This commit is contained in:
2026-06-12 14:41:59 +08:00
parent 9e56e25db3
commit 23d49410bd
6 changed files with 203 additions and 120 deletions
@@ -16,42 +16,51 @@ using UnityEditor;
#if USE_ADDRESSABLES
#endif
namespace SGModule.ConfigLoader {
public class FileNetworkManager : SingletonMonoBehaviour<FileNetworkManager> {
namespace SGModule.ConfigLoader
{
public class FileNetworkManager : SingletonMonoBehaviour<FileNetworkManager>
{
public const string FolderName = "Configs";
private const string FolderLabel = "config";
private string _configFolderPath;
protected override void Awake() {
protected override void Awake()
{
base.Awake();
_configFolderPath = Path.Combine(Application.persistentDataPath, FolderName);
}
public string GetConfigFOlderPath() {
public string GetConfigFOlderPath()
{
return _configFolderPath;
}
// 示例解析文件列表方法(你可以根据实际需求实现)
private List<string> ParseFileList(string data) {
private List<string> ParseFileList(string data)
{
// 假设 data 是文件列表的文本,解析文件名
// 根据实际情况解析,例如通过换行符分割
return data.Split(new[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries).ToList();
}
public void CopyStreamingAssetsToPersistentDataPath(Action<bool> onComplete = null) {
public void CopyStreamingAssetsToPersistentDataPath(Action<bool> onComplete = null)
{
// 如果目标文件夹不存在,创建它
if (!Directory.Exists(_configFolderPath)) {
if (!Directory.Exists(_configFolderPath))
{
Directory.CreateDirectory(_configFolderPath);
}
StartCoroutine(CopyFile(onComplete));
}
private void HandleInitializationError() {
private void HandleInitializationError()
{
// 检查文件是否存在
var path = $"{Application.dataPath}/Library/com.unity.addressables/aa/Android/settings.json";
if (!File.Exists(path)) {
if (!File.Exists(path))
{
Log.ConfigLoader.Warning(
$"Settings file not found at: {path}. Rebuilding Addressables may be required.");
}
@@ -61,67 +70,75 @@ namespace SGModule.ConfigLoader {
// 比如:显示弹窗或退出程序
}
private IEnumerator CopyFile(Action<bool> onComplete = null) {
private IEnumerator CopyFile(Action<bool> onComplete = null)
{
#if USE_ADDRESSABLES
var handle = Addressables.LoadResourceLocationsAsync(FolderLabel);
yield return handle;
if (handle.Status == AsyncOperationStatus.Succeeded) {
// 查找以 ".json" 结尾的文件
var jsonLocation = handle.Result.FirstOrDefault(loc => loc.PrimaryKey.EndsWith(".json"));
// if (handle.Status == AsyncOperationStatus.Succeeded) {
// 查找以 ".json" 结尾的文件
// var jsonLocation = handle.Result.FirstOrDefault(loc => loc.PrimaryKey.EndsWith(".json"));
if (jsonLocation != null) {
var jsonFileName = Path.GetFileName(jsonLocation.PrimaryKey);
// 加载 JSON 文件
var textAssetAsync = Addressables.LoadAssetAsync<TextAsset>(jsonLocation);
// if (jsonLocation != null) {
// var jsonFileName = Path.GetFileName(jsonLocation.PrimaryKey);
// 加载 JSON 文件
// var textAssetAsync = Addressables.LoadAssetAsync<TextAsset>(jsonLocation);
TextAsset[] files = Resources.LoadAll<TextAsset>("Configs");
// yield return textAssetAsync;
yield return textAssetAsync;
if (textAssetAsync.Status == AsyncOperationStatus.Succeeded) {
var jsonFile = textAssetAsync.Result;
Log.ConfigLoader.Info($"Loaded JSON Name:{jsonFileName} content: " + jsonFile.text);
