using System.Collections.Generic; using System.IO; using Newtonsoft.Json; using UnityEngine; namespace ScrewsMaster { public class SaveData { public static Saveobject saveobject; public static Saveobject GetSaveobject() { if (saveobject == null) { if (File.Exists(jsonFilePath)) { string jsonstr = File.ReadAllText(jsonFilePath); saveobject = JsonConvert.DeserializeObject(jsonstr); return saveobject; } else { saveobject = new Saveobject(); return saveobject; } } else return saveobject; } private static string jsonFilePath = Path.Combine(Application.persistentDataPath, "savedata22.json"); public static void saveDataFunc() { if (saveobject == null) return; string save = JsonConvert.SerializeObject(saveobject); if (save == null || save == string.Empty) return; if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath); File.WriteAllText(jsonFilePath, save); } public static bool battlepassred() { int pass_level = GameHelper.GetBattleLv(); List freelist = SaveData.GetSaveobject().battle_pass_freelist; for (int i = 1; i <= ConfigSystem.GetConfig().dataList.Count; i++) { if (pass_level >= i) { if (!freelist.Contains(i)) { return true; } } } if (SaveData.GetSaveobject().is_get_battlepass) { List paylist = SaveData.GetSaveobject().battle_pass_paylist; for (int i = 1; i <= ConfigSystem.GetConfig().dataList.Count; i++) { if (pass_level >= i) { if (!paylist.Contains(i)) { return true; } } } } return false; } public static bool passtaskred() { List list = SaveData.GetSaveobject().pass_task_record; for (int i = 0; i < ConfigSystem.GetConfig().dataList.Count; i++) { if (GameHelper.GetLevel() > ConfigSystem.GetConfig().dataList[i].tol_num) { if (!list.Contains(ConfigSystem.GetConfig().dataList[i].id)) return true; } } return false; } public static bool timetaskred() { List list = SaveData.GetSaveobject().time_task_record; for (int i = 0; i < ConfigSystem.GetConfig().dataList.Count; i++) { if (GameHelper.getGameTime() >= ConfigSystem.GetConfig().dataList[i].tol_num * 60) { if (!list.Contains(ConfigSystem.GetConfig().dataList[i].id)) return true; } } return false; } public static bool getRed() { return battlepassred() || passtaskred() || timetaskred(); } public static float pay_time = 0; } public class Saveobject { public bool is_get_battlepass = false; public List battle_pass_freelist = new List(); public List battle_pass_paylist = new List(); public long lastAdRewardExchangeTime; public int _goldtime0; public int _goldtime1; public int _goldtime2; public int _goldtime3; public int _goldtime4; public int _goldtime5; public int _goldtime6; public bool have_slot; public int battle_pass_time; public List pass_task_record = new List(); public List time_task_record = new List(); public int login_day; public int login_hour; public int cash_people; public float cash_people_1; public float cash_people_2; public bool is_get_packreward; public bool is_get_removead; public bool is_autopack_show; public int is_autopack_show_day; public long start_time; public int clear_number; // public GooglePayClass google_pay_object = null; // public ApplePayClass apple_pay_object = null; public int this_time_cardtype; public int[] dark_Dayref; public RequestStageData StageData; public List saveingpot_history = new List(); public float saveingpot_cash; public float last_saveingpot_cash; public long failed_pack_time; public int three_gift_got_index = 1; public long last_got_three_gift_time = 0; public bool is_get_ThreeDaysGift; public ApplePayClass max_pay_object; } }