取消金币
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@@ -12,9 +12,6 @@ namespace FGUI.G003_play
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public GTextField txt_Title;
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public GButton btn_close;
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public GTextField txt_content;
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public GButton btn_clean;
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public GButton btn_add;
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public GButton btn_merge;
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public GButton btn_PayBox;
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public GTextField text_NeedAds;
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public GTextField text_hasADsCount;
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@@ -35,13 +32,10 @@ namespace FGUI.G003_play
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txt_Title = (GTextField)GetChildAt(1);
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btn_close = (GButton)GetChildAt(2);
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txt_content = (GTextField)GetChildAt(7);
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btn_clean = (GButton)GetChildAt(8);
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btn_add = (GButton)GetChildAt(9);
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btn_merge = (GButton)GetChildAt(10);
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btn_PayBox = (GButton)GetChildAt(15);
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text_NeedAds = (GTextField)GetChildAt(18);
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text_hasADsCount = (GTextField)GetChildAt(19);
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btn_max_pay = (GButton)GetChildAt(20);
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btn_PayBox = (GButton)GetChildAt(12);
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text_NeedAds = (GTextField)GetChildAt(15);
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text_hasADsCount = (GTextField)GetChildAt(16);
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btn_max_pay = (GButton)GetChildAt(17);
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}
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}
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}
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@@ -7,17 +7,17 @@ namespace FGUI.G003_play
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{
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public partial class sheep_play : GComponent
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{
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public GTextField level_text;
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public new_topgold gold;
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public GButton Btn_SignIn;
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public btn_battle btn_task;
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public GButton btn_failpack;
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public GButton btn_noads;
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public GTextField level_text;
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public GComponent broadcast;
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public new_topmoney money;
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public new_topgold gold;
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public GButton btn_setting;
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public GButton btn_noads;
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public btn_battle btn_task;
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public GButton btn_menu;
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public GButton btn_saveingpot;
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public GButton Btn_SignIn;
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public GGroup TopBox;
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public btn_look_ad btn_look_ad;
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public btn_battle btn_clear;
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@@ -33,17 +33,17 @@ namespace FGUI.G003_play
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{
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base.ConstructFromXML(xml);
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level_text = (GTextField)GetChildAt(0);
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btn_failpack = (GButton)GetChildAt(1);
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broadcast = (GComponent)GetChildAt(2);
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money = (new_topmoney)GetChildAt(3);
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gold = (new_topgold)GetChildAt(4);
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btn_setting = (GButton)GetChildAt(5);
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btn_noads = (GButton)GetChildAt(6);
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btn_task = (btn_battle)GetChildAt(7);
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btn_menu = (GButton)GetChildAt(8);
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btn_saveingpot = (GButton)GetChildAt(9);
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Btn_SignIn = (GButton)GetChildAt(10);
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gold = (new_topgold)GetChildAt(0);
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Btn_SignIn = (GButton)GetChildAt(1);
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btn_task = (btn_battle)GetChildAt(2);
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btn_failpack = (GButton)GetChildAt(3);
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btn_noads = (GButton)GetChildAt(4);
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level_text = (GTextField)GetChildAt(5);
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broadcast = (GComponent)GetChildAt(6);
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money = (new_topmoney)GetChildAt(7);
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btn_setting = (GButton)GetChildAt(8);
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btn_menu = (GButton)GetChildAt(9);
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btn_saveingpot = (GButton)GetChildAt(10);
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TopBox = (GGroup)GetChildAt(11);
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btn_look_ad = (btn_look_ad)GetChildAt(12);
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btn_clear = (btn_battle)GetChildAt(13);
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@@ -9,7 +9,6 @@ namespace FGUI.G008_reward
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{
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public Controller cont_iswacth;
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public GButton btn_close;
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public GButton btn_revive;
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public GButton btn_AdRevive;
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public GButton btn_back;
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public const string URL = "ui://1x1w9cxngxpr2z";
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@@ -25,9 +24,8 @@ namespace FGUI.G008_reward
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cont_iswacth = GetControllerAt(0);
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btn_close = (GButton)GetChildAt(2);
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btn_revive = (GButton)GetChildAt(7);
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btn_AdRevive = (GButton)GetChildAt(8);
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btn_back = (GButton)GetChildAt(9);
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btn_AdRevive = (GButton)GetChildAt(7);
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btn_back = (GButton)GetChildAt(8);
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}
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}
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}
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@@ -10,22 +10,22 @@ namespace FGUI.G018_GameHome
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public Controller Mode;
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public Controller switchgift;
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public GButton btn_saveingpot;
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public GButton btn_menu;
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public GButton btn_setting;
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public new_topgold gold;
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public GComponent money;
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public btn_battle BattleBtn;
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public GButton btn_three_day;
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public SignInBtn SignInBtn;
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public GButton NoAdsBtn;
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public GButton btn_failpack;
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public btn_repur btn_restore;
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public GGroup TopBox;
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public GButton RightBtn;
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public GButton LeftBtn;
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public GButton PlayBtn;
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public GButton LuckySpinBtn;
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public GButton RankBtn;
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public GButton btn_menu;
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public GButton btn_setting;
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public GComponent money;
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public GGroup TopBox;
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public const string URL = "ui://dypufdsgtrht2i";
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public static GameHome CreateInstance()
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@@ -40,22 +40,22 @@ namespace FGUI.G018_GameHome
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Mode = GetControllerAt(0);
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switchgift = GetControllerAt(1);
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btn_saveingpot = (GButton)GetChildAt(1);
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btn_menu = (GButton)GetChildAt(2);
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btn_setting = (GButton)GetChildAt(3);
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gold = (new_topgold)GetChildAt(4);
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money = (GComponent)GetChildAt(5);
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BattleBtn = (btn_battle)GetChildAt(6);
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btn_three_day = (GButton)GetChildAt(7);
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SignInBtn = (SignInBtn)GetChildAt(8);
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NoAdsBtn = (GButton)GetChildAt(9);
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btn_failpack = (GButton)GetChildAt(10);
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btn_restore = (btn_repur)GetChildAt(11);
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TopBox = (GGroup)GetChildAt(12);
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RightBtn = (GButton)GetChildAt(14);
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LeftBtn = (GButton)GetChildAt(15);
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PlayBtn = (GButton)GetChildAt(18);
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LuckySpinBtn = (GButton)GetChildAt(21);
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RankBtn = (GButton)GetChildAt(22);
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gold = (new_topgold)GetChildAt(2);
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BattleBtn = (btn_battle)GetChildAt(3);
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btn_three_day = (GButton)GetChildAt(4);
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SignInBtn = (SignInBtn)GetChildAt(5);
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NoAdsBtn = (GButton)GetChildAt(6);
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btn_failpack = (GButton)GetChildAt(7);
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btn_restore = (btn_repur)GetChildAt(8);
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RightBtn = (GButton)GetChildAt(10);
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LeftBtn = (GButton)GetChildAt(11);
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PlayBtn = (GButton)GetChildAt(14);
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LuckySpinBtn = (GButton)GetChildAt(17);
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RankBtn = (GButton)GetChildAt(18);
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btn_menu = (GButton)GetChildAt(20);
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btn_setting = (GButton)GetChildAt(21);
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money = (GComponent)GetChildAt(22);
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TopBox = (GGroup)GetChildAt(23);
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}
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}
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}
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