96 lines
2.2 KiB
C#
96 lines
2.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace BingoBrain.Core
|
|
{
|
|
public class Jcna<T> where T : new()
|
|
{
|
|
private Stack<T> m_Stack = new();
|
|
|
|
private Action<T> m_ActionOnNew;
|
|
private Action<T> m_ActionOnGet;
|
|
private Action<T> m_ActionOnRelease;
|
|
|
|
public int CountAll { get; private set; }
|
|
|
|
public int CountInactive
|
|
{
|
|
get { return m_Stack.Count; }
|
|
}
|
|
|
|
public int CountActive
|
|
{
|
|
get { return CountAll - CountInactive; }
|
|
}
|
|
|
|
public Jcna()
|
|
{
|
|
}
|
|
|
|
public Jcna(Action<T> actionOnGet, Action<T> actionOnRelease)
|
|
{
|
|
m_ActionOnGet = actionOnGet;
|
|
m_ActionOnRelease = actionOnRelease;
|
|
}
|
|
|
|
public Jcna(Action<T> actionOnNew, Action<T> actionOnGet, Action<T> actionOnRelease)
|
|
{
|
|
m_ActionOnNew = actionOnNew;
|
|
m_ActionOnGet = actionOnGet;
|
|
m_ActionOnRelease = actionOnRelease;
|
|
}
|
|
|
|
public T Get()
|
|
{
|
|
T element;
|
|
if (m_Stack.Count == 0)
|
|
{
|
|
element = new T();
|
|
CountAll++;
|
|
|
|
if (m_ActionOnNew != null)
|
|
{
|
|
m_ActionOnNew(element);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
element = m_Stack.Pop();
|
|
}
|
|
|
|
if (m_ActionOnGet != null)
|
|
m_ActionOnGet(element);
|
|
|
|
return element;
|
|
}
|
|
|
|
public void Release(T element)
|
|
{
|
|
if (m_Stack.Count > 0 && ReferenceEquals(m_Stack.Peek(), element))
|
|
Debug.LogError("[ObjectPool]Error: Trying to destroy object that is already released to pool!");
|
|
|
|
if (m_ActionOnRelease != null)
|
|
{
|
|
m_ActionOnRelease(element);
|
|
}
|
|
|
|
m_Stack.Push(element);
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
m_Stack.Clear();
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
m_Stack.Clear();
|
|
m_Stack = null;
|
|
|
|
m_ActionOnNew = null;
|
|
m_ActionOnGet = null;
|
|
m_ActionOnRelease = null;
|
|
}
|
|
}
|
|
} |