取消金币

This commit is contained in:
2026-07-14 18:19:43 +08:00
parent 1f4c215d59
commit 2d1c510ae0
15 changed files with 197 additions and 161 deletions
@@ -12,9 +12,6 @@ namespace FGUI.G003_play
public GTextField txt_Title;
public GButton btn_close;
public GTextField txt_content;
public GButton btn_clean;
public GButton btn_add;
public GButton btn_merge;
public GButton btn_PayBox;
public GTextField text_NeedAds;
public GTextField text_hasADsCount;
@@ -35,13 +32,10 @@ namespace FGUI.G003_play
txt_Title = (GTextField)GetChildAt(1);
btn_close = (GButton)GetChildAt(2);
txt_content = (GTextField)GetChildAt(7);
btn_clean = (GButton)GetChildAt(8);
btn_add = (GButton)GetChildAt(9);
btn_merge = (GButton)GetChildAt(10);
btn_PayBox = (GButton)GetChildAt(15);
text_NeedAds = (GTextField)GetChildAt(18);
text_hasADsCount = (GTextField)GetChildAt(19);
btn_max_pay = (GButton)GetChildAt(20);
btn_PayBox = (GButton)GetChildAt(12);
text_NeedAds = (GTextField)GetChildAt(15);
text_hasADsCount = (GTextField)GetChildAt(16);
btn_max_pay = (GButton)GetChildAt(17);
}
}
}
@@ -7,17 +7,17 @@ namespace FGUI.G003_play
{
public partial class sheep_play : GComponent
{
public GTextField level_text;
public new_topgold gold;
public GButton Btn_SignIn;
public btn_battle btn_task;
public GButton btn_failpack;
public GButton btn_noads;
public GTextField level_text;
public GComponent broadcast;
public new_topmoney money;
public new_topgold gold;
public GButton btn_setting;
public GButton btn_noads;
public btn_battle btn_task;
public GButton btn_menu;
public GButton btn_saveingpot;
public GButton Btn_SignIn;
public GGroup TopBox;
public btn_look_ad btn_look_ad;
public btn_battle btn_clear;
@@ -33,17 +33,17 @@ namespace FGUI.G003_play
{
base.ConstructFromXML(xml);
level_text = (GTextField)GetChildAt(0);
btn_failpack = (GButton)GetChildAt(1);
broadcast = (GComponent)GetChildAt(2);
money = (new_topmoney)GetChildAt(3);
gold = (new_topgold)GetChildAt(4);
btn_setting = (GButton)GetChildAt(5);
btn_noads = (GButton)GetChildAt(6);
btn_task = (btn_battle)GetChildAt(7);
btn_menu = (GButton)GetChildAt(8);
btn_saveingpot = (GButton)GetChildAt(9);
Btn_SignIn = (GButton)GetChildAt(10);
gold = (new_topgold)GetChildAt(0);
Btn_SignIn = (GButton)GetChildAt(1);
btn_task = (btn_battle)GetChildAt(2);
btn_failpack = (GButton)GetChildAt(3);
btn_noads = (GButton)GetChildAt(4);
level_text = (GTextField)GetChildAt(5);
broadcast = (GComponent)GetChildAt(6);
money = (new_topmoney)GetChildAt(7);
btn_setting = (GButton)GetChildAt(8);
btn_menu = (GButton)GetChildAt(9);
btn_saveingpot = (GButton)GetChildAt(10);
TopBox = (GGroup)GetChildAt(11);
btn_look_ad = (btn_look_ad)GetChildAt(12);
btn_clear = (btn_battle)GetChildAt(13);
@@ -9,7 +9,6 @@ namespace FGUI.G008_reward
{
public Controller cont_iswacth;
public GButton btn_close;
public GButton btn_revive;
public GButton btn_AdRevive;
public GButton btn_back;
public const string URL = "ui://1x1w9cxngxpr2z";
@@ -25,9 +24,8 @@ namespace FGUI.G008_reward
cont_iswacth = GetControllerAt(0);
btn_close = (GButton)GetChildAt(2);
btn_revive = (GButton)GetChildAt(7);
btn_AdRevive = (GButton)GetChildAt(8);
btn_back = (GButton)GetChildAt(9);
btn_AdRevive = (GButton)GetChildAt(7);
btn_back = (GButton)GetChildAt(8);
}
}
}
@@ -10,22 +10,22 @@ namespace FGUI.G018_GameHome
public Controller Mode;
public Controller switchgift;
public GButton btn_saveingpot;
public GButton btn_menu;
public GButton btn_setting;
public new_topgold gold;
public GComponent money;
public btn_battle BattleBtn;
public GButton btn_three_day;
public SignInBtn SignInBtn;
public GButton NoAdsBtn;
public GButton btn_failpack;
public btn_repur btn_restore;
public GGroup TopBox;
public GButton RightBtn;
public GButton LeftBtn;
public GButton PlayBtn;
public GButton LuckySpinBtn;
public GButton RankBtn;
public GButton btn_menu;
public GButton btn_setting;
public GComponent money;
public GGroup TopBox;
public const string URL = "ui://dypufdsgtrht2i";
public static GameHome CreateInstance()
@@ -40,22 +40,22 @@ namespace FGUI.G018_GameHome
Mode = GetControllerAt(0);
switchgift = GetControllerAt(1);
btn_saveingpot = (GButton)GetChildAt(1);
btn_menu = (GButton)GetChildAt(2);
btn_setting = (GButton)GetChildAt(3);
gold = (new_topgold)GetChildAt(4);
money = (GComponent)GetChildAt(5);
BattleBtn = (btn_battle)GetChildAt(6);
btn_three_day = (GButton)GetChildAt(7);
SignInBtn = (SignInBtn)GetChildAt(8);
NoAdsBtn = (GButton)GetChildAt(9);
btn_failpack = (GButton)GetChildAt(10);
btn_restore = (btn_repur)GetChildAt(11);
TopBox = (GGroup)GetChildAt(12);
RightBtn = (GButton)GetChildAt(14);
LeftBtn = (GButton)GetChildAt(15);
PlayBtn = (GButton)GetChildAt(18);
LuckySpinBtn = (GButton)GetChildAt(21);
RankBtn = (GButton)GetChildAt(22);
gold = (new_topgold)GetChildAt(2);
BattleBtn = (btn_battle)GetChildAt(3);
btn_three_day = (GButton)GetChildAt(4);
SignInBtn = (SignInBtn)GetChildAt(5);
NoAdsBtn = (GButton)GetChildAt(6);
btn_failpack = (GButton)GetChildAt(7);
btn_restore = (btn_repur)GetChildAt(8);
RightBtn = (GButton)GetChildAt(10);
LeftBtn = (GButton)GetChildAt(11);
PlayBtn = (GButton)GetChildAt(14);
LuckySpinBtn = (GButton)GetChildAt(17);
RankBtn = (GButton)GetChildAt(18);
btn_menu = (GButton)GetChildAt(20);
btn_setting = (GButton)GetChildAt(21);
money = (GComponent)GetChildAt(22);
TopBox = (GGroup)GetChildAt(23);
}
}
}