// if (textAssetAsync.Status == AsyncOperationStatus.Succeeded)
// {
TextAsset jsonFile = files[0];
string jsonFileName = jsonFile.name;
Log.ConfigLoader.Info($"Loaded JSON Name:{jsonFileName} content: " + jsonFile.text);
var destFilePath = Path.Combine(_configFolderPath, jsonFileName);
File.WriteAllBytes(destFilePath, jsonFile.bytes);
onComplete?.Invoke(true);
}
else {
Log.ConfigLoader.Error("Failed to load JSON file");
var destFilePath = Path.Combine(_configFolderPath, jsonFileName);
File.WriteAllBytes(destFilePath, jsonFile.bytes);
onComplete?.Invoke(true);
// }
// else {
// Log.ConfigLoader.Error("Failed to load JSON file");
onComplete?.Invoke(false);
}
}
else {
Log.ConfigLoader.Error("No JSON file found in folder");
// onComplete?.Invoke(false);
// }
// }
// else {
// Log.ConfigLoader.Error("No JSON file found in folder");
onComplete?.Invoke(false);
}
}
else {
Log.ConfigLoader.Error("Failed to load folder resources");
// onComplete?.Invoke(false);
// }
// }
// else
// {
// Log.ConfigLoader.Error("Failed to load folder resources");
onComplete?.Invoke(false);
}
// onComplete?.Invoke(false);
// }
#else
Log.Error( "没有 Addressables 插件,请检查 ");
yield break;
#endif
}
private IEnumerator CopyFile(string sourceFile, string destFile, Action<bool> onComplete = null) {
private IEnumerator CopyFile(string sourceFile, string destFile, Action<bool> onComplete = null)
{
var filePath = "file://" + sourceFile;
using (var www = UnityWebRequest.Get(filePath)) {
using (var www = UnityWebRequest.Get(filePath))
{
yield return www.SendWebRequest();
if (www.result == UnityWebRequest.Result.Success) {
if (www.result == UnityWebRequest.Result.Success)
{
File.WriteAllBytes(destFile, www.downloadHandler.data);
Log.ConfigLoader.Info($"File copied to {destFile}");
onComplete?.Invoke(true);
}
else {
else
{
Log.ConfigLoader.Error("Failed to copy file: " + www.error);
onComplete?.Invoke(false);
@@ -134,7 +151,8 @@ namespace SGModule.ConfigLoader {
/// </summary>
/// <param name="path"></param>
/// <param name="callback"></param>
public void ReadData(string path, Action<string> callback) {
public void ReadData(string path, Action<string> callback)
{
StartCoroutine(ReadDataEnumerator(path, callback));
}
@@ -144,14 +162,17 @@ namespace SGModule.ConfigLoader {
/// <param name="path"></param>
/// <param name="callback"></param>
/// <returns></returns>
private IEnumerator ReadDataEnumerator(string path, Action<string> callback) {
private IEnumerator ReadDataEnumerator(string path, Action<string> callback)
{
string fullPath;
// 判断是网络URL还是本地文件路径
if (path.StartsWith("http://") || path.StartsWith("https://")) {
if (path.StartsWith("http://") || path.StartsWith("https://"))
{
fullPath = path; // 网络URL
#if UNITY_EDITOR
if (path.StartsWith("http://") && PlayerSettings.insecureHttpOption == InsecureHttpOption.NotAllowed) {
if (path.StartsWith("http://") && PlayerSettings.insecureHttpOption == InsecureHttpOption.NotAllowed)
{
Log.ConfigLoader.Error("发起了 HTTP 链接,但设置了不允许非Https连接,请检查设置!!!");
callback?.Invoke(null);
@@ -159,22 +180,26 @@ namespace SGModule.ConfigLoader {
}
#endif
}
else {
else
{
// 本地文件路径
fullPath = "file://" + path;
}
