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using System;
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using IgnoreOPS;
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using SGModule.Common.Extensions;
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using SGModule.NetKit;
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namespace LoveLegend
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{
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public class LoginSystem : BaseSystem
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{
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private int loginCount = 0;
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private TimerTask timerTask = null;
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public LoginSystem(bool isAutoInit = true)
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{
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if (isAutoInit)
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{
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Init();
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}
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}
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public sealed override void Init()
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{
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base.Init();
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InitData();
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AddListener();
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}
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private void InitData()
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{
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}
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private void AddListener()
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{
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NetworkDispatcher.Instance.AddListener(NetworkMsg.Login, RequestLogin);
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}
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private void RemoveListener()
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{
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NetworkDispatcher.Instance.RemoveListener(NetworkMsg.Login, RequestLogin);
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}
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private void RequestLogin(object obj = null)
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{
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// if (!GameHelper.IsConnect())
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// {
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// LoginFail();
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// }
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// else
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// {
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TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoginSend);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetworkErrorTipsUI_Open);
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LoginKit.Instance.LoginRequest(SuperApplication.Instance.attribution, NetworkManager.haveSimCard, (isSuccess, loginData) =>
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{
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TrackKit.TrackLoginFunnel(LoginFunnelEventType.LoginRecv, isSuccess ? "success" : "fail");
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetworkErrorTipsUI_Close);
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if (isSuccess)
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{
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BIManager.Instance.TrackABConfig(loginData.IsMagic ? 30 : 15);
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DateTimeManager.Instance.SetServerCurrTimestamp(loginData.LoginTime);
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NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetPlayData);
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MaxADKit.SetUserID(loginData.Uid.As<string>());
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if (loginData.IsMagic) UnityManager.DakaiACT();
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}
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else
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{
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LoginFail();
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}
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});
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// }
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}
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private static void LoginFail()
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
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void OnFail()
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{
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NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
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}
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.TipsViewUI_Open, (Action)OnFail);
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}
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public override void Dispose()
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{
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base.Dispose();
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RemoveListener();
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}
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}
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}
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