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H5_unity_ios/Assets/BingoSun/Scripts/Sercri/WtorConst.cs
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2026-05-28 13:53:12 +08:00
using UnityEngine;
namespace BingoBrain.Core
{
public static class WtorConst
{
public static Vector3 One = Vector3.one;
public static Vector3 PPUOne = One * BingoConst.PixelsPerUnit;
public static Vector3 Half = new(0.5f, 0.5f, 0.5f);
}
}