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@@ -0,0 +1,42 @@
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namespace ScrewsMaster
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{
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public class LevelSuccessCtrl : BaseCtrl
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{
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public static LevelSuccessCtrl Instance { get; private set; }
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private LevelSuccessModel model;
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#region 生命周期
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protected override void OnInit()
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{
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Instance = this;
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//model = ModuleManager.Instance..GetModel(ModelConst.LevelSuccessModel) as LevelSuccessModel;
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}
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protected override void OnDispose()
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{
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Instance = null;
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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protected override void AddServerListener()
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{
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}
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protected override void RemoveServerListener()
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{
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bf30effd1c1cf4ee7965a785597ebb5a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,43 @@
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namespace ScrewsMaster
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{
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public class LevelSuccessModel : BaseModel
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{
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnDispose()
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{
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}
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// protected override void OnReset()
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// {
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// }
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// #endregion
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// #region 读取数据
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// protected override void OnReadData()
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// {
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// }
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// #endregion
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// #region 本地存储
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// protected override void WriteLocalStorage()
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// {
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// }
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1a82cc7895b244916bf94ffb2678b292
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,539 @@
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using System;
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using System.Linq;
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using UnityEngine;
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using FairyGUI;
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using DG.Tweening;
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using FGUI.A000_common;
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using FGUI.G018_GameHome;
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using Newtonsoft.Json;
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using Roy.Datas;
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using Spine.Unity;
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using SGame;
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using Random = UnityEngine.Random;
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namespace ScrewsMaster
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{
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public class LevelSuccessUI : BaseUI
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{
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private LevelSuccessUICtrl ctrl;
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private LevelSuccessModel model;
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private FGUI.G008_reward.com_lvsuccess ui;
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private bool is_success;
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private bool is_level_success;
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private bool is_h5_reward;
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private SettlementData _data;
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private string _broadTextTemplate;
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public LevelSuccessUI(LevelSuccessUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.LevelSuccessUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "G008_reward";
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uiInfo.assetName = "com_lvsuccess";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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model = ModuleManager.Instance.GetModel(ModelConst.LevelSuccessModel) as LevelSuccessModel;
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}
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protected override void OnClose()
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{
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closeCallback?.Invoke();
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if (is_level_success && !GameHelper.is_first_login)
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{
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open, is_success);
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}
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GameHelper.SetCloseResult(false);
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if (is_h5_reward)
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{
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// WebviewManager.Instance.ShowH5View(true);
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GameDispatcher.Instance.Dispatch(GameMsg.resetH5progress);
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}
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}
