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2026-07-13 18:14:23 +08:00
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#if UNITY_IOS
using System.Runtime.InteropServices;
using UnityEngine;
public class HapticManager
{
[DllImport("__Internal")]
private static extern void TriggerCustomHaptic(float intensity, float sharpness, float duration);
public static void TriggerHapticFeedback(float intensity, float sharpness, float duration)
{
if (Application.platform == RuntimePlatform.IPhonePlayer)
{
TriggerCustomHaptic(intensity, sharpness, duration);
}
else
{
Debug.Log("Haptic feedback is only available on iOS.");
}
}
}
#endif