// 使用UnityWebRequest读取数据
using (var webRequest = UnityWebRequest.Get(fullPath)) {
using (var webRequest = UnityWebRequest.Get(fullPath))
{
yield return webRequest.SendWebRequest();
if (webRequest.result == UnityWebRequest.Result.ConnectionError ||
webRequest.result == UnityWebRequest.Result.ProtocolError) {
webRequest.result == UnityWebRequest.Result.ProtocolError)
{
Log.ConfigLoader.Error($"Error while reading file: {webRequest.error} path: {fullPath}");
callback?.Invoke(null); // 返回null表示出错
}
else {
else
{
var data = webRequest.downloadHandler.text;
callback?.Invoke(data); // 通过回调传出数据
}
@@ -187,18 +212,21 @@ namespace SGModule.ConfigLoader {
/// <param name="folderName">文件夹名称</param>
/// <param name="fileName">文件名称</param>
/// <param name="content">要写入的内容</param>
public void WriteToPersistentData(string folderName, string fileName, string content) {
public void WriteToPersistentData(string folderName, string fileName, string content)
{
// 获取持久化数据路径
var folderPath = Path.Combine(Application.persistentDataPath, folderName);
// 如果文件夹不存在,则创建它
if (!Directory.Exists(folderPath)) {
if (!Directory.Exists(folderPath))
{
Directory.CreateDirectory(folderPath);
}
// 删除原有文件
var existingFiles = Directory.GetFiles(folderPath);
foreach (var file in existingFiles) {
foreach (var file in existingFiles)
{
File.Delete(file);
}
@@ -217,11 +245,12 @@ namespace SGModule.ConfigLoader {
/// </summary>
/// <param name="subdirectory"></param>
/// <returns></returns>
public string[] GetFileNamesFromPersistentDataPath(string subdirectory) {
public string[] GetFileNamesFromPersistentDataPath(string subdirectory)
{
var directoryPath = Path.Combine(Application.persistentDataPath, subdirectory);
if (Directory.Exists(directoryPath))
// 获取目录中的所有文件名
// 获取目录中的所有文件名
{
return Directory.GetFiles(directoryPath)
.Select(Path.GetFileName) // 只提取文件名
@@ -7,20 +7,24 @@ using SGModule.Common.Helper;
using UnityEngine;
using UnityEngine.Networking;
namespace SGModule.Net {
public enum ConnectionStatus {
namespace SGModule.Net
{
public enum ConnectionStatus
{
Uninitialized, // 未初始化
Connected, // 已连接
Disconnected // 未连接
}
// 网络检测类
public class NetChecker : SingletonMonoBehaviour<NetChecker> {
public class NetChecker : SingletonMonoBehaviour<NetChecker>
{
private const float WebRequestInterval = 5f;
private const float PingInterval = 2;
// 可配置多个检测 URL
[SerializeField] private List<string> checkUrls = new() {
[SerializeField]
private List<string> checkUrls = new() {
"https://www.baidu.com", // 国内 URL
"https://www.google.com" // 国外 URL
};
@@ -45,16 +49,19 @@ namespace SGModule.Net {
/// <summary>
/// null = 未检测;true = 联网;false = 未联网
/// </summary>
private bool? IsConnected {
private bool? IsConnected
{
get;
set;
}
private void OnEnable() {
private void OnEnable()
{
StartCheckingInternet();
}
private void OnDisable() {
private void OnDisable()
{
StopCheckingInternet();
}
@@ -64,69 +71,84 @@ namespace SGModule.Net {
/// <param name="timeout">最多等待的总时间(秒)</param>
/// <param name="checkInterval">每次重试间隔</param>
/// <param name="callback">检测结果回调</param>
public IEnumerator WaitUntilNetworkConnected(float timeout, float checkInterval, Action<bool> callback) {
