namespace LoveLegend { public static class ModuleManagerRegister { public static void AutoRegisterModel() { ModuleManager moduleManager = ModuleManager.Instance; moduleManager.AddModel(ModelConst.RewardAniModel, new RewardAniModel()); moduleManager.AddModel(ModelConst.GameLoginModel, new GameLoginModel()); moduleManager.AddModel(ModelConst.JoastModel, new JoastModel()); moduleManager.AddModel(ModelConst.LoadingModel, new LoadingModel()); moduleManager.AddModel(ModelConst.MenuModel, new MenuModel()); moduleManager.AddModel(ModelConst.LanguageViewModel, new LanguageViewModel()); moduleManager.AddModel(ModelConst.NetLoadingModel, new NetLoadingModel()); moduleManager.AddModel(ModelConst.OpenBgModel, new OpenBgModel()); moduleManager.AddModel(ModelConst.PrivacyModel, new PrivacyModel()); moduleManager.AddModel(ModelConst.RewardModel, new RewardModel()); moduleManager.AddModel(ModelConst.RainPlayModel, new RainPlayModel()); moduleManager.AddModel(ModelConst.ChoosePropModel, new ChoosePropModel()); moduleManager.AddModel(ModelConst.BuyPropModel, new BuyPropModel()); moduleManager.AddModel(ModelConst.GameResultModel, new GameResultModel()); moduleManager.AddModel(ModelConst.AddViewModel, new AddViewModel()); moduleManager.AddModel(ModelConst.OpenGameModel, new OpenGameModel()); moduleManager.AddModel(ModelConst.NewTaskModel, new NewTaskModel()); moduleManager.AddModel(ModelConst.GetTaskRewardModel, new GetTaskRewardModel()); moduleManager.AddModel(ModelConst.RewardboxModel, new RewardboxModel()); moduleManager.AddModel(ModelConst.PayloadingModel, new PayloadingModel()); moduleManager.AddModel(ModelConst.FirstRewardModel, new FirstRewardModel()); moduleManager.AddModel(ModelConst.HallModel, new HallModel()); moduleManager.AddModel(ModelConst.FXWndModel, new FXWndModel()); moduleManager.AddModel(ModelConst.SignInViewModel, new SignInViewModel()); moduleManager.AddModel(ModelConst.WheelViewModel, new WheelViewModel()); moduleManager.AddModel(ModelConst.PassViewModel, new PassViewModel()); moduleManager.AddModel(ModelConst.PassunlockModel, new PassunlockModel()); moduleManager.AddModel(ModelConst.BuygoldModel, new BuygoldModel()); moduleManager.AddModel(ModelConst.AdcomingModel, new AdcomingModel()); moduleManager.AddModel(ModelConst.MainTabModel, new MainTabModel()); moduleManager.AddModel(ModelConst.MailViewModel, new MailViewModel()); moduleManager.AddModel(ModelConst.PersonViewModel, new PersonViewModel()); moduleManager.AddModel(ModelConst.GuideViewModel, new GuideViewModel()); moduleManager.AddModel(ModelConst.TipsViewModel, new TipsViewModel()); moduleManager.AddModel(ModelConst.RecordViewModel, new RecordViewModel()); moduleManager.AddModel(ModelConst.ThreeDaysGiftModel, new