79 lines
1.9 KiB
C#
79 lines
1.9 KiB
C#
using BingoBrain.Core;
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using BingoBrain.HotFix;
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namespace BingoBrain
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{
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public class BasptUICtrl : BaseUICtrl
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{
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private BasptUI ui;
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private BasptModel model;
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private uint openUIMsg = SkinInfo.BasptUI_Open;
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private uint closeUIMsg = SkinInfo.BasptUI_Close;
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#region 生命周期
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protected override void OnInit()
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{
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model = ModuleBoardk.GetModel(ModelConst.BasptModel) as BasptModel;
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}
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protected override void OnDispose()
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{
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}
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public override void OpenUI(object args = null)
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{
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if (ui == null)
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{
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ui = new BasptUI(this);
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ui.Open(args);
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}
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}
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public override void CloseUI(object args = null)
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{
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if (ui != null && !ui.isClose)
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{
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ui.Close();
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}
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ui = null;
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}
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#endregion
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#region 消息
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public override uint GetOpenUIMsg(string uiName)
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{
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return openUIMsg;
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}
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public override uint GetCloseUIMsg(string uiName)
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{
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return closeUIMsg;
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}
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protected override void AddListener()
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.AddListener(BingoInfo.UpdateTodoView, OnUpdateTodoView);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.RemoveListener(BingoInfo.UpdateTodoView, OnUpdateTodoView);
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}
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#endregion
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private void OnUpdateTodoView(object protoMsg)
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{
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ui?.OnRefreshView();
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}
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}
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} |