bug修改

This commit is contained in:
2026-05-25 13:39:18 +08:00
parent f0d5a44e4f
commit 48aa54ee8d
76 changed files with 274 additions and 562 deletions
+18 -18
View File
@@ -126,7 +126,7 @@ namespace ChillConnect
else
{
ui.btn_failpack.visible = false;
// HallManager.Instance.UpdateEvent -= UpdateEvent;
// HallManager.Instance.UpdateEvent -= UpdateEvent;
}
}
@@ -156,10 +156,10 @@ namespace ChillConnect
if (Screen.safeArea.y != 0)
{
// ui.top_group.y += 68;
ui.btn_gold.y += 68;
}
ui.btn_add.y += 35;
if (GameHelper.IsGiftSwitch())
{
@@ -282,7 +282,7 @@ namespace ChillConnect
void timeEvent()
{
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime() && GameHelper.IsGiftSwitch())
{
if (!effect_show)
ui.btn_add.type.selectedIndex = 1;
@@ -572,20 +572,20 @@ namespace ChillConnect
ui.btn_saveingpot.SetClick(() => { uiCtrlDispatcher.Dispatch(UICtrlMsg.SaveingPotUI_Open); });
#if !UNITY_EDITOR
string type = SystemInfo.deviceModel.ToLower().Trim();
if (type.Substring(0, 3) != "iph")
{
ui.btn_add.x += -20;
ui.btn_add.y += -34;
}
#endif
// #if !UNITY_EDITOR
// string type = SystemInfo.deviceModel.ToLower().Trim();
// if (type.Substring(0, 3) != "iph")
// {
// ui.btn_add.x += -20;
// ui.btn_add.y += -34;
// }
// #endif
ui.btn_add.SetClick(() =>
{
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open); return;//zhushi
// GameHelper.ShowTips("Coming Soon!");
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime() && GameHelper.IsGiftSwitch())
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
}
@@ -654,7 +654,7 @@ namespace ChillConnect
}
checkThreeGift();
if (!SaveData.GetSaveObject().have_slot)
if (!SaveData.GetSaveObject().have_slot && GameHelper.IsGiftSwitch())
{
ui.btn_add.t0.Play(() =>
{
@@ -1706,7 +1706,7 @@ namespace ChillConnect
float complte_progress = showResurgence();
if (GameHelper.GetLevelstate() != 0)
{
if (SaveData.GetSaveObject().game_fail_off_number >= ConfigSystem.GetConfig<CommonModel>().AddDiscountLevel && !is_showslot && !SaveData.GetSaveObject().have_slot)
if (SaveData.GetSaveObject().game_fail_off_number >= ConfigSystem.GetConfig<CommonModel>().AddDiscountLevel && !is_showslot && !SaveData.GetSaveObject().have_slot && GameHelper.IsGiftSwitch())
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
SaveData.GetSaveObject().game_fail_off_number = 0;
@@ -1722,7 +1722,7 @@ namespace ChillConnect
if (SaveData.GetSaveObject().game_fail_number >= ConfigSystem.GetConfig<CommonModel>().AddSpaceLevel && !is_showslot && !SaveData.GetSaveObject().have_slot)
{
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime() && GameHelper.IsGiftSwitch())
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
else
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open);
@@ -1752,7 +1752,7 @@ namespace ChillConnect
}
else
{
if (SaveData.GetSaveObject().game_fail_off_number >= ConfigSystem.GetConfig<CommonModel>().AddDiscountLevel && !is_showslot && !SaveData.GetSaveObject().have_slot)
if (SaveData.GetSaveObject().game_fail_off_number >= ConfigSystem.GetConfig<CommonModel>().AddDiscountLevel && !is_showslot && !SaveData.GetSaveObject().have_slot && GameHelper.IsGiftSwitch())
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
SaveData.GetSaveObject().game_fail_off_number = 0;
@@ -1767,7 +1767,7 @@ namespace ChillConnect
if (SaveData.GetSaveObject().game_fail_number >= ConfigSystem.GetConfig<CommonModel>().AddSpaceLevel && !is_showslot && !SaveData.GetSaveObject().have_slot)
{
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime() && GameHelper.IsGiftSwitch())
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
else
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open);