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PerfectTidy_untiy_ios/Assets/Scripts/ModuleUI/GameEnd/GameEndUI.cs
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2026-06-12 10:11:36 +08:00
using FGUI.ZM_Common_01;
using UnityEngine;
using FairyGUI;
namespace LoveLegend
{
public class GameEndUI : BaseUI
{
private GameEndUICtrl ctrl;
private GameEndModel model;
private FGUI.ZM_Game_04.com_GameEnd ui;
public GameEndUI(GameEndUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.GameEndUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "ZM_Game_04";
uiInfo.assetName = "com_GameEnd";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region 生命周期
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.GameEndModel) as GameEndModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.ZM_Game_04.com_GameEnd;
}
protected override void OnOpenBefore(object args)
{
_is_win = (bool)args;
Debug.Log(_is_win);
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
private bool _is_win;
//初始化页面逻辑
private void InitView()
{
ui.is_win.selectedIndex = _is_win == true ? 1 : 0;
ui.btn_close.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GamePlayUI_Close);
CtrlCloseUI();
});
ui.btn_ad.SetClick(() =>
{
GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GamePlayUI_Close);
CtrlCloseUI();
});
ui.btn_retry.SetClick(() =>
{
GameHelper.LoadSceneAsync(1);
GameDispatcher.Instance.Dispatch(GameMsg.GameReset);
CtrlCloseUI();
});
}
}
}