public static class DataKeys
{
    public const string UserID = "UserID";
    public const string FirstLogin = "FirstLogin";
    public const string coin = "coin";
    public const string ticket = "ticket";
    public const string maxCoin = "maxCoin";
    public const string nextOpenWheelStampTime = "nextOpenWheelStampTime";
    public const string thisDayWatchSlyderVideoNum = "thisDayWatchSlyderVideoNum";
    public const string playerName = "playerName";
    public const string playerAvatarId = "playerAvatarId";
    public const string signState = "signState";
    public const string gameOfCount = "gameOfCount";
    public const string gameLevel = "gameLevel";
    public const string exchangeAccount = "exchangeAccount";
    public const string exchangeName = "exchangeName";
    public const string isShowRewardFly101 = "isShowRewardFly101";
    public const string isShowRewardFly102 = "isShowRewardFly102";
    public const string playReawrd111 = "playReawrd111";
    public const string isShowRewardFly111 = "isShowRewardFly111";
    public const string isShowOpenReward = "isShowOpenReward";
    public const string isLastH5Tab = "isLastH5Tab";
    public const string adChFlyShowTime = "adChFlyShowTime";
    public const string h5StayTime = "h5StayTime";
    public const string videoWatchCount = "videoWatchCount";
    public const string makeupTaskHistory = "makeupTaskHistory";
    public const string makeupTaskH5Time = "makeupTaskH5Time";
    public const string gameStartCount = "gameStartCount";
    public const string loginGameTodayTimes = "loginGameTodayTimes";
    public const string date = "date";
    public const string ch_level = "ch_level";
    public const string SaveObject = "SaveObject";
    public const string LevelData = "LevelData";
    public const string AdWatchCount = "AdWatchCount"; // 看广告次数
    public const string AvailableDiceRolls = "AvailableDiceRolls"; // 可摇骰子次数
    public const string propBackNum = "propBackNum"; // 返回道具数量
    public const string propRefreshNum = "propRefreshNum"; // 刷新道具数量
    public const string propRemoveNum = "propRemoveNum"; // 移除道具数量
    public const string resurrectionState = "resurrectionState"; //复活状态：4种，数字3为可以用广告和金币复活，2为只能用广告，1为只能用金币。0为不能复活
    public const string gameExperience = "gameExperience";
    public const string getFirstReaward = "getFirstReaward"; // 是否已领取新手奖励
    public const string noviceGuide = "noviceGuide"; // 是否新手引导
    public const string gameTime = "gameTime"; // 游戏时长
    public const string gameDay = "gameDay";
    public const string SecretUnlockList = "SecretUnlockList"; // 秘密相册解锁列表
    public const string SecretUnlockCd = "SecretUnlockCd"; // 秘密相册看广告的剩余时间
    public const string SecretUnlockADs = "SecretUnlockADs"; // 秘密相册看广告数（每一个图集的广告数不通用）
    public const string IsUnlockSecret = "IsUnlockSecret"; // 秘密相册是否解锁（-1：未解锁 0：刚解锁 1：已打开秘密相册）
    public const string VipLevel = "VipLevel"; // vip等级（1:7天 2:30天 3:365天）
    public const string VipExpirationTime = "VipExpirationTime"; // vip失效时间（默认为0）
    public const string LiveDataList = "LiveDataList";

    public const string IsUnlockLive = "IsUnlockLive"; // live是否解锁（-1：未解锁 0：刚解锁 1：已打开live）
    public const string ApplePayTransactionID = "ApplePayTransactionID"; //ios购买后的非消耗性订单id
    public const string LiveDataDic = "LiveDataDic";
    public const string LevelUnlockList = "LevelUnlockList"; // 图鉴已解锁的index列表
    public const string IsUnlockChat = "IsUnlockChat";
    public const string ChatData = "ChatData";
    public const string ChatNumber = "ChatNumber";
    public const string ChatRecoverDays = "ChatRecoverDays";
    public const string ChatFreeNumber = "ChatFreeNumber";
    public const string curResVersion = "curResVersion";
    public const string LevelUnlockListFree = "LevelUnlockListFree";
    public const string LevelUnlockListAD = "LevelUnlockListAD";
    public const string LevelUnlockListSpecial = "LevelUnlockListSpecial";
    public const string LevelUnlockListVIP = "LevelUnlockListVIP";
    public const string LevelUnlockListNew = "LevelUnlockListNew";
    public const string clearAllOrder = "clearAllOrder";
}