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private Action closeCallback;
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protected override void OnBind()
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{
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ui = baseUI as FGUI.G008_reward.com_lvsuccess;
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}
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protected override void OnOpenBefore(object args)
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{
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if (args is SettlementData settlementData)
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{
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is_success = settlementData.is_success;
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_cashNumber = settlementData.cash_number;
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is_level_success = settlementData.is_level_success;
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is_h5_reward = settlementData.is_h5_reward;
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_rate = is_success ? (int)settlementData.rate : 1;
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}
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if (Screen.safeArea.y != 0)
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{//刘海屏
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ui.gold.y += Screen.safeArea.y;
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ui.top_money.y += Screen.safeArea.y;
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ui.tips_bg.y += Screen.safeArea.y;
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ui.tips_text.y += Screen.safeArea.y;
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}
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_isGiftSwitch = GameHelper.IsGiftSwitch();
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ui.switchgift.selectedIndex = _isGiftSwitch ? ui._Switchgift_b : ui._Switchgift_a;
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ui.state.selectedIndex = is_success ? ui._State_win : ui._State_lose;
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if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1) (ui.btn_adclaim.GetChild("img_saveingpot") as GImage).visible = true;
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PlayDynamicEffect();
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// (ui.btn_adclaim as btn_tabad).color.selectedIndex = 1;
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ui.top_money.GetChild("number_text").text = GameHelper.Get102Str(GameHelper.Get102());
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if (is_success)
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{
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ui.btn_adclaim.GetChild("title").text = "Claim X" + _rate;
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var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent, Fx_Type.fx_win, ref closeCallback);
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sk.state.SetAnimation(0, "out", false);
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sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent, Fx_Type.fx_win_light, ref closeCallback);
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sk.state.SetAnimation(0, "animation", true);
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}
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else
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{
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ui.bg_parent.y += 200;
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var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent, Fx_Type.fx_lose, ref closeCallback);
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sk.state.SetAnimation(0, "animation", false);
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GameHelper.SetCloseResult(true);
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}
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GameHelper.PlayGameTimeEvent(3, () =>
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{
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GameHelper.RequestGameConfig();
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});
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InitView();
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ShowScrews.Instance.TrackGameCompletion(is_success);
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}
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#region 新版代码(测试)
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private float _cashNumber;
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private int _rate;
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private bool _isGiftSwitch;
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private MakeupTaskData _makeupTaskData;
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private const int RewardNum = 40;
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private com_success_cash _com_cash;
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private float _progressBarWidth = -1;
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//初始化页面逻辑
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private void InitView()
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{
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_com_cash = ui.com_cash as com_success_cash;
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SetButtonsTouchable(true);
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InitButtons();
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if (_isGiftSwitch)
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{
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InitCashView();
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}
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else
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{
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ui.money_text.text = RewardNum.ToString();
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ui.gold.GetChild("number_text").text = GameHelper.GetGoldNumber().ToString();
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}
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}
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private void InitCashView()
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{
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ui.money_text.text = is_success
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? GameHelper.GetPaymentTypeVO().payicon + _cashNumber
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: GameHelper.Get102Str(GameHelper.Get102());
