +08:00
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
DOVirtual.Float((float) startNum, (float) GameHelper.GetGoldNumber(), 1f,
|
|
|
|
|
value => { ui.gold.GetChild("text_gold").text = GameHelper.Get101Str((decimal) value); });
|
2026-04-22 09:52:55 +08:00
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
private int getRewardIndex = -1;
|
|
|
|
|
|
|
|
|
|
void gotoItem() {
|
|
|
|
|
if (getRewardIndex > 0) {
|
|
|
|
|
ui.list_panel.pass_list.ScrollToView_UseAnim(getRewardIndex - 1, true, 0.65f);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Action closeCallback = null;
|
|
|
|
|
private List<SkeletonAnimation> free_anims = new List<SkeletonAnimation>();
|
|
|
|
|
private List<SkeletonAnimation> pay_anims = new List<SkeletonAnimation>();
|
|
|
|
|
|
|
|
|
|
//初始化动画列表
|
|
|
|
|
private void EnsureListHasAnimation(List<SkeletonAnimation> animList, int index, GGraph parent, Fx_Type fxType) {
|
|
|
|
|
int realIndex = index - 1;
|
|
|
|
|
// 扩展列表到目标索引
|
|
|
|
|
while (realIndex >= animList.Count) {
|
|
|
|
|
animList.Add(null);
|
|
|
|
|
}
|
2026-04-22 09:52:55 +08:00
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
// 如果目标位置没有动画,则设置
|
|
|
|
|
if (animList[realIndex] == null) {
|
|
|
|
|
animList[realIndex] = FXManager.Instance.SetFx<SkeletonAnimation>(parent, fxType, ref closeCallback);
|
2026-04-22 09:52:55 +08:00
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
}
|
2026-04-22 09:52:55 +08:00
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
void battle_itemRender(int index, GObject obj) {
|
2026-04-22 09:52:55 +08:00
|
|
|
index++;
|
|
|
|
|
int pass_level = GameHelper.GetBattleLv();
|
2026-04-22 11:13:16 +08:00
|
|
|
com_pass_item item = (com_pass_item) obj;
|
2026-04-22 09:52:55 +08:00
|
|
|
item.index_text.text = index.ToString();
|
|
|
|
|
item.free_item.type.selectedIndex = 0;
|
|
|
|
|
item.pay_item.type.selectedIndex = 1;
|
|
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
EnsureListHasAnimation(free_anims, index, item.free_item.anim_parent, Fx_Type.fx_pass_free);
|
|
|
|
|
EnsureListHasAnimation(pay_anims, index, item.pay_item.anim_parent, Fx_Type.fx_pass_premium);
|
2026-04-22 09:52:55 +08:00
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
List<int> freelist = SaveData.GetSaveObject().battle_pass_freelist;
|
|
|
|
|
List<int> paylist = SaveData.GetSaveObject().battle_pass_paylist;
|
|
|
|
|
if (index > 0) {
|
2026-04-22 09:52:55 +08:00
|
|
|
|
|
|
|
|
item.free_item.number_text.text = "x" + GameHelper.Get101Str(Passportrewards_list[index - 1].Free_rewards_num);
|
|
|
|
|
item.pay_item.number_text.text = "x" + GameHelper.Get101Str(Passportrewards_list[index - 1].Paid_rewards_num);
|
2026-04-22 11:13:16 +08:00
|
|
|
if (Passportrewards_list[index - 1].Free_rewards_type == 0) {
|
2026-04-22 09:52:55 +08:00
|
|
|
setItemUrl(item.free_item.item_loader, 0);
|
|
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else {
|
2026-04-22 09:52:55 +08:00
|
|
|
setItemUrl(item.free_item.item_loader, Passportrewards_list[index - 1].Paid_rewards_type);
|
|
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
