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2026-06-15 11:34:31 +08:00
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using BingoBrain.HotFix;
using UnityEngine;
namespace BingoBrain.Core
{
public class UserInfo
{
public string userId;
}
/// <summary>
/// 全局应用
/// 应用层逻辑注入到框架层
/// </summary>
public static class Pva
{
#region User
public static UserInfo UserInfo;
#endregion User
#region Application
private static Bea _sCurrBea = null;
public static void Congds(Bea bea)
{
_sCurrBea = bea;
_sCurrBea.Init();
_sCurrBea.Enable();
}
public static void Restart()
{
_sCurrBea.Restart();
}
public static void Quit()
{
_sCurrBea.Quit();
}
#endregion Application
#region UIMsg
private static float LoadingProgressDelayTime = 0f;
public static void Enter()
{
if (PlayerPrefs.GetInt("is_gift") == 1)
{
AppDispatcher.Instance.Dispatch(CsjInfoC.UI_DisplayLoadingUI);
}
else
{
UICtrlDispatcher.Instance.Dispatch(SkinInfo.LoginAUI_Open);
}
}
public static void HideLoadingUI(bool isDelay = false)
{
if (!isDelay)
{
AppDispatcher.Instance.Dispatch(CsjInfoC.UI_HideLoadingUI);
return;
}
TimerHelper.mEasy.AddTimer(0.5f, () => { AppDispatcher.Instance.Dispatch(CsjInfoC.UI_HideLoadingUI); });
}
#endregion UIMsg
}
}