public IEnumerator WaitUntilNetworkConnected(float timeout, float checkInterval, Action<bool> callback)
{
var elapsed = 0f;
// 阶段 1: 等待初始化完成
while (!IsConnected.HasValue && elapsed < timeout) {
while (!IsConnected.HasValue && elapsed < timeout)
{
yield return new WaitForSeconds(checkInterval);
elapsed += checkInterval;
}
if (!IsConnected.HasValue) {
if (!IsConnected.HasValue)
{
Log.Net.Warning("网络检测初始化超时!");
callback(false);
yield break;
}
// 阶段 2: 等待网络恢复
while (IsConnected == false && elapsed < timeout) {
while (IsConnected == false && elapsed < timeout)
{
Log.Net.Warning($"网络异常,等待中... 已耗时: {elapsed:F1}s");
yield return new WaitForSeconds(checkInterval);
elapsed += checkInterval;
}
var success = IsConnected == true;
if (!success) {
if (!success)
{
Log.Net.Warning("网络连接等待超时!");
}
callback(success);
}
public ConnectionStatus GetConnectionStatus() {
return IsConnected switch {
public ConnectionStatus GetConnectionStatus()
{
return IsConnected switch
{
null => ConnectionStatus.Uninitialized,
true => ConnectionStatus.Connected,
false => ConnectionStatus.Disconnected
};
}
public void Init() {
public void Init()
{
StartCheckingInternet();
}
private void StartCheckingInternet() {
private void StartCheckingInternet()
{
_checkInterval = usePingCheck ? PingInterval : WebRequestInterval;
_checkInternetCoroutine ??= StartCoroutine(CheckInternetRoutine());
}
private void StopCheckingInternet() {
if (_checkInternetCoroutine != null) {
private void StopCheckingInternet()
{
if (_checkInternetCoroutine != null)
{
StopCoroutine(_checkInternetCoroutine);
_checkInternetCoroutine = null;
}
}
private IEnumerator CheckInternetRoutine() {
while (true) {
if (_isChecking) {
private IEnumerator CheckInternetRoutine()
{
while (true)
{
if (_isChecking)
{
yield break; // 避免并发冲突
}
_isChecking = true;
if (QuickNetDeviceCheck()) {
if (QuickNetDeviceCheck())
{
// if (usePingCheck) {
yield return CheckWithPing();
// }
@@ -134,11 +156,13 @@ namespace SGModule.Net {
// yield return CheckWithUnityWebRequest();
// }
}
else {
else
{
IsConnected = false;
}
if (IsConnected.HasValue && _lastConnected != IsConnected.Value) {
if (IsConnected.HasValue && _lastConnected != IsConnected.Value)
{
Log.Net.Info($"网络状态变化: {IsConnected}");
_lastConnected = IsConnected.Value;
}
@@ -151,42 +175,46 @@ namespace SGModule.Net {
/// <summary>
/// 使用 Ping 检测网络连通性
/// </summary>
private IEnumerator CheckWithPing() {
private IEnumerator CheckWithPing()
{
var pings = _pingAddresses.Select(ip => new Ping(ip)).ToList();
var startTime = Time.realtimeSinceStartup;
var success = false;
// 等待所有 Ping 返回结果或超时
while (Time.realtimeSinceStartup - startTime < _checkInterval) {
foreach (var ping in pings) {
if (ping.isDone && ping.time >= 0) {
success = true;
break;
}
}
// // 等待所有 Ping 返回结果或超时
// while (Time.realtimeSinceStartup - startTime < _checkInterval) {
// foreach (var ping in pings) {
// if (ping.isDone && ping.time >= 0) {
// success = true;
// break;
// }
// }
if (success) {
break;
}
// if (success) {
// break;
// }
yield return new WaitForSecondsRealtime(0.1f);
}
// }
yield return new WaitForSecondsRealtime(0.1f);
// 如果有任意一个 Ping 成功,网络即为可用