if (Passportrewards_list[index - 1].Paid_rewards_type == 0) {
|
2026-04-22 09:52:55 +08:00
|
|
|
setItemUrl(item.pay_item.item_loader, 4);
|
|
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else {
|
2026-04-22 09:52:55 +08:00
|
|
|
setItemUrl(item.pay_item.item_loader, Passportrewards_list[index - 1].Paid_rewards_type);
|
2026-04-22 11:13:16 +08:00
|
|
|
if (Passportrewards_list[index - 1].Paid_rewards_type >= 1 && Passportrewards_list[index - 1].Paid_rewards_type <= 3) {
|
|
|
|
|
// item.pay_item.item_loader.SetScale(0.55f, 0.55f);
|
|
|
|
|
}
|
2026-04-22 09:52:55 +08:00
|
|
|
}
|
|
|
|
|
if (index <= pass_level)//等级超过了
|
|
|
|
|
{
|
|
|
|
|
if (freelist.Contains(index))//领取过
|
|
|
|
|
{
|
2026-04-22 11:13:16 +08:00
|
|
|
Debug.Log($"领取过------------{index}");
|
2026-04-22 09:52:55 +08:00
|
|
|
item.free_item.state.selectedIndex = 2;
|
|
|
|
|
item.free_item.SetClick(() => { });
|
2026-04-22 11:13:16 +08:00
|
|
|
item.free_item.btn_claim.SetClick(() => { });
|
|
|
|
|
free_anims[index - 1].state.SetAnimation(0, "get2", true);
|
2026-04-22 09:52:55 +08:00
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else {
|
|
|
|
|
if (getRewardIndex < 0)
|
|
|
|
|
getRewardIndex = index;
|
|
|
|
|
free_anims[index - 1].state.SetAnimation(0, "appear", true);
|
2026-04-22 09:52:55 +08:00
|
|
|
item.free_item.state.selectedIndex = 1;
|
2026-04-22 11:13:16 +08:00
|
|
|
item.free_item.btn_claim.SetClick(() => {
|
|
|
|
|
free_anims[index - 1].state.SetAnimation(0, "get", false);
|
|
|
|
|
free_anims[index - 1].state.Complete += (trackEntry) => {
|
|
|
|
|
free_anims[index - 1].state.SetAnimation(0, "get2", true);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
DOVirtual.DelayedCall(0.9f, () => {
|
|
|
|
|
freelist.Add(index);
|
|
|
|
|
SaveData.SaveDataFunc();
|
|
|
|
|
// GameHelper.ShowTips("claim_succ", true);
|
|
|
|
|
seItemClick(item.free_item, Passportrewards_list[index - 1].Free_rewards_num, Passportrewards_list[index - 1].Free_rewards_type, index - 1);
|
|
|
|
|
});
|
2026-04-22 09:52:55 +08:00
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (paylist.Contains(index))//领取过
|
|
|
|
|
{
|
|
|
|
|
item.pay_item.state.selectedIndex = 2;
|
|
|
|
|
item.pay_item.SetClick(() => { });
|
2026-04-22 11:13:16 +08:00
|
|
|
item.pay_item.btn_claim.SetClick(() => { });
|
|
|
|
|
pay_anims[index - 1].state.SetAnimation(0, "get2", true);
|
2026-04-22 09:52:55 +08:00
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else {
|
|
|
|
|
if (SaveData.GetSaveObject().is_get_battlepass) {
|
|
|
|
|
if (getRewardIndex < 0)
|
|
|
|
|
getRewardIndex = index;
|
|
|
|
|
pay_anims[index - 1].state.SetAnimation(0, "appear", true);
|
|
|
|
|
|
2026-04-22 09:52:55 +08:00
|
|
|
item.pay_item.state.selectedIndex = 1;
|
2026-04-22 11:13:16 +08:00
|
|
|
item.pay_item.btn_claim.SetClick(() => {
|
|
|
|
|
pay_anims[index - 1].state.SetAnimation(0, "get", false);
|
|
|
|
|
pay_anims[index - 1].state.Complete += (trackEntry) => {
|
|
|
|
|
|
|
|
|
|
pay_anims[index - 1].state.SetAnimation(0, "get2", true);
|
2026-04-22 09:52:55 +08:00
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
};
|
2026-04-22 09:52:55 +08:00