ThreeDaysGiftModel()); moduleManager.AddModel(ModelConst.RewardMulNewModel, new RewardMulNewModel()); moduleManager.AddModel(ModelConst.LuckyPackModel, new LuckyPackModel()); moduleManager.AddModel(ModelConst.NetworkErrorTipsModel, new NetworkErrorTipsModel()); moduleManager.AddModel(ModelConst.GoldRewardModel, new GoldRewardModel()); moduleManager.AddModel(ModelConst.BroadcastModel, new BroadcastModel()); moduleManager.AddModel(ModelConst.GamePlayModel, new GamePlayModel()); moduleManager.AddModel(ModelConst.GameAddTimeModel, new GameAddTimeModel()); moduleManager.AddModel(ModelConst.GameEndModel, new GameEndModel()); moduleManager.AddModel(ModelConst.GamePauseModel, new GamePauseModel()); moduleManager.AddModel(ModelConst.GameTipModel, new GameTipModel()); } public static void AutoRegisterUICtrl() { ModuleManager moduleManager = ModuleManager.Instance; moduleManager.AddUICtrl(UICtrlConst.RewardAniUICtrl, new RewardAniUICtrl()); moduleManager.AddUICtrl(UICtrlConst.GameLoginUICtrl, new GameLoginUICtrl()); moduleManager.AddUICtrl(UICtrlConst.JoastUICtrl, new JoastUICtrl()); moduleManager.AddUICtrl(UICtrlConst.LoadingUICtrl, new LoadingUICtrl()); moduleManager.AddUICtrl(UICtrlConst.AdcomingUICtrl, new AdcomingUICtrl()); moduleManager.AddUICtrl(UICtrlConst.MenuUICtrl, new MenuUICtrl()); moduleManager.AddUICtrl(UICtrlConst.LanguageViewUICtrl, new LanguageViewUICtrl()); moduleManager.AddUICtrl(UICtrlConst.NetLoadingUICtrl, new NetLoadingUICtrl()); moduleManager.AddUICtrl(UICtrlConst.OpenBgUICtrl, new OpenBgUICtrl()); moduleManager.AddUICtrl(UICtrlConst.PrivacyUICtrl, new PrivacyUICtrl()); moduleManager.AddUICtrl(UICtrlConst.RewardUICtrl, new RewardUICtrl()); moduleManager.AddUICtrl(UICtrlConst.RainPlayUICtrl, new RainPlayUICtrl()); moduleManager.AddUICtrl(UICtrlConst.ChoosePropUICtrl, new ChoosePropUICtrl()); moduleManager.AddUICtrl(UICtrlConst.BuyPropUICtrl, new BuyPropUICtrl()); moduleManager.AddUICtrl(UICtrlConst.GameResultUICtrl, new GameResultUICtrl()); moduleManager.AddUICtrl(UICtrlConst.AddViewUICtrl, new AddViewUICtrl()); moduleManager.AddUICtrl(UICtrlConst.OpenGameUICtrl, new OpenGameUICtrl()); moduleManager.AddUICtrl(UICtrlConst.NewTaskUICtrl, new NewTaskUICtrl()); moduleManager.AddUICtrl(UICtrlConst.GetTaskRewardUICtrl, new GetTaskRewardUICtrl()); moduleManager.AddUICtrl(UICtrlConst.RewardboxUICtrl, new RewardboxUICtrl()); moduleManager.AddUICtrl(UICtrlConst.PayloadingUICtrl, new PayloadingUICtrl()); moduleManager.AddUICtrl(UICtrlConst.FirstRewardUICtrl, new FirstRewardUICtrl()); moduleManager.AddUICtrl(UICtrlConst.HallUICtrl, new HallUICtrl()); moduleManager.AddUICtrl(UICtrlConst.FXWndUICtrl, new FXWndUICtrl()); moduleManager.AddUICtrl(UICtrlConst.SignInViewUICtrl, new