#if UNITY_IOS
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


// 可配置的多语言描述ScriptableObject
public class IOSLocalizationSettings : ScriptableObject
{
    [System.Serializable]
    public class LanguageDescription
    {
        public string languageCode;
        public string trackingDescription;
    }

    public List<LanguageDescription> languageDescriptions = new List<LanguageDescription>
    {
        new LanguageDescription { languageCode = "en", trackingDescription = "Allow tracking to reduce irrelevant ads and keep the app free." },
        new LanguageDescription { languageCode = "ja", trackingDescription = "トラッキングを許可すると、無関係な広告を減らしてアプリを無料で利用できます。" },
        new LanguageDescription { languageCode = "fr", trackingDescription = "Autoriser le suivi pour réduire les publicités non pertinentes et garder l’application gratuite" },
        new LanguageDescription { languageCode = "pt", trackingDescription = "Permitir rastreamento para reduzir anúncios irrelevantes e manter o app gratuito." }
    };
}

#endif
