bug修改
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@@ -126,7 +126,7 @@ namespace ChillConnect
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else
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{
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ui.btn_failpack.visible = false;
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// HallManager.Instance.UpdateEvent -= UpdateEvent;
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// HallManager.Instance.UpdateEvent -= UpdateEvent;
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}
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}
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@@ -156,10 +156,10 @@ namespace ChillConnect
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if (Screen.safeArea.y != 0)
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{
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// ui.top_group.y += 68;
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ui.btn_gold.y += 68;
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}
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ui.btn_add.y += 35;
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if (GameHelper.IsGiftSwitch())
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{
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@@ -282,7 +282,7 @@ namespace ChillConnect
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void timeEvent()
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{
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if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
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if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime() && GameHelper.IsGiftSwitch())
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{
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if (!effect_show)
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ui.btn_add.type.selectedIndex = 1;
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@@ -572,20 +572,20 @@ namespace ChillConnect
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ui.btn_saveingpot.SetClick(() => { uiCtrlDispatcher.Dispatch(UICtrlMsg.SaveingPotUI_Open); });
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#if !UNITY_EDITOR
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string type = SystemInfo.deviceModel.ToLower().Trim();
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if (type.Substring(0, 3) != "iph")
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{
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ui.btn_add.x += -20;
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ui.btn_add.y += -34;
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}
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#endif
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// #if !UNITY_EDITOR
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// string type = SystemInfo.deviceModel.ToLower().Trim();
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// if (type.Substring(0, 3) != "iph")
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// {
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// ui.btn_add.x += -20;
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// ui.btn_add.y += -34;
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// }
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// #endif
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ui.btn_add.SetClick(() =>
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{
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open); return;//zhushi
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// GameHelper.ShowTips("Coming Soon!");
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if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
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if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime() && GameHelper.IsGiftSwitch())
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
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}
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@@ -654,7 +654,7 @@ namespace ChillConnect
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}
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checkThreeGift();
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if (!SaveData.GetSaveObject().have_slot)
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if (!SaveData.GetSaveObject().have_slot && GameHelper.IsGiftSwitch())
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{
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ui.btn_add.t0.Play(() =>
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{
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@@ -1706,7 +1706,7 @@ namespace ChillConnect
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float complte_progress = showResurgence();
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if (GameHelper.GetLevelstate() != 0)
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{
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if (SaveData.GetSaveObject().game_fail_off_number >= ConfigSystem.GetConfig<CommonModel>().AddDiscountLevel && !is_showslot && !SaveData.GetSaveObject().have_slot)
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if (SaveData.GetSaveObject().game_fail_off_number >= ConfigSystem.GetConfig<CommonModel>().AddDiscountLevel && !is_showslot && !SaveData.GetSaveObject().have_slot && GameHelper.IsGiftSwitch())
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
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SaveData.GetSaveObject().game_fail_off_number = 0;
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@@ -1722,7 +1722,7 @@ namespace ChillConnect
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if (SaveData.GetSaveObject().game_fail_number >= ConfigSystem.GetConfig<CommonModel>().AddSpaceLevel && !is_showslot && !SaveData.GetSaveObject().have_slot)
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{
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if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
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if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime() && GameHelper.IsGiftSwitch())
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
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else
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open);
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@@ -1752,7 +1752,7 @@ namespace ChillConnect
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}
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else
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{
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if (SaveData.GetSaveObject().game_fail_off_number >= ConfigSystem.GetConfig<CommonModel>().AddDiscountLevel && !is_showslot && !SaveData.GetSaveObject().have_slot)
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if (SaveData.GetSaveObject().game_fail_off_number >= ConfigSystem.GetConfig<CommonModel>().AddDiscountLevel && !is_showslot && !SaveData.GetSaveObject().have_slot && GameHelper.IsGiftSwitch())
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
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SaveData.GetSaveObject().game_fail_off_number = 0;
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@@ -1767,7 +1767,7 @@ namespace ChillConnect
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if (SaveData.GetSaveObject().game_fail_number >= ConfigSystem.GetConfig<CommonModel>().AddSpaceLevel && !is_showslot && !SaveData.GetSaveObject().have_slot)
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{
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if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
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if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime() && GameHelper.IsGiftSwitch())
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open);
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else
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open);
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