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var exBrPoolModel = ConfigSystem.GetConfig<exBrPoolModel>();
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var configNameList = exBrPoolModel.config_name_list;
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var configMoneyList = exBrPoolModel.config_money_list;
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var nameIndex =
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Random.Range(0, configNameList.Count);
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var moneyIndex =
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Random.Range(0, configMoneyList.Count);
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if (_com_cash == null) return;
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if (string.IsNullOrEmpty(_broadTextTemplate))
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{
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_broadTextTemplate = _com_cash.broad.cast_text.text;
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}
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if (_progressBarWidth < 0)
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{
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_progressBarWidth = _com_cash.progress.width;
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}
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_com_cash.broad.cast_text.text = string.Format(
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_broadTextTemplate,
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configNameList[nameIndex],
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configMoneyList[moneyIndex]);
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_makeupTaskData = PreferencesMgr.Instance.MakeupTaskHistory.Last();
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var vo = ConfigSystem.GetConfig<MakeupModel>().GetData(_makeupTaskData.tableId);
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Debug.Log(JsonConvert.SerializeObject(vo));
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string cashTextStr;
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var progressWidth = 676f;
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string progressTextStr;
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if (GameHelper.GetLevel() <= vo.levels_need)
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{
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cashTextStr = "Withdrawals can be made through level " + vo.levels_need;
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progressWidth = _progressBarWidth * (GameHelper.GetLevel() - 1) / vo.levels_need;
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progressTextStr = (GameHelper.GetLevel() - 1) + "/" + vo.levels_need;
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}
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else if ((float)GameHelper.Get102() < vo.item_need)
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{
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cashTextStr = "Collect " + GameHelper.Get102Str(vo.item_need) + " to cash out";
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progressWidth = _progressBarWidth * ((float)GameHelper.Get102() / vo.item_need);
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progressTextStr = GameHelper.Get102Str(GameHelper.Get102()) + "/" +
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GameHelper.Get102Str(vo.item_need);
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}
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else if ((float)PreferencesMgr.Instance.MakeupTaskH5Time < vo.task_need)
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{
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cashTextStr = "Cumulataive " + (vo.task_need / 60) + @" minutes in ""Game"" to cash out";
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progressWidth = _progressBarWidth * ((float)PreferencesMgr.Instance.MakeupTaskH5Time / vo.task_need);
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progressTextStr = Math.Round(((float)(PreferencesMgr.Instance.MakeupTaskH5Time / 60)), 2) + "/" +
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(vo.task_need / 60);
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}
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else if (_makeupTaskData.videoCount < vo.ad_need)
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{
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cashTextStr = "Watch " + vo.ad_need + " Reward Ads to cash out";
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progressWidth = _progressBarWidth * ((float)_makeupTaskData.videoCount / vo.ad_need);
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progressTextStr = _makeupTaskData.videoCount + "/" + vo.ad_need;
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}
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else
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{
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cashTextStr = "Watch " + vo.ad_need + " Reward Ads to cash out";
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progressWidth = _makeupTaskData.videoCount > vo.ad_need
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? _progressBarWidth
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: _progressBarWidth * ((float)_makeupTaskData.videoCount / vo.ad_need);
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progressTextStr = _makeupTaskData.videoCount > vo.ad_need
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? vo.ad_need + "/" + vo.ad_need
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: _makeupTaskData.videoCount + "/" + vo.ad_need;
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}
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_com_cash.cash_text.text = cashTextStr;
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_com_cash.progress.width = progressWidth;
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_com_cash.progress_text.text = progressTextStr;
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HallManager.Instance.UpdateSecondEvent += TimeEvent;
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}
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/// <summary>
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/// 初始化按钮点击事件
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/// </summary>
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private void InitButtons()
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{
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ui.btn_restart.SetClick(OnClickRestart);
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ui.btn_adclaim.SetClick(OnClickAdClaim);
