删除图鉴内容

This commit is contained in:
2026-06-12 18:28:19 +08:00
parent 1e5f719b4e
commit e4381d18b5
200 changed files with 89 additions and 11093 deletions
+1 -237
View File
@@ -577,45 +577,7 @@ public static IEnumerator LoadTexture(string fileName, GLoader loader, Action<NT
return tempPath;
}
public static IEnumerator WriteTempBeforeOpenCoroutine_()
{
System.Diagnostics.Stopwatch stopwatch = System.Diagnostics.Stopwatch.StartNew();
var levelUnlocks = ConfigSystem.GetConfig<LevelUnlock>();
var FreeImageLibrary_ = ConfigSystem.GetConfig<FreeImageLibrary>();
var ADImageLibrary_ = ConfigSystem.GetConfig<ADImageLibrary>();
var SpecialImageLibrary_ = ConfigSystem.GetConfig<SpecialImageLibrary>();
var VIPImageLibrary_ = ConfigSystem.GetConfig<VIPImageLibrary>();
for (int i = 0; i < GameHelper.GetCommonModel().MultiModal - 1; i++)
{
GetDecryptedImagePath(levelUnlocks[i].Name, FolderNames.AlbumName);
yield return null;
}
var LevelUnlockListNew = DataMgr.LevelUnlockListNew.Value;
for (int i = 0; i <LevelUnlockListNew.Count; i++)
{
switch (LevelUnlockListNew[i].type)
{
case 0:
GetDecryptedImagePath(FreeImageLibrary_[LevelUnlockListNew[i].config_index].Name, FolderNames.AlbumName);
break;
case 1:
GetDecryptedImagePath(ADImageLibrary_[LevelUnlockListNew[i].config_index].Name, FolderNames.AlbumName);
break;
case 2:
GetDecryptedImagePath(SpecialImageLibrary_[LevelUnlockListNew[i].config_index].Name, FolderNames.AlbumName);
break;
case 3:
GetDecryptedImagePath(VIPImageLibrary_[LevelUnlockListNew[i].config_index].Name, FolderNames.AlbumName);
break;
}
yield return null;
}
stopwatch.Stop();
UnityEngine.Debug.Log($"WriteTempBeforeOpen 协程执行耗时: {stopwatch.ElapsedMilliseconds} 毫秒");
}
#endregion
@@ -628,136 +590,10 @@ public static IEnumerator LoadTexture(string fileName, GLoader loader, Action<NT
onReady?.Invoke();
}
public static void SaveImageToAlbum(string fileName, string encryptedFolder, Action onSuccess = null)
{
try
{
// 加密图片路径
string encryptedPath = Path.Combine(getResPath(), encryptedFolder, fileName + ".jpg");
if (!File.Exists(encryptedPath))
{
Debug.LogWarning($"加密图片不存在: {encryptedPath}");
return;
}
// 解密为字节数组
byte[] decryptedBytes = Rescrypt.DecryptFileToBytes(encryptedPath);
// 写入临时路径(系统可访问)
string tempPath = Path.Combine(Application.temporaryCachePath, fileName + "_temp.jpg");
File.WriteAllBytes(tempPath, decryptedBytes);
BrigdeIOS.SaveImageWithCustomDate(tempPath);
// 保存到系统相册
// NativeGallery.SaveImageToGallery(tempPath, "MyAlbum", fileName + ".jpg", (bool success, string path) =>
// {
// if (success)
// {
// GameHelper.ShowTips("save_successed", true);
// onSuccess?.Invoke();
// }
// else
// {
// Debug.LogWarning("保存到相册失败");
// }
//
// // 可选:清理临时文件
// if (File.Exists(tempPath))
// File.Delete(tempPath);
// });
}
catch (Exception ex)
{
Debug.LogError($"保存加密图片到相册失败: {ex.Message}");
}
}
public static void SaveVideoToAlbum(string fileName, Action onSuccess = null)
{
try
{
string localPath = Path.Combine(getResPath(), FolderNames.VideoName, fileName + ".mp4");
BrigdeIOS.SaveVideoWithCustomDate(localPath);
// File.SetCreationTime(localPath, DateTime.Now);
// File.SetCreationTimeUtc(localPath, DateTime.Now);
// File.SetLastWriteTime(localPath, DateTime.Now);
// File.SetLastWriteTimeUtc(localPath, DateTime.Now);
// // CrazyAsyKit.StartCoroutine(GetSaveVideo(fileName, (isSuccess) =>
// // {
//
// // }));
// NativeGallery.SaveVideoToGallery(localPath, "MyAlbum", "my_video.mp4", (bool success, string path) =>
// {
// if (success)
