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using System.Text;
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using BingoBrain.Core;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.Events;
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using Object = UnityEngine.Object;
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namespace BingoBrain.Asset.Editor
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{
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public class BingoseKit : Singleton<BingoseKit>, IBigose
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{
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private string assetRootPath = "AssetHotFix/";
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public T GetAsset<T>(string assetUrl, string assetName) where T : Object
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{
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var assetPath = new StringBuilder(AssetPathFormat(assetUrl));
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// var assetFullPath = "";
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// if (assetName.EndsWith("!a.png"))
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// {
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// //assetFullPath = AssetPathFormat(assetUrl, assetName);
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// }
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// else
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// {
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assetName = assetName.Split(".")[0];
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//}
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// if (assetFullPath.IsNullOrWhiteSpace())
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// {
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// // Debug.LogError($"[ Jarvis ] [ AssetDataBaseKit ] 未找到该资源,请确认路径是否正确 [ {assetPath}/{assetName} ] ");
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// }
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var asset = Resources.Load<T>(assetPath.ToString() + "/" + assetName);
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return asset;
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}
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public static T GetAssetstatic<T>(string assetUrl, string assetName) where T : Object
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{
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var assetPath = $"{"AssetHotFix/"}{assetUrl.Replace(".", "/")}";
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assetName = assetName.Split(".")[0];
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var asset = Resources.Load<T>(assetPath.ToString() + "/" + assetName);
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return asset;
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}
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public void GetAsset<T>(string assetUrl, string assetName, UnityAction<T> onCompleted) where T : Object
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{
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var asset = GetAsset<T>(assetUrl, assetName);
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onCompleted?.Invoke(asset);
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}
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public void RecycleAsset(string assetUrl, UnityAction onCompleted)
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{
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onCompleted?.Invoke();
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}
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private string AssetPathFormat(string assetUrl, string assetName)
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{
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var replace = assetUrl.Replace(".", "/");
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var sb = new StringBuilder(replace);
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var folderPath = sb + "/";
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var assetPath = $"{assetRootPath}{folderPath}{assetName}";
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return assetPath;
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}
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private string AssetPathFormat(string assetUrl)
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{
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var assetPath = $"{assetRootPath}{assetUrl.Replace(".", "/")}";
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return assetPath;
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}
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}
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}
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