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RedHotRoast-ios/Assets/Scripts/ModuleUI/SignInView/SignInViewUI.cs
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2026-04-22 09:52:55 +08:00
// using FGUI.A000_common;
using System;
using System.Collections.Generic;
using FairyGUI;
using FGUI.P03_SignIn;
using Spine.Unity;
using UnityEngine;
namespace FlowerPower
{
public class SignInViewUI : BaseUI
{
private SignInViewUICtrl ctrl;
private SignInViewModel model;
private SignDailyRewardModel signModel;
private FGUI.P03_SignIn.com_sign_in ui;
private List<btn_sign> signBtnList = new List<btn_sign>();
public SignInViewUI(SignInViewUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.SignInViewUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "P03_SignIn";
uiInfo.assetName = "com_sign_in";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
}
protected override void OnClose()
{
GameHelper.showGameUI = true;
GameDispatcher.Instance.Dispatch(GameMsg.RefreshRedDot);
}
protected override void OnBind()
{
ui = baseUI as FGUI.P03_SignIn.com_sign_in;
}
protected override void OnOpenBefore(object args)
{
if (Screen.safeArea.y != 0)
{
ui.com_gold.y += Screen.safeArea.y;
}
signBtnList.Add(ui.day1);
signBtnList.Add(ui.day2);
signBtnList.Add(ui.day3);
signBtnList.Add(ui.day4);
signBtnList.Add(ui.day5);
signBtnList.Add(ui.day6);
signBtnList.Add(ui.day7);
signModel = ConfigSystem.GetConfig<SignDailyRewardModel>();
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(ui.com_gold.GetChild("ani_node") as GGraph, Fx_Type.fx_coin, ref closeCallback);
fx_coin.state.SetAnimation(0, "animation", true);
var signList = signModel.dataList;
// Debug.Log($"signList.Count:{signList.Count}");
for (int i = 0; i < signList.Count; i++)
{
if (i < 7)
{
RefreshView(signBtnList[i], signList[i], i);
}
}
ui.com_gold.GetChild("text_gold").text = $"{PreferencesMgr.Instance.Currency101:N0}";
ui.btn_close.SetClick(CtrlCloseUI);
}
private void RefreshView(btn_sign btnSign, SignDailyReward reward, int index)
{
// if (index == 0) {
// var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback);
// fx_coin.state.SetAnimation(0, "daiji", true);
// } else if (index == 1) {
// var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback);
// fx_coin.state.SetAnimation(0, "lingqu", true);
// } else if (index == 2) {
// var fx_coin = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback);
// fx_coin.state.SetAnimation(0, "lingqudaiji", true);
// }
var fx_sign = FXManager.Instance.SetFx<SkeletonAnimation>(btnSign.GetChild("ani_node") as GGraph, Fx_Type.fx_sign, ref closeCallback);
// fx_sign.SetActive(false);
btnSign.title = "0" + reward.id;
btnSign.reward_num.text = GameHelper.Get101Str(reward.quantity[0]);
var signDays = PreferencesMgr.Instance.SignState.Count;
var isToday = true;
if (signDays > 0)
isToday = GameHelper.InToday(PreferencesMgr.Instance.SignState[signDays - 1], 0, true);
if (index < signDays)
{
btnSign.status.selectedIndex = btn_sign.Status_unreward;
}
else if (index == signDays)
{
if (signDays > 0 && isToday)
{
btnSign.GetChild("ani_node").visible = false;
btnSign.status.selectedIndex = btn_sign.Status_reward;
}
else
{
fx_sign.state.SetAnimation(0, "daiji", true);
btnSign.status.selectedIndex = 2;
// btnSign.t0.Play();
btnSign.isCloseClickAnim = true;
// btnSign.status.selectedIndex = btn_sign.State_today;
btnSign.SetClick(() =>
{
fx_sign.state.SetAnimation(0, "lingqu", false);
fx_sign.state.Complete += (a) => {
btnSign.GetChild("ani_node").visible = false;
btnSign.status.selectedIndex = btn_sign.Status_unreward;
var startPos = GameHelper.GetUICenterPosition(btnSign);
btnSign.onClick.Clear();
btnSign.touchable = false;
GetSignInReward(reward, startPos, btnSign, index);
};
});
}
}
else
{
btnSign.GetChild("ani_node").visible = false;
btnSign.status.selectedIndex = btn_sign.Status_reward;
}
}
private Action closeCallback;
private void GetSignInReward(SignDailyReward vo, Vector2 startPos, GButton btnDay, int index)
{
var rewardModel = new RewardData();
for (var i = 0; i < vo.item1.Length; i++)
{
var rewardData = new RewardSingleData(101, vo.quantity[i], RewardOrigin.SignIn, index)
{
startPosition = startPos,
endPosition = new Vector2(ui.point.x - 150, ui.point.y - 136)
};
rewardModel.AddReward(rewardData);
}
if (vo.is_com_reward)
rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.Dialog |
RewardDisplayType.ValueChange;
else
rewardModel.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
if (vo.is_double) rewardModel.condition = RewardCondition.None;
rewardModel.AddCompleted(isSuccess =>
{
if (isSuccess)
{
PreferencesMgr.Instance.SignState.Add(GameHelper.GetNowTime());
PreferencesMgr.Instance.SaveSignState();
InitView();
btnDay.onClick.Clear();
AudioManager.Instance.PlayDynamicEffect(AudioConst.DailyBonusCollect);
// 用来刷新todo界面的一些信息,如红点等
// GameDispatcher.Instance.Dispatch(GameMsg.UpdateTodoView);
CommonHelper.ShowNumAnim(ui.com_gold.GetChild("text_gold") as GTextField, vo.quantity[0], 101);
// CtrlCloseUI();
}
});
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardModel);
// ui.visible = false;
}
}
}