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2026-07-13 18:14:23 +08:00
commit 20d09e4ebb
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namespace ScrewsMaster
{
public class ReviveCtrl : BaseCtrl
{
public static ReviveCtrl Instance { get; private set; }
private ReviveModel model;
#region
protected override void OnInit()
{
Instance = this;
//model = ModuleManager.Instance..GetModel(ModelConst.ReviveModel) as ReviveModel;
}
protected override void OnDispose()
{
Instance = null;
}
#endregion
}
}
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namespace ScrewsMaster
{
public class ReviveModel : BaseModel
{
#region
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
#endregion
}
}
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using FGUI.A000_common;
using UnityEngine;
using FairyGUI;
using DG.Tweening;
using Roy.Datas;
using SGame;
namespace ScrewsMaster
{
public class ReviveUI : BaseUI
{
private ReviveUICtrl ctrl;
private ReviveModel model;
private FGUI.G008_reward.com_revive ui;
private bool isRevive;
public ReviveUI(ReviveUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.ReviveUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "G008_reward";
uiInfo.assetName = "com_revive";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = true;
uiInfo.isNeedCloseAnim = true;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
model = ModuleManager.Instance.GetModel(ModelConst.ReviveModel) as ReviveModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as FGUI.G008_reward.com_revive;
}
protected override void OnOpenBefore(object args)
{
isRevive = false;
ui.cont_iswacth.selectedIndex = GameHelper.GetIsWacthAd();
InitView();
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
protected override void OnCloseUIAnimEnd()
{
base.OnCloseUIAnimEnd();
if (isRevive)
{
ShowScrews.Instance.OnResurrect();
}
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
ui.cont_iswacth.selectedIndex = GameHelper.GetIsWacthAd();
if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1) (ui.btn_AdRevive.GetChild("img_saveingpot") as GImage).visible = true;
ui.btn_AdRevive.onClick.Add(() =>
{
//观看广告复活
GameHelper.ShowVideoAd("reward_lobby", isSuccess =>
{
if (isSuccess)
{
ui.btn_back.SetClick(() => { });
ui.btn_close.SetClick(() => { });
ui.btn_revive.SetClick(() => { });
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
GameHelper.SetIsWatchAd(1);
GameHelper.SetReviveCount();
isRevive = true;
ctrl.CloseUI();
}
});
});
var revivalCoins = ConfigSystem.GetConfig<CommonModel>().RevivalCoins;
if (ui.btn_revive is btn_revive btnRevive) btnRevive.txt_coin.text = revivalCoins.ToString();
ui.btn_revive.onClick.Add(() =>
{
if (!GameHelper.CheckGoldNumber(revivalCoins))
{
GameHelper.ShowTips("Not Enough Coins");
return;
}
//消耗金币复活
GameHelper.AddGoldNumber(-revivalCoins);
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
//CtrlCloseUI();
GameHelper.SetIsWatchAd(2);
GameHelper.SetReviveCount();
isRevive = true;
ctrl.CloseUI();
});
ui.btn_close.onClick.Add(() =>
{
ctrl.CloseUI();
float[] cash_array = GameHelper.GetRewardValue(2);
var temp = new SettlementData
{ is_success = false, cash_number = cash_array[0], is_level_success = true, is_h5_reward = false };
DOVirtual.DelayedCall(0.5f, () =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
});
});
ui.btn_back.onClick.Add(() =>
{
ctrl.CloseUI();
float[] cash_array = GameHelper.GetRewardValue(2);
var temp = new SettlementData
{ is_success = false, cash_number = cash_array[0], is_level_success = true, is_h5_reward = false };
DOVirtual.DelayedCall(0.5f, () =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
});
});
}
}
}
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namespace ScrewsMaster
{
public class ReviveUICtrl : BaseUICtrl
{
private ReviveUI ui;
private ReviveModel model;
private uint openUIMsg = UICtrlMsg.ReviveUI_Open;
private uint closeUIMsg = UICtrlMsg.ReviveUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.ReviveModel) as ReviveModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new ReviveUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
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