SignInViewUICtrl()); moduleManager.AddUICtrl(UICtrlConst.WheelViewUICtrl, new WheelViewUICtrl()); moduleManager.AddUICtrl(UICtrlConst.PassViewUICtrl, new PassViewUICtrl()); moduleManager.AddUICtrl(UICtrlConst.PassunlockUICtrl, new PassunlockUICtrl()); moduleManager.AddUICtrl(UICtrlConst.BuygoldUICtrl, new BuygoldUICtrl()); moduleManager.AddUICtrl(UICtrlConst.MainTabUICtrl, new MainTabUICtrl()); moduleManager.AddUICtrl(UICtrlConst.MailViewUICtrl, new MailViewUICtrl()); moduleManager.AddUICtrl(UICtrlConst.PersonViewUICtrl, new PersonViewUICtrl()); moduleManager.AddUICtrl(UICtrlConst.GuideViewUICtrl, new GuideViewUICtrl()); moduleManager.AddUICtrl(UICtrlConst.TipsViewUICtrl, new TipsViewUICtrl()); moduleManager.AddUICtrl(UICtrlConst.RecordViewUICtrl, new RecordViewUICtrl()); moduleManager.AddUICtrl(UICtrlConst.ThreeDaysGiftUICtrl, new ThreeDaysGiftUICtrl()); moduleManager.AddUICtrl(UICtrlConst.RewardMulNewUICtrl, new RewardMulNewUICtrl()); moduleManager.AddUICtrl(UICtrlConst.LuckyPackUICtrl, new LuckyPackUICtrl()); moduleManager.AddUICtrl(UICtrlConst.NetworkErrorTipsUICtrl, new NetworkErrorTipsUICtrl()); moduleManager.AddUICtrl(UICtrlConst.GoldRewardUICtrl, new GoldRewardUICtrl()); moduleManager.AddUICtrl(UICtrlConst.BroadcastUICtrl, new BroadcastUICtrl()); moduleManager.AddUICtrl(UICtrlConst.GamePlayUICtrl, new GamePlayUICtrl()); moduleManager.AddUICtrl(UICtrlConst.GameAddTimeUICtrl, new GameAddTimeUICtrl()); moduleManager.AddUICtrl(UICtrlConst.GameEndUICtrl, new GameEndUICtrl()); moduleManager.AddUICtrl(UICtrlConst.GamePauseUICtrl, new GamePauseUICtrl()); moduleManager.AddUICtrl(UICtrlConst.GameTipUICtrl, new GameTipUICtrl()); } public static void AutoRegisterCtrl() { ModuleManager moduleManager = ModuleManager.Instance; moduleManager.AddCtrl(CtrlConst.RewardAniCtrl, new RewardAniCtrl()); moduleManager.AddCtrl(CtrlConst.GameLoginCtrl, new GameLoginCtrl()); moduleManager.AddCtrl(CtrlConst.JoastCtrl, new JoastCtrl()); moduleManager.AddCtrl(CtrlConst.LoadingCtrl, new LoadingCtrl()); moduleManager.AddCtrl(CtrlConst.MenuCtrl, new MenuCtrl()); moduleManager.AddCtrl(CtrlConst.LanguageViewCtrl, new LanguageViewCtrl()); moduleManager.AddCtrl(CtrlConst.AdcomingCtrl, new AdcomingCtrl()); moduleManager.AddCtrl(CtrlConst.NetLoadingCtrl, new NetLoadingCtrl()); moduleManager.AddCtrl(CtrlConst.OpenBgCtrl, new OpenBgCtrl()); moduleManager.AddCtrl(CtrlConst.PrivacyCtrl, new PrivacyCtrl()); moduleManager.AddCtrl(CtrlConst.RewardCtrl, new RewardCtrl()); moduleManager.AddCtrl(CtrlConst.PreferencesDataReadyCtrl, new PreferencesDataReadyCtrl()); moduleManager.AddCtrl(CtrlConst.RainPlayCtrl, new RainPlayCtrl()); moduleManager.AddCtrl(CtrlConst.ChoosePropCtrl, new ChoosePropCtrl()); moduleManager.AddCtrl(CtrlConst.BuyPropCtrl, new