fix:1、添加sdk。2、修复bug
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@@ -1,5 +1,6 @@
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using FGUI.Prop_09;
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using IgnoreOPS;
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using UnityEngine;
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namespace ChillConnect
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{
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@@ -81,6 +82,7 @@ namespace ChillConnect
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int need_gold = ConfigSystem.GetConfig<CommonModel>().RevivalCoins;
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ui.btn_gold_buy.GetChild("text_gold").text = GameHelper.Get101Str(need_gold);
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Debug.Log($"state===================:{state}");
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initProp(state);
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// ui.btn_thanks.SetClick(() =>
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@@ -134,7 +136,8 @@ namespace ChillConnect
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{
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if (isSuccess)
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{
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GameHelper.SetLevelstate(1);
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// GameHelper.SetLevelstate(1);
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GameHelper.SetLevelstate(0);
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GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close);
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}
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@@ -146,7 +149,8 @@ namespace ChillConnect
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if (GameHelper.CheckGoldNumber(need_gold))
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{
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GameHelper.AddGoldNumber(-need_gold);
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GameHelper.SetLevelstate(2);
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// GameHelper.SetLevelstate(2);
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GameHelper.SetLevelstate(0);
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GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
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GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close);
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