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This commit is contained in:
+692
@@ -0,0 +1,692 @@
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/*
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* Copyright (c) 2013 Calvin Rien
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*
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* Based on the JSON parser by Patrick van Bergen
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* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
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*
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* Simplified it so that it doesn't throw exceptions
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* and can be used in Unity iPhone with maximum code stripping.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace ROSA.ThirdParty.MiniJson
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{
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// Example usage:
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//
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// using UnityEngine;
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// using UnityEditor;
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// using System.Collections;
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// using System.Collections.Generic;
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//
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// public class MiniJSONTest : MonoBehaviour {
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// void Start () {
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// var jsonString = "{ \"array\": [1.44,2,3], " +
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// "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
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// "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
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// "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
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// "\"int\": 65536, " +
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// "\"float\": 3.1415926, " +
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// "\"bool\": true, " +
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// "\"null\": null }";
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//
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// var dict = Json.Deserialize (jsonString) as Dictionary<string,object>;
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//
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// Debug.Log ("deserialized: " + dict.GetType ());
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// Debug.Log ("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
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// Debug.Log ("dict['string']: " + (string) dict["string"]);
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// Debug.Log ("dict['float']: " + (double) dict["float"]); // floats come out as doubles
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// Debug.Log ("dict['int']: " + (long) dict["int"]); // ints come out as longs
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// Debug.Log ("dict['unicode']: " + (string) dict["unicode"]);
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//
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// var str = Json.Serialize (dict);
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//
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// Debug.Log ("serialized: " + str);
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// }
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// }
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/// <summary>
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/// This class encodes and decodes JSON strings.
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/// Spec. details, see http://www.json.org/
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///
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/// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
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/// All numbers are parsed to doubles.
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/// </summary>
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internal static class Json
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{
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/// <summary>
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/// Parses the string json into a value
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/// </summary>
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/// <param name="json">A JSON string.</param>
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/// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
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public static object Deserialize (string json)
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{
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// save the string for debug information
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if (json == null)
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{
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return null;
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}
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return Parser.Parse (json);
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}
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sealed class Parser : IDisposable
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{
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const string WORD_BREAK = "{}[],:\"";
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public static bool IsWordBreak (char c)
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{
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return Char.IsWhiteSpace (c) || WORD_BREAK.IndexOf (c) != -1;
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}
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enum TOKEN
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{
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NONE,
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CURLY_OPEN,
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CURLY_CLOSE,
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SQUARED_OPEN,
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SQUARED_CLOSE,
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COLON,
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COMMA,
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STRING,
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NUMBER,
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TRUE,
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FALSE,
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NULL
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}
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StringReader json;
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Parser (string jsonString)
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{
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json = new StringReader (jsonString);
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}
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public static object Parse (string jsonString)
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{
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using (var instance = new Parser (jsonString))
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{
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return instance.ParseValue ();
