新玩法提交
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@@ -77,6 +77,8 @@ namespace LoveLegend
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private void InitView()
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{
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ui.is_win.selectedIndex = _is_win == true ? 1 : 0;
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ui.loader_.url = _is_win == true ? $"ui://ZM_Game_04/{GameHelper.now_level}_win" : $"ui://ZM_Game_04/{GameHelper.now_level}_lose";
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ui.text_level.text = "LEVEL " + GameHelper.now_level;
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ui.btn_close.SetClick(() =>
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{
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GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene);
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@@ -549,6 +549,7 @@ namespace LoveLegend
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{
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new int [1]{1},
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new int [2]{2,3},
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new int [1]{4},
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};
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void RendererList(int index, GObject item_)
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{
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@@ -561,6 +562,7 @@ namespace LoveLegend
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item.btn_big.SetClick(() =>
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{
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uiCtrlDispatcher.Dispatch(UICtrlMsg.GamePlayUI_Open);
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GameHelper.now_level = level_list[index][0];
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CtrlCloseUI();
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GameHelper.LoadSceneAsync(level_list[index][0]);
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});
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@@ -573,8 +575,10 @@ namespace LoveLegend
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item.btn_small0.SetClick(() =>
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{
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uiCtrlDispatcher.Dispatch(UICtrlMsg.GamePlayUI_Open);
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GameHelper.now_level = level_list[index][0];
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CtrlCloseUI();
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GameHelper.LoadSceneAsync(level_list[index][0]);
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});
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item.btn_small1.text_level_1.text = "LEVEL " + level_list[index][1];
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@@ -582,6 +586,7 @@ namespace LoveLegend
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item.btn_small1.SetClick(() =>
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{
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uiCtrlDispatcher.Dispatch(UICtrlMsg.GamePlayUI_Open);
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GameHelper.now_level = level_list[index][1];
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CtrlCloseUI();
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GameHelper.LoadSceneAsync(level_list[index][1]);
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});
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