fix:1、添加sdk。2、修复bug

This commit is contained in:
barry
2026-06-11 18:30:41 +08:00
parent fcf9128dd3
commit 570f4635f2
1240 changed files with 111200 additions and 39704 deletions
@@ -1,5 +1,6 @@
using FGUI.Prop_09;
using IgnoreOPS;
using UnityEngine;
namespace ChillConnect
{
@@ -81,6 +82,7 @@ namespace ChillConnect
int need_gold = ConfigSystem.GetConfig<CommonModel>().RevivalCoins;
ui.btn_gold_buy.GetChild("text_gold").text = GameHelper.Get101Str(need_gold);
Debug.Log($"state===================:{state}");
initProp(state);
// ui.btn_thanks.SetClick(() =>
@@ -134,7 +136,8 @@ namespace ChillConnect
{
if (isSuccess)
{
GameHelper.SetLevelstate(1);
// GameHelper.SetLevelstate(1);
GameHelper.SetLevelstate(0);
GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close);
}
@@ -146,7 +149,8 @@ namespace ChillConnect
if (GameHelper.CheckGoldNumber(need_gold))
{
GameHelper.AddGoldNumber(-need_gold);
GameHelper.SetLevelstate(2);
// GameHelper.SetLevelstate(2);
GameHelper.SetLevelstate(0);
GameDispatcher.Instance.Dispatch(GameMsg.Remake_state, true);
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Close);