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}
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}
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public void Dispose ()
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{
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json.Dispose ();
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json = null;
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}
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Dictionary<string, object> ParseObject ()
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{
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Dictionary<string, object> table = new Dictionary<string, object> ();
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// ditch opening brace
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json.Read ();
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// {
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while (true)
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{
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switch (NextToken)
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{
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case TOKEN.NONE:
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return null;
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case TOKEN.COMMA:
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continue;
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case TOKEN.CURLY_CLOSE:
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return table;
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default:
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// name
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string name = ParseString ();
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if (name == null)
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{
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return null;
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}
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// :
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if (NextToken != TOKEN.COLON)
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{
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return null;
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}
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// ditch the colon
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json.Read ();
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// value
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table[name] = ParseValue ();
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break;
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}
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}
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}
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List<object> ParseArray ()
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{
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List<object> array = new List<object> ();
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// ditch opening bracket
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json.Read ();
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// [
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var parsing = true;
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while (parsing)
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{
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TOKEN nextToken = NextToken;
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switch (nextToken)
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{
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case TOKEN.NONE:
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return null;
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case TOKEN.COMMA:
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continue;
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case TOKEN.SQUARED_CLOSE:
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parsing = false;
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break;
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default:
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object value = ParseByToken (nextToken);
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array.Add (value);
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break;
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}
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}
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return array;
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}
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object ParseValue ()
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{
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TOKEN nextToken = NextToken;
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return ParseByToken (nextToken);
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}
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object ParseByToken (TOKEN token)
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{
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switch (token)
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{
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case TOKEN.STRING:
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return ParseString ();
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case TOKEN.NUMBER:
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return ParseNumber ();
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case TOKEN.CURLY_OPEN:
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return ParseObject ();
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case TOKEN.SQUARED_OPEN:
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return ParseArray ();
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case TOKEN.TRUE:
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return true;
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case TOKEN.FALSE:
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return false;
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case TOKEN.NULL:
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return null;
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default:
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return null;
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}
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}
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string ParseString ()
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{
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StringBuilder s = new StringBuilder ();
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char c;
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// ditch opening quote
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json.Read ();
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bool parsing = true;
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while (parsing)
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{
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if (json.Peek () == -1)
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{
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parsing = false;
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break;
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}
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c = NextChar;
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switch (c)
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{
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case '"':