BuyPropCtrl()); moduleManager.AddCtrl(CtrlConst.GameResultCtrl, new GameResultCtrl()); moduleManager.AddCtrl(CtrlConst.AddViewCtrl, new AddViewCtrl()); moduleManager.AddCtrl(CtrlConst.OpenGameCtrl, new OpenGameCtrl()); moduleManager.AddCtrl(CtrlConst.NewTaskCtrl, new NewTaskCtrl()); moduleManager.AddCtrl(CtrlConst.GetTaskRewardCtrl, new GetTaskRewardCtrl()); moduleManager.AddCtrl(CtrlConst.RewardboxCtrl, new RewardboxCtrl()); moduleManager.AddCtrl(CtrlConst.SignInViewCtrl, new SignInViewCtrl()); moduleManager.AddCtrl(CtrlConst.PayloadingCtrl, new PayloadingCtrl()); moduleManager.AddCtrl(CtrlConst.FirstRewardCtrl, new FirstRewardCtrl()); moduleManager.AddCtrl(CtrlConst.HallCtrl, new HallCtrl()); moduleManager.AddCtrl(CtrlConst.FXWndCtrl, new FXWndCtrl()); moduleManager.AddCtrl(CtrlConst.WheelViewCtrl, new WheelViewCtrl()); moduleManager.AddCtrl(CtrlConst.PassViewCtrl, new PassViewCtrl()); moduleManager.AddCtrl(CtrlConst.PassunlockCtrl, new PassunlockCtrl()); moduleManager.AddCtrl(CtrlConst.BuygoldCtrl, new BuygoldCtrl()); moduleManager.AddCtrl(CtrlConst.MainTabCtrl, new MainTabCtrl()); moduleManager.AddCtrl(CtrlConst.MailViewCtrl, new MailViewCtrl()); moduleManager.AddCtrl(CtrlConst.PersonViewCtrl, new PersonViewCtrl()); moduleManager.AddCtrl(CtrlConst.GuideViewCtrl, new GuideViewCtrl()); moduleManager.AddCtrl(CtrlConst.TipsViewCtrl, new TipsViewCtrl()); moduleManager.AddCtrl(CtrlConst.RecordViewCtrl, new RecordViewCtrl()); moduleManager.AddCtrl(CtrlConst.ThreeDaysGiftCtrl, new ThreeDaysGiftCtrl()); moduleManager.AddCtrl(CtrlConst.RewardMulNewCtrl, new RewardMulNewCtrl()); moduleManager.AddCtrl(CtrlConst.LuckyPackCtrl, new LuckyPackCtrl()); moduleManager.AddCtrl(CtrlConst.NetworkErrorTipsCtrl, new NetworkErrorTipsCtrl()); moduleManager.AddCtrl(CtrlConst.GoldRewardCtrl, new GoldRewardCtrl()); moduleManager.AddCtrl(CtrlConst.BroadcastCtrl, new BroadcastCtrl()); moduleManager.AddCtrl(CtrlConst.GamePlayCtrl, new GamePlayCtrl()); moduleManager.AddCtrl(CtrlConst.GameAddTimeCtrl, new GameAddTimeCtrl()); moduleManager.AddCtrl(CtrlConst.GameEndCtrl, new GameEndCtrl()); moduleManager.AddCtrl(CtrlConst.GamePauseCtrl, new GamePauseCtrl()); moduleManager.AddCtrl(CtrlConst.GameTipCtrl, new GameTipCtrl()); } public static void AutoRegisterUIType() { ModuleManager moduleManager = ModuleManager.Instance; moduleManager.AddUIType(UIConst.RewardAniUI, typeof(RewardAniUI)); moduleManager.AddUIType(UIConst.FXWndUI, typeof(FXWndUI)); moduleManager.AddUIType(UIConst.GameLoginUI, typeof(GameLoginUI)); moduleManager.AddUIType(UIConst.JoastUI, typeof(JoastUI)); moduleManager.AddUIType(UIConst.LoadingUI, typeof(LoadingUI)); // moduleManager.AddUIType(UIConst.MaskUI, typeof(MaskUI)); moduleManager