namespace RedHotRoast
{
    using System;
    using UnityEngine;

    public class Throttle
    {
        private float _lastTime;
        private readonly float _interval;

        public Throttle(float intervalSeconds)
        {
            _interval = intervalSeconds;
            _lastTime = -intervalSeconds; // 确保一开始就能执行
        }

        /// <summary>
        /// 节流调用：在时间窗口内只执行一次
        /// </summary>
        public void Execute(Action action)
        {
            if (Time.time - _lastTime >= _interval)
            {
                _lastTime = Time.time;
                action?.Invoke();
            }
        }
    }


}