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parsing = false;
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break;
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case '\\':
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if (json.Peek () == -1)
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{
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parsing = false;
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break;
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}
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c = NextChar;
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switch (c)
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{
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case '"':
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case '\\':
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case '/':
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s.Append (c);
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break;
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case 'b':
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s.Append ('\b');
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break;
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case 'f':
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s.Append ('\f');
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break;
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case 'n':
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s.Append ('\n');
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break;
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case 'r':
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s.Append ('\r');
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break;
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case 't':
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s.Append ('\t');
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break;
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case 'u':
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var hex = new char[4];
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for (int i=0; i< 4; i++)
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{
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hex[i] = NextChar;
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}
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s.Append ((char) Convert.ToInt32 (new string (hex), 16));
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break;
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}
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break;
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default:
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s.Append (c);
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break;
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}
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}
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return s.ToString ();
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}
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object ParseNumber ()
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{
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string number = NextWord;
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if (Int64.TryParse(number, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out var parsedInt))
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{
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return parsedInt;
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}
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Double.TryParse(number, System.Globalization.NumberStyles.Any, System.Globalization.CultureInfo.InvariantCulture, out var parsedDouble);
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return parsedDouble;
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}
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void EatWhitespace ()
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{
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while (Char.IsWhiteSpace (PeekChar))
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{
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json.Read ();
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|
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if (json.Peek () == -1)
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{
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break;
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}
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}
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}
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char PeekChar
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{
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get
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{
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return Convert.ToChar (json.Peek ());
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}
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}
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char NextChar
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{
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get
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{
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return Convert.ToChar (json.Read ());
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}
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}
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string NextWord
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{
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get
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{
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StringBuilder word = new StringBuilder ();
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|
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while (!IsWordBreak (PeekChar))
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{
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word.Append (NextChar);
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|
||||
if (json.Peek () == -1)
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{
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break;
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}
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}
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return word.ToString ();
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}
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}
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TOKEN NextToken
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{
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get
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{
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EatWhitespace ();
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|
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if (json.Peek () == -1)
|
||||
{
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return TOKEN.NONE;
|
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}
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|
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switch (PeekChar)
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{
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case '{':
|
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return TOKEN.CURLY_OPEN;
|
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case '}':
|
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json.Read ();
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return TOKEN.CURLY_CLOSE;
