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RedHotRoast-ios/Assets/Scripts/ModuleUI/OpenGame/OpenGameUI.cs
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using System;
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using DG.Tweening;
using Newtonsoft.Json;
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using Spine.Unity;
using UnityEngine;
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namespace LoveLegend
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{
public class OpenGameUI : BaseUI
{
private OpenGameUICtrl ctrl;
private OpenGameModel model;
private FGUI.ZM_Game_04.com_open ui;
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public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.OpenGameUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "ZM_Game_04";
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uiInfo.assetName = "com_open";
uiInfo.layerType = UILayerType.Highest;
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uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
}
#region
protected override void OnInit()
{
// model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.ZM_Game_04.com_open;
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}
protected override void OnOpenBefore(object args)
{
DOVirtual.DelayedCall(0.7f, () => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args); });
InitView();
DOVirtual.DelayedCall(0.2f, () =>
{
if (GameHelper.GetLevel() - 1 < ConfigSystem.GetConfig<LevelUnlock>().Count&&GameHelper.IsGiftSwitch())
{
LevelUnlock levelUnlock_ = ConfigSystem.GetConfig<LevelUnlock>()[GameHelper.GetLevel() - 1];
if (levelUnlock_.LeveType != 0)
{
if (!DataMgr.LevelUnlockList.Value.Contains(GameHelper.GetLevel() - 1))
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.UnlockLevelUI_Open, GameHelper.GetLevel() - 1);
}
}
}
});
if (AudioManager.Instance.IsOpenEffect)
{
AudioManager.Instance.PlayDynamicEffect(AudioConst.game_open);
}
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}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
private Action closeCallback;
//初始化页面逻辑
private void InitView()
{
string stage = GameHelper.gameType == 0 ? Language.GetContentParams("need_lv_text", GameHelper.GetLevel()) : "";
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ui.text_level.text = stage;
DOVirtual.DelayedCall(0.2f, () =>
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{
ui.tips_node1.visible = true;
var open_bg = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node1, Fx_Type.fx_open_bg, ref closeCallback);
open_bg.state.SetAnimation(0, "animation", true);
ui.tips_node1.SetScale(1.25f, 1.25f);
ui.tips_node.visible = true;
var open_game = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_open, ref closeCallback);
open_game.state.SetAnimation(0, "animation", false);
open_game.state.Complete += (a) =>
{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
};
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});
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}
}
}