新玩法提交
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@@ -3,10 +3,11 @@
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--- !u!55 &1
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PhysicsManager:
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m_ObjectHideFlags: 0
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serializedVersion: 11
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serializedVersion: 14
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m_Gravity: {x: 0, y: -9.81, z: 0}
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m_DefaultMaterial: {fileID: 0}
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m_BounceThreshold: 2
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m_DefaultMaxDepenetrationVelocity: 10
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m_SleepThreshold: 0.005
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m_DefaultContactOffset: 0.01
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m_DefaultSolverIterations: 6
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@@ -18,10 +19,12 @@ PhysicsManager:
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m_ClothInterCollisionStiffness: 0
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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m_SimulationMode: 0
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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m_InvokeCollisionCallbacks: 1
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m_ClothInterCollisionSettingsToggle: 0
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m_ClothGravity: {x: 0, y: -9.81, z: 0}
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m_ContactPairsMode: 0
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m_BroadphaseType: 0
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m_WorldBounds:
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@@ -31,4 +34,7 @@ PhysicsManager:
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m_FrictionType: 0
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m_EnableEnhancedDeterminism: 0
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m_EnableUnifiedHeightmaps: 1
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m_DefaultMaxAngluarSpeed: 7
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m_ImprovedPatchFriction: 0
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m_SolverType: 0
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m_DefaultMaxAngularSpeed: 7
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m_FastMotionThreshold: 3.4028235e+38
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@@ -11,5 +11,11 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/GameScene/scene_1.unity
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guid: d38455675bd5f5d458f5edb537cf71ab
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- enabled: 1
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path: Assets/GameScene/scene_2.unity
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guid: 995ad800eccbc434ca2582ccc143a103
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- enabled: 1
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path: Assets/GameScene/scene_3.unity
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guid: ff5e0b2f5cc5c914fa1da521ad39932a
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m_configObjects:
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com.unity.addressableassets: {fileID: 11400000, guid: 5f9b9b19ab849a34f8c66956df64c186, type: 2}
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@@ -32,6 +32,7 @@ TagManager:
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- item_tag_25
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- item_tag_26
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- item_tag_27
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- bg
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layers:
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- Default
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- TransparentFX
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@@ -40,8 +41,8 @@ TagManager:
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- Water
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- UI
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- xuliezhen
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-
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-
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- layer_0
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- layer_1
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-
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-
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-
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