231 lines
6.3 KiB
C#
231 lines
6.3 KiB
C#
using DG.Tweening;
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using BingoBrain;
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using BingoBrain.Core;
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using BingoBrain.HotFix;
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using UnityEngine;
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public class UsaSystem : BaseSystem
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{
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private static Tween _tween;
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public UsaSystem(bool isAutoInit = true)
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{
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if (isAutoInit)
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{
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Init();
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}
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}
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public override void Init()
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{
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base.Init();
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AddListener();
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}
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private void AddListener()
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{
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GameDispatcher.Instance.AddListener(BingoInfo.GetReward, OnGetReward);
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}
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private void OnGetReward(object obj)
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{
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if (obj is not RewardData rewardData)
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{
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return;
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}
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if (IsRewardDialog(rewardData))
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{
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if (!GameHelper.IsGiftSwitch()) UICtrlDispatcher.Instance.Dispatch(SkinInfo.GodPleUI_Open, rewardData);
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else
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{
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// var temp = new SuccessData();
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// temp.IsWin = true;
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// temp.cash_number = (float)rewardData.rewardDataList[0].value;
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// temp.rate = (int)GameHelper.GetRewardValue(2)[1];
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// temp.IsLevelSuccess = false;
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// temp.IsH5Reward = true;
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
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}
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}
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else
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{
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if (IsRewardNumber(rewardData))
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{
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rewardData.OnCompleted(true);
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GameDispatcher.Instance.Dispatch(BingoInfo.ProcessReward, rewardData);
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}
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else
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{
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GetReward(rewardData);
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}
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}
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}
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public static bool IsRewardFly(RewardData rewardData)
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{
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return (RewardDisplayType.RewardFly & rewardData.displayType) == RewardDisplayType.RewardFly;
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}
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public static bool IsRewardValueChange(RewardData rewardData)
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{
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return (RewardDisplayType.ValueChange & rewardData.displayType) == RewardDisplayType.ValueChange;
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}
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public static bool IsRewardNumber(RewardData rewardData)
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{
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return (RewardDisplayType.Number & rewardData.displayType) == RewardDisplayType.Number;
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}
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public static bool IsRewardDialog(RewardData rewardData)
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{
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return (RewardDisplayType.Dialog & rewardData.displayType) == RewardDisplayType.Dialog;
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}
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public static void GetReward(RewardData rewardData)
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{
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PlayReward(rewardData);
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GameDispatcher.Instance.Dispatch(BingoInfo.ProcessReward, rewardData);
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}
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private static void PlayReward(RewardData rewardData)
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{
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if (rewardData == null) return;
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var completed = 0;
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foreach (var rewardSingleData in rewardData.GetRewardDataList())
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{
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var id = rewardSingleData.id;
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var sum = rewardSingleData.value;
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if (sum <= 0)
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{
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continue;
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}
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switch (rewardSingleData.origin)
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{
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case RewardOrigin.Play:
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case RewardOrigin.Slot:
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case RewardOrigin.PickBox:
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case RewardOrigin.PlayCard:
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case RewardOrigin.MoreCard:
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case RewardOrigin.PlayBallon:
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BingoCell.AddReadSum(id, sum);
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break;
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}
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var isValueChange = IsRewardValueChange(rewardData);
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if (isValueChange)
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{
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if (rewardSingleData.endPosition == Vector2.zero && id is 101 or 102)
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{
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if (!UI.Instance.IsExistUI(UIConst.SmailUI))
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{
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if (_tween is { active: true })
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{
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_tween?.Kill();
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}
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}
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}
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else if (id == 111)
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{
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if (_tween is { active: true })
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{
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_tween?.Kill();
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}
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}
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SetRewardValueChangeState(id, true);
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}
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if (!rewardSingleData.IsCanFly())
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{
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continue;
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}
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var isNeedFly = IsRewardFly(rewardData);
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rewardSingleData.InitFlyPosition();
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var rewardDisplayModel = new GodDa(rewardSingleData)
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{
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isSingle = rewardData.isSingle,
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isPlayAudio = true,
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isNeedFly = isNeedFly,
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isNeedValueChange = isValueChange,
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audioName = DoConst.CoinFly
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};
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rewardDisplayModel.SetUpdate(changeValue => { OnChangeValue(id, changeValue); });
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rewardDisplayModel.SetUpdateComplete(() =>
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{
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completed++;
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if (isValueChange)
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{
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SetRewardValueChangeState(id, false);
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if (id is 101 or 102)
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{
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if (!UI.Instance.IsExistUI(UIConst.SmailUI))
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{
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_tween = DOVirtual.DelayedCall(0.5f, () => { });
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}
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}
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}
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if (completed >= rewardData.GetRewardFlyCount())
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{
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rewardData.OnCompleted(true);
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}
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});
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UICtrlDispatcher.Instance.Dispatch(SkinInfo.GodPleAcUI_Open, rewardDisplayModel);
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}
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}
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private static void SetRewardValueChangeState(int id, bool isShow)
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{
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switch (id)
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{
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case 101:
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PreferencesMgr.Instance.IsShowRewardFly101 = isShow;
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break;
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case 102:
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PreferencesMgr.Instance.IsShowRewardFly102 = isShow;
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break;
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case 105:
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PreferencesMgr.Instance.IsShowRewardFly105 = isShow;
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break;
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case 106:
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PreferencesMgr.Instance.IsShowRewardFly106 = isShow;
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break;
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}
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}
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private static void OnChangeValue(int id, decimal changeValue)
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{
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switch (id)
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{
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case 101:
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GameDispatcher.Instance.Dispatch(BingoInfo.Update101, changeValue);
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break;
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case 102:
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GameDispatcher.Instance.Dispatch(BingoInfo.Update102, changeValue);
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break;
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}
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}
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} |