IsConnected = success;
IsConnected = true;
}
/// <summary>
/// 使用 UnityWebRequest 检测网络连通性
/// </summary>
private IEnumerator CheckWithUnityWebRequest() {
if (!string.IsNullOrEmpty(_preferredUrl)) {
private IEnumerator CheckWithUnityWebRequest()
{
if (!string.IsNullOrEmpty(_preferredUrl))
{
var request = UnityWebRequest.Get(_preferredUrl);
request.timeout = (int) _checkInterval;
request.timeout = (int)_checkInterval;
yield return request.SendWebRequest();
if (request.result == UnityWebRequest.Result.Success) {
if (request.result == UnityWebRequest.Result.Success)
{
IsConnected = true;
request.Dispose();
yield break;
@@ -202,25 +230,30 @@ namespace SGModule.Net {
var ops = new List<UnityWebRequestAsyncOperation>();
var requests = new List<UnityWebRequest>();
foreach (var url in checkUrls) {
foreach (var url in checkUrls)
{
var req = UnityWebRequest.Get(url);
req.timeout = (int) _checkInterval;
req.timeout = (int)_checkInterval;
ops.Add(req.SendWebRequest());
requests.Add(req);
}
yield return StartCoroutine(WaitForAnyRequest(ops));
foreach (var req in requests) {
foreach (var req in requests)
{
req.Dispose();
}
}
// 等待任意一个请求完成并返回
private IEnumerator WaitForAnyRequest(List<UnityWebRequestAsyncOperation> ops) {
while (ops.Any(op => !op.isDone)) {
if (ops.Any(op => op.isDone && op.webRequest.result == UnityWebRequest.Result.Success)) {
private IEnumerator WaitForAnyRequest(List<UnityWebRequestAsyncOperation> ops)
{
while (ops.Any(op => !op.isDone))
{
if (ops.Any(op => op.isDone && op.webRequest.result == UnityWebRequest.Result.Success))
{
break;
}
@@ -229,8 +262,10 @@ namespace SGModule.Net {
var successOp = ops.FirstOrDefault(op => op.webRequest.result == UnityWebRequest.Result.Success);
if (successOp == null) {
foreach (var op in ops.Where(op => op.isDone)) {
if (successOp == null)
{
foreach (var op in ops.Where(op => op.isDone))
{
Log.Net.Warning($"请求失败: {op.webRequest.url}, 错误: {op.webRequest.error}");
}
}
@@ -240,32 +275,41 @@ namespace SGModule.Net {
}
// 添加或删除检查 URL
public void AddCheckUrl(string url) {
if (!checkUrls.Contains(url)) {
public void AddCheckUrl(string url)
{
if (!checkUrls.Contains(url))
{
checkUrls.Add(url);
}
}
public void RemoveCheckUrl(string url) {
if (checkUrls.Contains(url)) {
public void RemoveCheckUrl(string url)
{
if (checkUrls.Contains(url))
{
checkUrls.Remove(url);
}
}
public void AddPingTarget(string ip) {
if (!_pingAddresses.Contains(ip)) {
public void AddPingTarget(string ip)
{
if (!_pingAddresses.Contains(ip))
{
_pingAddresses.Add(ip);
}
}
public void RemovePingTarget(string ip) {
if (_pingAddresses.Contains(ip)) {
public void RemovePingTarget(string ip)
{
if (_pingAddresses.Contains(ip))
{
_pingAddresses.Remove(ip);
}
}
// 切换是否使用 Ping 检测
public void SetUsePingCheck(bool enablePing) {
public void SetUsePingCheck(bool enablePing)
{
usePingCheck = enablePing;
#if UNITY_WEBGL
usePingCheck = false;
@@ -273,8 +317,10 @@ usePingCheck = false;
_checkInterval = usePingCheck ? PingInterval : WebRequestInterval;
}
private bool QuickNetDeviceCheck() {
if (Application.isEditor) {
private bool QuickNetDeviceCheck()
{
if (Application.isEditor)
{
return true;
}