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
DOVirtual.DelayedCall(0.9f, () => {
|
|
|
|
|
paylist.Add(index);
|
|
|
|
|
SaveData.SaveDataFunc();
|
|
|
|
|
seItemClick(item.pay_item, Passportrewards_list[index - 1].Paid_rewards_num, Passportrewards_list[index - 1].Paid_rewards_type, -1);
|
|
|
|
|
|
|
|
|
|
GameHelper.ShowTips("claim_succ", true);
|
|
|
|
|
});
|
2026-04-22 09:52:55 +08:00
|
|
|
|
|
|
|
|
});
|
|
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else {
|
2026-04-22 09:52:55 +08:00
|
|
|
item.pay_item.state.selectedIndex = 4;
|
2026-04-22 11:13:16 +08:00
|
|
|
item.pay_item.SetClick(() => {
|
2026-04-22 09:52:55 +08:00
|
|
|
// if (!GameHelper.IsGiftSwitch()) UnlockPass();
|
|
|
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassunlockUI_Open);
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else {
|
2026-04-22 09:52:55 +08:00
|
|
|
item.free_item.state.selectedIndex = 0;//不可领取
|
2026-04-22 11:13:16 +08:00
|
|
|
item.free_item.SetClick(() => {
|
|
|
|
|
GameHelper.ShowTips("no_enough_lv_ps", true);
|
2026-04-22 09:52:55 +08:00
|
|
|
});
|
2026-04-22 11:13:16 +08:00
|
|
|
item.pay_item.SetClick(() => {
|
|
|
|
|
if (SaveData.GetSaveObject().is_get_battlepass) {
|
|
|
|
|
GameHelper.ShowTips("no_enough_lv_ps", true);
|
2026-04-22 09:52:55 +08:00
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else {
|
2026-04-22 09:52:55 +08:00
|
|
|
// if (!GameHelper.IsGiftSwitch()) UnlockPass();
|
|
|
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassunlockUI_Open);
|
|
|
|
|
}
|
|
|
|
|
});
|
2026-04-22 11:13:16 +08:00
|
|
|
if (SaveData.GetSaveObject().is_get_battlepass) {
|
2026-04-22 09:52:55 +08:00
|
|
|
item.pay_item.state.selectedIndex = 0;
|
|
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else {
|
2026-04-22 09:52:55 +08:00
|
|
|
item.pay_item.state.selectedIndex = 3;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
if (index <= pass_level)//进度条
|
2026-04-22 09:52:55 +08:00
|
|
|
{
|
|
|
|
|
item.is_full.selectedIndex = com_pass_item.Is_full_full;
|
|
|
|
|
|
|
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else if (index > pass_level) {
|
|
|
|
|
item.is_full.selectedIndex = com_pass_item.Is_full_empty;
|
2026-04-22 09:52:55 +08:00
|
|
|
|
|
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else {
|
|
|
|
|
item.is_full.selectedIndex = com_pass_item.Is_full_empty;
|
2026-04-22 09:52:55 +08:00
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-22 11:13:16 +08:00
|
|
|
if (index == 0) {
|
2026-04-22 09:52:55 +08:00
|
|
|
// item.state.selectedIndex = 3;
|
|
|
|
|
// index++;
|
|
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
if (index == 1) {
|
2026-04-22 09:52:55 +08:00
|
|
|
item.state.selectedIndex = 0;
|
|
|
|
|
|
|
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else if (index == Passportrewards_list.Count) {
|
2026-04-22 09:52:55 +08:00
|
|
|
item.state.selectedIndex = 2;
|
|
|
|
|
|
|
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
else {
|
2026-04-22 09:52:55 +08:00
|
|
|
item.state.selectedIndex = 1;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-04-22 11:13:16 +08:00
|
|
|
}
|