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2026-06-12 10:11:36 +08:00
commit 65acce7dde
5920 changed files with 629434 additions and 0 deletions
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namespace LoveLegend
{
public class GameEndCtrl : BaseCtrl
{
public static GameEndCtrl Instance { get; private set; }
private GameEndModel model;
#region
protected override void OnInit()
{
Instance = this;
//model = ModuleManager.Instance..GetModel(ModelConst.GameEndModel) as GameEndModel;
}
protected override void OnDispose()
{
Instance = null;
}
#endregion
}
}
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namespace LoveLegend
{
public class GameEndModel : BaseModel
{
#region
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
#endregion
}
}
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using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
namespace LoveLegend
{
public class GameEndUI : BaseUI
{
private GameEndUICtrl ctrl;
private GameEndModel model;
private FGUI.ZM_Game_04.com_GameEnd ui;
public GameEndUI(GameEndUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.GameEndUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "ZM_Game_04";
uiInfo.assetName = "com_GameEnd";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.GameEndModel) as GameEndModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.ZM_Game_04.com_GameEnd;
}
protected override void OnOpenBefore(object args)
{
_is_win = (bool)args;
Debug.Log(_is_win);
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
private bool _is_win;
//初始化页面逻辑
private void InitView()
{
ui.is_win.selectedIndex = _is_win == true ? 1 : 0;
ui.btn_close.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GamePlayUI_Close);
CtrlCloseUI();
});
ui.btn_ad.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GamePlayUI_Close);
CtrlCloseUI();
});
ui.btn_retry.SetClick(() =>
{
GameHelper.LoadSceneAsync(1);
GameDispatcher.Instance.Dispatch(GameMsg.GameReset);
CtrlCloseUI();
});
}
}
}
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namespace LoveLegend
{
public class GameEndUICtrl : BaseUICtrl
{
private GameEndUI ui;
private GameEndModel model;
private uint openUIMsg = UICtrlMsg.GameEndUI_Open;
private uint closeUIMsg = UICtrlMsg.GameEndUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.GameEndModel) as GameEndModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new GameEndUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
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