using System; using System.Collections.Generic; using FairyGUI; using FGUI.Common_01; using FGUI.failpack; using SGModule.Net; using SGModule.NetKit; using UnityEngine; namespace ChillConnect { public class ResurgenceUI : BaseUI { private ResurgenceUICtrl ctrl; private ResurgenceModel model; private com_resurgence ui; public ResurgenceUI(ResurgenceUICtrl ctrl) : base(ctrl) { uiName = UIConst.ResurgenceUI; this.ctrl = ctrl; } private float progress_value; protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "failpack"; uiInfo.assetName = "com_resurgence"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = false; uiInfo.isNeedCloseAnim = false; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { } protected override void OnClose() { GameHelper.CallShowTurn(); } protected override void OnBind() { ui = baseUI as com_resurgence; } protected override void OnOpenBefore(object args) { Debug.Log(args); progress_value = (float)args * 100; InitView(); // NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.fail_show, 1); TrackKit.SendEvent(GameHelper.getTrackEvenName(),Property.FailGiftShow); InitBroadCast(); if (GameHelper.IsGiftSwitch()) { ui.broad.visible = true; } } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { if (GameHelper.IsAdModelOfPay()) { HallManager.Instance.UpdateSecondEvent += InitView; } GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success); HallManager.Instance.UpdateSecondEvent += updatEevent; } protected override void RemoveListener() { if (GameHelper.IsAdModelOfPay()) { HallManager.Instance.UpdateSecondEvent -= InitView; } GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success); HallManager.Instance.UpdateSecondEvent -= updatEevent; } #endregion private void updatEevent() { // ui.text_remain.text=CommonHelper.TimeFormat((int)(SaveData.GetSaveObject().failed_pack_time - Convert.ToInt32(GameHelper.GetNowTime())), CountDownType.Hour); broadtime++; BroadCast(); } void pay_success(object str) { string type = (string)str; Debug.Log("77777777777777777777777777" + type); if (type == PurchasingManager.GetPaySku(PayType.fail_pack)) { var start = GameHelper.GetUICenterPosition(ui.bg); //var end = GameHelper.GetUICenterPosition(ui.gold.GetChild("text_gold")); // reward_data temp = new reward_data() { start = start, end = end, change = list[1].coins_quantity, type = 101 }; // UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.CoinWnd_newUI_Open, temp); // DOVirtual.DelayedCall(1, () => // { // DOVirtual.Float(0, (float)DataMgr.Coin.Value, 1, // value => { ui.gold.GetChild("text_gold").text = GameHelper.Get101Str((decimal)value); }); // }); var rewardData = new RewardData(); var end = GameHelper.GetUICenterPosition(ui.end_point); var rewardSingleData = new RewardSingleData(101, list[2].coins_quantity, RewardOrigin.AdTask) { startPosition = start, endPosition = new Vector2(end.x - 110, end.y - 110) }; rewardData.AddReward(rewardSingleData); rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange; rewardData.AddCompleted(success => { // if (success) // { // RefreshGold(awardNum); // } }); GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData); // DataMgr.Coin.Value -= list[1].coins_quantity; UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Close); } } private List list; //初始化页面逻辑 private void InitView() { if (SaveData.GetSaveObject().failed_pack_time < GameHelper.GetNowTime()) { SaveData.GetSaveObject().failed_pack_time = (int)GameHelper.GetNowTime() + GameHelper.GetCommonModel().FailedGiftCD; } ui.btn_back.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Close); GameDispatcher.Instance.Dispatch(GameMsg.resurgence_close); }); list = ConfigSystem.GetConfig().DataList; int gold_num = list[2].coins_quantity; int back_num = list[2].props_quantity[1]; int out_num = list[2].props_quantity[0]; int refresh_num = list[2].props_quantity[2]; ui.text_outnum.text = "x" + out_num; ui.text_backnum.text = "x" + back_num; ui.text_refreshnum.text = "x" + refresh_num; ui.text_goldnum.text = "x" + gold_num; ui.text_progress.text = "Completion:" + Math.Round(progress_value) + "%"; ui.progress_1.value = progress_value; if (!GameHelper.IsAdModelOfPay()) { ui.pay_type.selectedIndex = 1; decimal price = (decimal)list[2].Paid_price2; ui.btn_max_pay.title = GameHelper.getPrice(price); if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig().PiggyBankSwitch == 1) (ui.btn_max_pay.GetChild("img_saveingpot") as GImage).visible = true; ui.btn_max_pay.SetClick(() => { ApplePayClass maxPayData = new ApplePayClass { amount = (int)Math.Round(price * 100), sku = PurchasingManager.GetPaySku(PayType.fail_pack), currency = "USD" }; MaxPayManager.Instance.Buy(maxPayData); }); return; } int myAdNum = AdRedeemManager.Instance.GetLookRewardADNum(); ui.text_have.text = "Owner ADs:" + myAdNum; ui.need_text.text = "need " + list[2].Paid_price + " ADs"; btn_watchAd btn_buy = ui.btn_buy as btn_watchAd; btn_buy.img_saveingpot.visible = false; // btn_buy.SetClick(() => // { // GameDispatcher.Instance.Dispatch(GameMsg.resurgence); // UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Close); // }); if (myAdNum >= list[2].Paid_price) { btn_buy.buy_state.selectedIndex = 1; btn_buy.can_buy.selectedIndex = 0; btn_buy.SetClick(() => { ApplePayClass test = new ApplePayClass { sku = PurchasingManager.GetPaySku(PayType.fail_pack), }; AdRedeemManager.Instance.SetLookRewardADNum(myAdNum - (int)list[2].Paid_price); // NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.fail_buy_success, 1); TrackKit.SendEvent(GameHelper.getTrackEvenName(),Property.FailGiftSuccess); GameDispatcher.Instance.Dispatch(GameMsg.apple_pay_success, PurchasingManager.GetPaySku(PayType.fail_pack)); }); } else if (SaveData.GetSaveObject()._watch_ad_cd > GameHelper.GetNowTime()) { btn_buy.buy_state.selectedIndex = 0; btn_buy.can_buy.selectedIndex = 1; btn_buy.btn_text.text = CommonHelper.TimeFormat(SaveData.GetSaveObject()._watch_ad_cd - Convert.ToInt32(GameHelper.GetNowTime()), CountDownType.Hour); btn_buy.SetClick(() => { }); } else { btn_buy.buy_state.selectedIndex = 0; btn_buy.can_buy.selectedIndex = 0; if (GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig().PiggyBankSwitch == 1) btn_buy.img_saveingpot.visible = true; btn_buy.SetClick(() => { GameHelper.ShowVideoAd("Pass", issuccess => { if (issuccess) { SaveData.GetSaveObject()._watch_ad_cd = (int)GameHelper.GetNowTime() + GameHelper.GetCommonModel().exchangeCD; InitView(); } }); // NetworkKit.BuriedPoint(BuriedPointEvent.Apple_pay_event, BuriedPointEvent.fail_click, 1); TrackKit.SendEvent(GameHelper.getTrackEvenName(),Property.FailGiftClick); }); } } private int broadtime = 1; private List config_name_list = ConfigSystem.GetConfig().config_name_list; private List config_money_list = ConfigSystem.GetConfig().config_money_list; private List broad_list = new List(); private void BroadCast() { if (broadtime % 3 == 0) { (ui.broad as com_broadcast_new).t1.Play(() => { broad_list.RemoveAt(0); int name_index = UnityEngine.Random.Range(0, config_name_list.Count); int money_index = UnityEngine.Random.Range(0, config_money_list.Count); broad_list.Add(new string[2] { config_name_list[name_index], config_money_list[money_index] }); for (int i = 0; i < 4; i++) { text_list[i].text = "Congratulations,User [color=#ad4800][size=36]" + broad_list[i][0] + "[/size][/color] !After purchasing the Failure Gift Package,play [color=#ad4800]" + broad_list[i][1] + "[/color] matcher to clear the level!"; } }); } } private List text_list = new List(); private void InitBroadCast() { Debug.Log(text_list); Debug.Log(ui.broad); Debug.Log((ui.broad as com_broadcast_new)); text_list.Add((ui.broad as com_broadcast_new).text_0); text_list.Add((ui.broad as com_broadcast_new).text_1); text_list.Add((ui.broad as com_broadcast_new).text_2); text_list.Add((ui.broad as com_broadcast_new).text_3); for (int i = 0; i < 4; i++) { int name_index = UnityEngine.Random.Range(0, config_name_list.Count); int money_index = UnityEngine.Random.Range(0, config_money_list.Count); broad_list.Add(new string[2] { config_name_list[name_index], config_money_list[money_index] }); text_list[i].text = "Congratulations,User [color=#ad4800][size=36]" + broad_list[i][0] + "[/size][/color] !After purchasing the Failure Gift Package,play [color=#ad4800]" + broad_list[i][1] + "[/color] matcher to clear the level!"; } } } }