.AddUIType(UIConst.MenuUI, typeof(MenuUI)); moduleManager.AddUIType(UIConst.LanguageViewUI, typeof(LanguageViewUI)); moduleManager.AddUIType(UIConst.NetLoadingUI, typeof(NetLoadingUI)); moduleManager.AddUIType(UIConst.OpenBgUI, typeof(OpenBgUI)); moduleManager.AddUIType(UIConst.PrivacyUI, typeof(PrivacyUI)); moduleManager.AddUIType(UIConst.RewardUI, typeof(RewardUI)); moduleManager.AddUIType(UIConst.RainPlayUI, typeof(RainPlayUI)); moduleManager.AddUIType(UIConst.ChoosePropUI, typeof(ChoosePropUI)); moduleManager.AddUIType(UIConst.BuyPropUI, typeof(BuyPropUI)); moduleManager.AddUIType(UIConst.AdcomingUI, typeof(AdcomingUI)); moduleManager.AddUIType(UIConst.GameResultUI, typeof(GameResultUI)); moduleManager.AddUIType(UIConst.AddViewUI, typeof(AddViewUI)); moduleManager.AddUIType(UIConst.OpenGameUI, typeof(OpenGameUI)); moduleManager.AddUIType(UIConst.NewTaskUI, typeof(NewTaskUI)); moduleManager.AddUIType(UIConst.GetTaskRewardUI, typeof(GetTaskRewardUI)); moduleManager.AddUIType(UIConst.RewardboxUI, typeof(RewardboxUI)); moduleManager.AddUIType(UIConst.PayloadingUI, typeof(PayloadingUI)); moduleManager.AddUIType(UIConst.FirstRewardUI, typeof(FirstRewardUI)); moduleManager.AddUIType(UIConst.HallUI, typeof(HallUI)); moduleManager.AddUIType(UIConst.SignInViewUI, typeof(SignInViewUI)); moduleManager.AddUIType(UIConst.WheelViewUI, typeof(WheelViewUI)); moduleManager.AddUIType(UIConst.PassViewUI, typeof(PassViewUI)); moduleManager.AddUIType(UIConst.PassunlockUI, typeof(PassunlockUI)); moduleManager.AddUIType(UIConst.BuygoldUI, typeof(BuygoldUI)); moduleManager.AddUIType(UIConst.MainTabUI, typeof(MainTabUI)); moduleManager.AddUIType(UIConst.MailViewUI, typeof(MailViewUI)); moduleManager.AddUIType(UIConst.PersonViewUI, typeof(PersonViewUI)); moduleManager.AddUIType(UIConst.GuideViewUI, typeof(GuideViewUI)); moduleManager.AddUIType(UIConst.TipsViewUI, typeof(TipsViewUI)); moduleManager.AddUIType(UIConst.RecordViewUI, typeof(RecordViewUI)); moduleManager.AddUIType(UIConst.ThreeDaysGiftUI, typeof(ThreeDaysGiftUI)); moduleManager.AddUIType(UIConst.RewardMulNewUI, typeof(RewardMulNewUI)); moduleManager.AddUIType(UIConst.LuckyPackUI, typeof(LuckyPackUI)); moduleManager.AddUIType(UIConst.NetworkErrorTipsUI, typeof(NetworkErrorTipsUI)); moduleManager.AddUIType(UIConst.GoldRewardUI, typeof(GoldRewardUI)); moduleManager.AddUIType(UIConst.BroadcastUI, typeof(BroadcastUI)); moduleManager.AddUIType(UIConst.GamePlayUI, typeof(GamePlayUI)); moduleManager.AddUIType(UIConst.GameAddTimeUI, typeof(GameAddTimeUI)); moduleManager.AddUIType(UIConst.GameEndUI, typeof(GameEndUI)); moduleManager.AddUIType(UIConst.GamePauseUI, typeof(GamePauseUI)); moduleManager.AddUIType(UIConst.GameTipUI, typeof(GameTipUI)); } } }