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using FairyGUI;
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using FGUI.JBingoPlay;
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using BingoBrain.Core;
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using BingoBrain.HotFix;
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using UnityEngine;
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namespace BingoBrain
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{
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public class LeaveBingoUI : BaseUI
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{
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private LeaveBingoUICtrl ctrl;
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private LeaveBingoModel model;
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private com_leavegame ui;
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private bool isExit = false;
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public LeaveBingoUI(LeaveBingoUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.LeaveBingoUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "JBingoPlay";
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uiInfo.assetName = "com_leavegame";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = true;
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uiInfo.isNeedCloseAnim = true;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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ui?.FadeOut();
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}
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protected override void OnBind()
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{
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ui = baseUI as com_leavegame;
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}
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protected override void OnOpenBefore(object args)
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{
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Audio.Instance.PlayDynamicEffect("pop_open");
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}
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protected override void OnOpen(object args)
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{
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ui?.FadeIn();
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ui.closeButton.onClick.Set(CloseClickUI);
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ui.btn_stay.onClick.Set(CloseClickUI);
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ui.btn_leave.onClick.Set(OnBtnCloseClick);
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}
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private void CloseClickUI()
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{
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CtrlCloseUI();
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}
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private void OnBtnCloseClick(EventContext context)
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{
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GameDispatcher.Instance.Dispatch(BingoInfo.EndBingoGame, true);
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CloseClickUI();
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}
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#endregion
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}
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}
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