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ui.btn_claim.SetClick(OnClickClaim);
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ui.top_money.GetChild("btn_cashout").SetClick(OnClickCashout);
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if (_com_cash == null) return;
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_com_cash.btn_cash.SetClick(OnClickCash);
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}
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/// <summary>
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/// 禁用界面上所有按钮点击
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/// </summary>
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/// <param name="enable"></param>
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private void SetButtonsTouchable(bool enable)
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{
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ui.btn_restart.touchable = enable;
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ui.btn_adclaim.touchable = enable;
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ui.btn_claim.touchable = enable;
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ui.com_cash.touchable = enable;
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ui.top_money.GetChild("btn_cashout").touchable = enable;
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}
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/// <summary>
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/// 点击重新开始
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/// </summary>
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private void OnClickRestart()
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{
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if (!GameHelper.GetCloseResult()) return;
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SetButtonsTouchable(false);
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GameHelper.AddInterAdNumber();
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// if (!is_success) ShowScrews.instance.OnRestartBtnClick(); //GameHelper.setLevelstate(3);
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ClosePanelLogic(0);
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}
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private void OnClickCashout()
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{
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if (!GameHelper.GetCloseResult()) return;
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SetButtonsTouchable(false);
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_com_cash.btn_cash.FireClick(false, true);
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}
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/// <summary>
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/// 点击广告Claim
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/// </summary>
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private void OnClickAdClaim()
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{
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if (!GameHelper.GetCloseResult()) return;
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SetButtonsTouchable(false);
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GameHelper.ShowVideoAd("reward_lobby", isSuccess =>
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{
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if (!isSuccess)
|
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{
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SetButtonsTouchable(true);
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return;
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}
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var start = GameHelper.GetUICenterPosition(ui.btn_adclaim);
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var end = GameHelper.GetUICenterPosition(_isGiftSwitch
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? ui.top_money.GetChild("number_text")
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: ui.gold.GetChild("number_text"));
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var startNum = 0f;
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var endNum = 0f;
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GObject numText;
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reward_data temp = new reward_data() { start = start, end = end };
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if (_isGiftSwitch)
|
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{
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var changeNum = _cashNumber * _rate;
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temp.change = changeNum;
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temp.type = 111;
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GameHelper.AddMoney(temp.change);
|
||||
|
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startNum = (float)GameHelper.Get102() - changeNum;
|
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endNum = (float)GameHelper.Get102();
|
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numText = ui.top_money.GetChild("number_text") as GTextField;
|
||||
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.RefreshMakeupData);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
startNum = GameHelper.GetGoldNumber();
|
||||
temp.change = RewardNum * _rate;
|
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temp.type = 101;
|
||||
GameHelper.AddGoldNumber((int)temp.change);
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||||
|
||||
endNum = GameHelper.GetGoldNumber();
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||||
numText = ui.gold.GetChild("number_text");
|
||||
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
}
|
||||
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||||
DOVirtual.DelayedCall(1, () =>
|
||||
{
|
||||
DOVirtual.Float(startNum, endNum, 1f,
|
||||
value =>
|
||||
{
|
||||
var str = _isGiftSwitch ? GameHelper.Get102Str((decimal)value) : ((int)value).ToString();
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||||
if (numText != null)
|
||||
numText.text = str;
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||||
});
|
||||
});
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||||
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.CoinWnd_newUI_Open, temp);
|
||||
ClosePanelLogic();
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 点击Claim按钮
|
||||
/// </summary>
|
||||
private void OnClickClaim()
|
||||
{
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if (!GameHelper.GetCloseResult()) return;
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SetButtonsTouchable(false);
