新玩法提交

This commit is contained in:
2026-06-24 16:40:17 +08:00
parent 5d18479a39
commit d4b9fc82bd
72 changed files with 7969 additions and 1137 deletions
@@ -77,6 +77,8 @@ namespace LoveLegend
private void InitView()
{
ui.is_win.selectedIndex = _is_win == true ? 1 : 0;
ui.loader_.url = _is_win == true ? $"ui://ZM_Game_04/{GameHelper.now_level}_win" : $"ui://ZM_Game_04/{GameHelper.now_level}_lose";
ui.text_level.text = "LEVEL " + GameHelper.now_level;
ui.btn_close.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene);
+5
View File
@@ -549,6 +549,7 @@ namespace LoveLegend
{
new int [1]{1},
new int [2]{2,3},
new int [1]{4},
};
void RendererList(int index, GObject item_)
{
@@ -561,6 +562,7 @@ namespace LoveLegend
item.btn_big.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.GamePlayUI_Open);
GameHelper.now_level = level_list[index][0];
CtrlCloseUI();
GameHelper.LoadSceneAsync(level_list[index][0]);
});
@@ -573,8 +575,10 @@ namespace LoveLegend
item.btn_small0.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.GamePlayUI_Open);
GameHelper.now_level = level_list[index][0];
CtrlCloseUI();
GameHelper.LoadSceneAsync(level_list[index][0]);
});
item.btn_small1.text_level_1.text = "LEVEL " + level_list[index][1];
@@ -582,6 +586,7 @@ namespace LoveLegend
item.btn_small1.SetClick(() =>
{
uiCtrlDispatcher.Dispatch(UICtrlMsg.GamePlayUI_Open);
GameHelper.now_level = level_list[index][1];
CtrlCloseUI();
GameHelper.LoadSceneAsync(level_list[index][1]);
});