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2026-06-12 10:11:36 +08:00
commit 65acce7dde
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using UObject = UnityEngine.Object;
namespace LoveLegend
{
public static class GeneralKit
{
#region Engine
public static T Instantiate<T>(T original) where T : UObject
{
T obj = UObject.Instantiate(original);
return obj;
}
public static void Destroy(UObject obj)
{
if (obj)
{
UObject.Destroy(obj);
}
}
#endregion
}
}