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using System;
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using DG.Tweening;
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using FairyGUI;
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using FGUI.Lobby_03;
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using IgnoreOPS;
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using UnityEngine;
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namespace ChillConnect
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{
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public class LevelRewardUI : BaseUI
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{
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private LevelRewardUICtrl ctrl;
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private LevelRewardModel model;
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private com_level_reward ui;
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protected GProgressBar pb_loading;
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private Tweener tweener;
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protected int currValue;
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public LevelRewardUI(LevelRewardUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.LevelRewardUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "Lobby_03";
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uiInfo.assetName = "com_level_reward";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = true;
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uiInfo.isNeedCloseAnim = true;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as com_level_reward;
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}
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private Action closeCallback = null;
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protected override void OnOpenBefore(object args)
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{
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int gold = 0;
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if (args == null)
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{
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return;
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}
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gold = (int)args;
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ui.text_reward.text = gold.ToString();
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ui.btn_get.SetClick(() =>
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{
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getReward(gold);
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});
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ui.btn_close.SetClick(() =>
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{
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getReward(gold);
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});
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}
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private void getReward(int gold)
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{
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var start = GameHelper.GetUICenterPosition(ui.btn_get);
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var end = GameHelper.GetUICenterPosition(ui.btn_gold.GetChild("text_gold"));
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var rewardData = new RewardData();
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var rewardSingleData = new RewardSingleData(101, gold, RewardOrigin.AdTask)
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{
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startPosition = start,
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endPosition = new Vector2(end.x - 110, end.y - 110)
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};
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rewardData.AddReward(rewardSingleData);
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rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
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rewardData.AddCompleted(isScu =>
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{
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DOVirtual.DelayedCall(0.2f, () =>
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{
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var startNum = DataMgr.Coin.Value - gold;
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DOVirtual.Float(startNum, GameHelper.GetGoldNumber(), 1f,
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value => { ui.btn_gold.GetChild("text_gold").text = GameHelper.Get101Str((decimal)value); });
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});
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});
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GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
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CtrlCloseUI();
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}
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protected override void OnOpen(object args)
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{
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}
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#endregion
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}
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}
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