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||||
var start = GameHelper.GetUICenterPosition(ui.btn_claim);
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||||
var end = GameHelper.GetUICenterPosition(_isGiftSwitch
|
||||
? ui.top_money.GetChild("number_text")
|
||||
: ui.gold.GetChild("number_text"));
|
||||
|
||||
var startNum = 0f;
|
||||
var endNum = 0f;
|
||||
GObject numText;
|
||||
|
||||
reward_data temp = new reward_data() { start = start, end = end };
|
||||
if (_isGiftSwitch)
|
||||
{
|
||||
temp.change = _cashNumber;
|
||||
temp.type = 111;
|
||||
GameHelper.AddMoney(_cashNumber);
|
||||
|
||||
startNum = (float)GameHelper.Get102() - _cashNumber;
|
||||
endNum = (float)GameHelper.Get102();
|
||||
numText = ui.top_money.GetChild("number_text") as GTextField;
|
||||
|
||||
DOVirtual.DelayedCall(2.5f, () =>
|
||||
{
|
||||
GameHelper.AddInterAdNumber();
|
||||
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Close);
|
||||
});
|
||||
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.RefreshMakeupData);
|
||||
}
|
||||
else
|
||||
{
|
||||
temp.change = RewardNum;
|
||||
temp.type = 101;
|
||||
GameHelper.AddGoldNumber(RewardNum);
|
||||
|
||||
startNum = 0;
|
||||
endNum = GameHelper.GetGoldNumber();
|
||||
numText = ui.gold.GetChild("number_text");
|
||||
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
}
|
||||
|
||||
DOVirtual.DelayedCall(1, () =>
|
||||
{
|
||||
DOVirtual.Float(startNum, endNum, 1f,
|
||||
value =>
|
||||
{
|
||||
var str = _isGiftSwitch ? GameHelper.Get102Str((decimal)value) : ((int)value).ToString();
|
||||
if (numText != null) numText.text = str;
|
||||
});
|
||||
});
|
||||
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.CoinWnd_newUI_Open, temp);
|
||||
ClosePanelLogic();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 点击CashOUt按钮
|
||||
/// </summary>
|
||||
private void OnClickCash()
|
||||
{
|
||||
if (!GameHelper.GetCloseResult()) return;
|
||||
SetButtonsTouchable(false);
|
||||
|
||||
if (is_success)
|
||||
{
|
||||
var start = GameHelper.GetUICenterPosition(ui.btn_claim);
|
||||
var end = GameHelper.GetUICenterPosition(ui.top_money.GetChild("number_text"));
|
||||
|
||||
reward_data temp = new reward_data() { start = start, end = end, change = _cashNumber, type = 111 };
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.CoinWnd_newUI_Open, temp);
|
||||
GameHelper.AddMoney(_cashNumber);
|
||||
DOVirtual.DelayedCall(1, () =>
|
||||
{
|
||||
DOVirtual.Float(0, (float)GameHelper.Get102(), 1f,
|
||||
value =>
|
||||
{
|
||||
(ui.top_money.GetChild("number_text") as GTextField).text =
|
||||
GameHelper.Get102Str((decimal)value);
|
||||
});
|
||||
});
|
||||
|
||||
DOVirtual.DelayedCall(2f, () =>
|
||||
{
|
||||
uiCtrlDispatcher.Dispatch(UICtrlMsg.MakeupConfirmUI_Open, _makeupTaskData);
|
||||
GameHelper.AddInterAdNumber();
|
||||
|
||||
});
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.RefreshMakeupData);
|
||||
}
|
||||
else
|
||||
{
|
||||
uiCtrlDispatcher.Dispatch(UICtrlMsg.MakeupConfirmUI_Open, _makeupTaskData);
|
||||
}
|
||||
|
||||
ClosePanelLogic();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 播放音效
|
||||
/// </summary>
|
||||
private void PlayDynamicEffect()
|
||||
{
|
||||
AudioManager.Instance.PlayDynamicEffect(is_success ? AudioConst.Victory : AudioConst.Defeat);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 关闭界面逻辑
|
||||
/// </summary>
|
||||
private void ClosePanelLogic(float delayTime = 2f)
|
||||
{
|
||||
DOVirtual.DelayedCall(delayTime, () =>
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Close);
|
||||
ShowScrews.Instance.InitLogic(ShowScrews.Instance.gameMode == GameHome.Mode_simple ? GameHelper.GetLevel() : ShowScrews.Instance.GetCurMaxLevel());
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
private int _timeCount = 0;
|
||||
void TimeEvent()
|
||||
{
|
||||
_timeCount++;
|
||||
|
||||
if (_timeCount > 3)
|
||||
{
|
||||
_timeCount = 0;
|
||||
_com_cash.broad.t0.Play(() =>
|
||||
{
|
||||
var exBrPoolModel = ConfigSystem.GetConfig<exBrPoolModel>();
|
||||
var name_index = Random.Range(0, exBrPoolModel.config_name_list.Count);
|
||||
var money_index = Random.Range(0, exBrPoolModel.config_money_list.Count);
|
||||
// System.DateTime oldtime = System.DateTime.Now.AddSeconds(-Random.Range(1 * 3600, 2 * 3600));
|
||||
// var str = "Congratulations, [color=#e3a13a]" +
|
||||
// exBrPoolModel.config_name_list[name_index] +
|
||||
// "[/color] withdrew [color=#83c93c]" +
|
||||
// exBrPoolModel.config_money_list[money_index] +
|
||||
// "[/color]dollars";
|
||||
var str = string.Format(
|
||||
_broadTextTemplate,
|
||||
exBrPoolModel.config_name_list[name_index],
|
||||
exBrPoolModel.config_money_list[money_index]);
|
||||
_com_cash.broad.cast_text.text = str;
|
||||
_com_cash.broad.t1.Play();
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
protected override void OnOpen(object args)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDisplay(object args)
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
protected override void AddListener()
|
||||
{
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
HallManager.Instance.UpdateSecondEvent -= TimeEvent;
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd55f74e693624c269d3d70e211b2e6a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,71 @@
|
||||
namespace ScrewsMaster
|
||||
{
|
||||
public class LevelSuccessUICtrl : BaseUICtrl
|
||||
{
|
||||
private LevelSuccessUI ui;
|
||||
private LevelSuccessModel model;
|
||||
|
||||
private uint openUIMsg = UICtrlMsg.LevelSuccessUI_Open;
|
||||
private uint closeUIMsg = UICtrlMsg.LevelSuccessUI_Close;
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
//model = ModuleManager.Instance.GetModel(ModelConst.LevelSuccessModel) as LevelSuccessModel;
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OpenUI(object args = null)
|
||||
{
|
||||
if (ui == null)
|
||||
{
|
||||
ui = new LevelSuccessUI(this);
|
||||
ui.Open(args);
|
||||
}
|
||||
}
|
||||
|
||||
public override void CloseUI(object args = null)
|
||||
{
|
||||
if (ui != null && !ui.isClose)
|
||||
{
|
||||
ui.Close();
|
||||
}
|
||||
ui = null;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
public override uint GetOpenUIMsg(string uiName)
|
||||
{
|
||||
return openUIMsg;
|
||||
}
|
||||
public override uint GetCloseUIMsg(string uiName)
|
||||
{
|
||||
return closeUIMsg;
|
||||
}
|
||||
|
||||
protected override void AddListener()
|
||||
{
|
||||
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
|
||||
}
|
||||
|
||||
protected override void AddServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8e11350d8494e4786a5913ed38689cbc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user