|
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case '[':
|
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return TOKEN.SQUARED_OPEN;
|
||||
case ']':
|
||||
json.Read ();
|
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return TOKEN.SQUARED_CLOSE;
|
||||
case ',':
|
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json.Read ();
|
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return TOKEN.COMMA;
|
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case '"':
|
||||
return TOKEN.STRING;
|
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case ':':
|
||||
return TOKEN.COLON;
|
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case '0':
|
||||
case '1':
|
||||
case '2':
|
||||
case '3':
|
||||
case '4':
|
||||
case '5':
|
||||
case '6':
|
||||
case '7':
|
||||
case '8':
|
||||
case '9':
|
||||
case '-':
|
||||
return TOKEN.NUMBER;
|
||||
}
|
||||
|
||||
switch (NextWord)
|
||||
{
|
||||
case "false":
|
||||
return TOKEN.FALSE;
|
||||
case "true":
|
||||
return TOKEN.TRUE;
|
||||
case "null":
|
||||
return TOKEN.NULL;
|
||||
}
|
||||
|
||||
return TOKEN.NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
|
||||
/// </summary>
|
||||
/// <param name="json">A Dictionary<string, object> / List<object></param>
|
||||
/// <param name="pretty">A boolean to indicate whether or not JSON should be prettified, default is false.</param>
|
||||
/// <param name="indentText">A string to ibe used as indentText, default is 2 spaces.</param>
|
||||
/// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
|
||||
public static string Serialize (object obj, bool pretty = false, string indentText = " ")
|
||||
{
|
||||
return Serializer.Serialize (obj, pretty, indentText);
|
||||
}
|
||||
|
||||
sealed class Serializer
|
||||
{
|
||||
readonly string indentText;
|
||||
bool pretty;
|
||||
StringBuilder builder;
|
||||
|
||||
Serializer (bool pretty, string indentText)
|
||||
{
|
||||
builder = new StringBuilder ();
|
||||
this.pretty = pretty;
|
||||
this.indentText = indentText;
|
||||
}
|
||||
|
||||
public static string Serialize (object obj, bool pretty, string indentText)
|
||||
{
|
||||
var instance = new Serializer (pretty, indentText);
|
||||
|
||||
instance.SerializeValue (obj, 0);
|
||||
|
||||
return instance.builder.ToString ();
|
||||
}
|
||||
|
||||
void SerializeValue (object value, int indent)
|
||||
{
|
||||
IList asList;
|
||||
IDictionary asDict;
|
||||
string asStr;
|
||||
|
||||
if (value == null || value is Delegate)
|
||||
{
|
||||
builder.Append ("null");
|
||||
}
|
||||
else if ((asStr = value as string) != null)
|
||||
{
|
||||
SerializeString (asStr);
|
||||
}
|
||||
else if (value is bool)
|
||||
{
|
||||
builder.Append ((bool) value ? "true" : "false");
|
||||
}
|
||||
else if ((asList = value as IList) != null)
|
||||
{
|
||||
SerializeArray (asList, indent);
|
||||
}
|
||||
else if ((asDict = value as IDictionary) != null)
|
||||
{
|
||||
SerializeObject (asDict, indent);
|
||||
}
|
||||
else if (value is char)
|
||||
{
|
||||
SerializeString (new string ((char) value, 1));
|
||||
}
|
||||
else
|
||||
{
|
||||
SerializeOther (value, indent);
|
||||
}
|
||||
}
|
||||
|
||||
void SerializeObject (IDictionary obj, int indent)
|
||||
{
|
||||
if (pretty && obj.Keys.Count == 0)
|
||||
{
|
||||
builder.Append("{}");
|
||||
return;
|
||||
}
|
||||
|
||||
bool first = true;
|
||||
string indentLine = null;
|
||||
|
||||
builder.Append ('{');
|
||||
if (pretty)
|
||||
{
|
||||
builder.Append('\n');
|
||||
indentLine = string.Concat(Enumerable.Repeat(indentText, indent).ToArray());
|
||||
}
|
||||
|
||||
foreach (object e in obj.Keys)
|
||||
{
|
||||
if (!first)
|
||||
{
|
||||
builder.Append (',');
|
||||
if (pretty)
|
||||
builder.Append ('\n');
|
||||
}
|
||||
|
||||
if (pretty)
|
||||
{
|
||||
builder.Append(indentLine);
|
||||
builder.Append(indentText);
|
||||
}
|
||||
|
||||
SerializeString (e.ToString ());
|
||||
builder.Append (':');
|
||||
if (pretty)
|
||||
builder.Append (' ');
|
||||
|
||||
SerializeValue (obj[e], indent + 1);
|
||||
|
||||
first = false;
|
||||
}
|
||||
|
||||
if (pretty)
|
||||
{
|
||||
builder.Append('\n');
|
||||
builder.Append(indentLine);
|
||||
}
|
||||
builder.Append ('}');
|
||||
}
|
||||
|
||||
void SerializeArray (IList anArray, int indent)
|
||||
{
|
||||
if (pretty && anArray.Count == 0)
|
||||
{
|
||||
builder.Append("[]");
|
||||
return;
|
||||
}
|
||||
|
||||
bool first = true;
|
||||
string indentLine = null;
|
||||
|
||||
builder.Append ('[');
|
||||
if (pretty)
|
||||
{
|
||||
builder.Append('\n');
|
||||
indentLine = string.Concat(Enumerable.Repeat(indentText, indent).ToArray());
|
||||
}
|
||||
|
||||
foreach (object obj in anArray)
|
||||
{
|
||||
if (!first)
|
||||
{
|
||||
builder.Append (',');
|
||||
if (pretty)
|
||||
builder.Append ('\n');
|
||||
}
|
||||
|
||||
if (pretty)
|
||||
{
|
||||
builder.Append(indentLine);
|
||||
builder.Append(indentText);
|
||||
}
|
||||
|
||||
SerializeValue (obj, indent + 1);
|
||||
|
||||
first = false;
|
||||
}
|
||||
|
||||
if (pretty)
|
||||
{
|
||||
builder.Append('\n');
|
||||
builder.Append(indentLine);
|
||||
}
|
||||
builder.Append (']');
|
||||
}
|
||||
|
||||
void SerializeString (string str)
|
||||
{
|
||||
builder.Append ('\"');
|
||||
|
||||
char[] charArray = str.ToCharArray ();
|
||||
foreach (var c in charArray)
|
||||
{
|
||||
switch (c)
|
||||
{
|
||||
case '"':
|
||||
builder.Append ("\\\"");
|
||||
break;
|
||||
case '\\':
|
||||
builder.Append ("\\\\");
|
||||
break;
|
||||
case '\b':
|
||||
builder.Append ("\\b");
|
||||
break;
|
||||
case '\f':
|
||||
builder.Append ("\\f");
|
||||
break;
|
||||
case '\n':
|
||||
builder.Append ("\\n");
|
||||
break;
|
||||
case '\r':
|
||||
builder.Append ("\\r");
|
||||
break;
|
||||
case '\t':
|
||||
builder.Append ("\\t");
|
||||
break;
|
||||
default:
|
||||
int codepoint = Convert.ToInt32 (c);
|
||||
if ((codepoint >= 32) && (codepoint <= 126))
|
||||
{
|
||||
builder.Append (c);
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.Append ("\\u");
|
||||
builder.Append (codepoint.ToString ("x4"));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
builder.Append ('\"');
|
||||
}
|
||||
|
||||
void SerializeOther (object value, int indent)
|
||||
{
|
||||
// NOTE: decimals lose precision during serialization.
|
||||
// They always have, I'm just letting you know.
|
||||
// Previously floats and doubles lost precision too.
|
||||
if (value is float)
|
||||
{
|
||||
builder.Append (((float) value).ToString ("R", System.Globalization.CultureInfo.InvariantCulture));
|
||||
}
|
||||
else if (value is int || value is uint || value is long || value is sbyte || value is byte || value is short || value is ushort || value is ulong)
|
||||
{
|
||||
builder.Append (value);
|
||||
}
|
||||
else if (value is double || value is decimal)
|
||||
{
|
||||
builder.Append (Convert.ToDouble (value).ToString ("R", System.Globalization.CultureInfo.InvariantCulture));
|
||||
}
|
||||
else
|
||||
{
|
||||
Dictionary<string, object> map = new Dictionary<string, object> ();
|
||||
List<FieldInfo> fields = value.GetType ().GetFields (BindingFlags.Instance | BindingFlags.Public).ToList ();
|
||||
foreach (FieldInfo field in fields)
|
||||
{
|
||||
map.Add (field.Name, field.GetValue (value));
|
||||
}
|
||||
List<PropertyInfo> properties = value.GetType ().GetProperties (BindingFlags.Instance | BindingFlags.Public).ToList ();
|
||||
foreach (PropertyInfo property in properties)
|
||||
{
|
||||
map.Add (property.Name, property.GetValue (value, null));
|
||||
}
|
||||
SerializeObject (map, indent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 88c0d09b1189646838594f0b338a8b0e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user