// {
// GameHelper.ShowTips("save_successed", true);
// onSuccess?.Invoke();
// }
// });
}
catch (Exception ex)
{
Debug.LogError($"保存加密视频到相册失败: {ex.Message}");
}
}
public static void SetVideoLoader(VideoPlayer player, GLoader loader, string fileName,
Action<VideoPlayer> action = null, bool play = true)
{
VideoLoadScheduler.EnqueueLoad(player, fileName, loader, videoPlayer =>
{
Debug.Log("RendererList------视频加载成功!-" + fileName);
Debug.Log("[绑定播放器 EnqueueLoad]=========1=== ");
if (videoPlayer != null)
{
Debug.Log("视频加载成功!");
action?.Invoke(videoPlayer);
}
else
{
Debug.Log("视频加载失败!");
VideoPlayerPool.Instance.ReturnPlayer(player);
action?.Invoke(null);
}
}, play);
}
public static void SetImageMosaic(GLoader loader, int num = 80)
{
var shader = Resources.Load<Shader>("LoveLegendAssets/Shader/Mosaic");
if (shader == null)
{
Debug.LogError("找不到 ShaderCustom/Mosaic。请确保 shader 名称正确并已包含到构建中。");
return;
}
var material = new Material(shader);
material.SetFloat("_BlockSize", num); // 假设你 shader 中的 blockSize 参数是这个
loader.material = material;
}
#region
public static void SetImageBlur(GLoader loader)
{
if (loader == null || loader.isDisposed || loader.texture == null || loader.material.name == "Custom/Blur") return;
if (loader.material != null) MaterialPool.Return(loader.material);
loader.material = MaterialPool.GetBlur();
}
public static void CancelImageBlur(GLoader loader)
{
if (loader == null || loader.isDisposed || loader.texture == null || loader.material == null || loader.material.name != "Custom/Blur") return;
if (loader.material != null) MaterialPool.Return(loader.material);
loader.material = MaterialPool.GetNormal();
}
#endregion
/// <summary>
@@ -771,78 +607,6 @@ public static IEnumerator LoadTexture(string fileName, GLoader loader, Action<NT
private static Sprite _currentBackgroundSprite;
private static SpriteRenderer _spriteRenderer;
private static NTexture _currentNTexture; // 新增:缓存 NTexture
public static void setGamebg(string fileName)
{
// 只获取一次组件
if (_spriteRenderer == null)
{
var go = GameObject.Find("game_bg");
if (go == null)
{
Debug.LogError("找不到名为 'game_bg' 的 GameObject");
return;
}
_spriteRenderer = go.GetComponent<SpriteRenderer>();
if (_spriteRenderer == null)
{
Debug.LogError("'game_bg' 上没有找到 SpriteRenderer 组件!");
return;
}
}
if (_spriteRenderer && _spriteRenderer.sprite && _spriteRenderer.sprite.texture.name == fileName)
{
return;
}
// 调用统一的 SetImgLoader,不需要再自己写下载逻辑
SetImgLoader(null, fileName, nTex =>
{
if (nTex != null && nTex.nativeTexture != null)
{
Debug.Log("背景图片加载成功!");
var tex2D = nTex.nativeTexture as Texture2D;
if (tex2D == null)
{
Debug.LogError("NTexture 转换失败!");
return;
}
tex2D.name = fileName;
// 创建 Sprite
var sprite = Sprite.Create(
tex2D,
new Rect(0, 0, tex2D.width, tex2D.height),
new Vector2(0.5f, 0.5f)
);
_spriteRenderer.sprite = sprite;
if (_currentNTexture != null)
{
_currentNTexture.Dispose();
_currentNTexture = null;
}
if (_currentBackgroundSprite != null)
{
Object.Destroy(_currentBackgroundSprite);
_currentBackgroundSprite = null;
}
_currentNTexture = nTex;
_currentBackgroundSprite = sprite;
var currentWidth = _spriteRenderer.sprite.bounds.size.x;
var scaleFactor = 64f / currentWidth;
// 等比缩放
_spriteRenderer.transform.localScale = new Vector3(scaleFactor, scaleFactor, 1);
}
else
{
Debug.LogError("背景图片加载失败!");
}
}, "LevelAlbums/", FolderNames.AlbumName, true, false, true); // ✅ 背景一般是立刻需要的,走优先下载
}
public static void GetCardIcon(bool isLogo = false, UnityAction<NTexture> action = null)