using FGUI.ZM_Common_01; using UnityEngine; using FairyGUI; namespace LoveLegend { public class GamePauseUI : BaseUI { private GamePauseUICtrl ctrl; private GamePauseModel model; private FGUI.ZM_Game_04.com_pause ui; public GamePauseUI(GamePauseUICtrl ctrl) : base(ctrl) { uiName = UIConst.GamePauseUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "ZM_Game_04"; uiInfo.assetName = "com_pause"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { //model = ModuleManager.Instance.GetModel(ModelConst.GamePauseModel) as GamePauseModel; } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as FGUI.ZM_Game_04.com_pause; } protected override void OnOpenBefore(object args) { InitView(); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion //初始化页面逻辑 private void InitView() { ui.btn_close.SetClick(() => { GameDispatcher.Instance.Dispatch(GameMsg.GamePauseEnd); CtrlCloseUI(); }); ui.btn_close1.SetClick(() => { GameDispatcher.Instance.Dispatch(GameMsg.GamePauseEnd); CtrlCloseUI(); }); ui.btn_end.SetClick(() => { GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene); UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GamePlayUI_Close); CtrlCloseUI(); }); } } }