107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
using FGUI.JSettings;
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using BingoBrain.Core;
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using BingoBrain.HotFix;
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using UnityEngine.Device;
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namespace BingoBrain
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{
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public class JThinkUI : BaseUI
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{
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private JThinkUICtrl ctrl;
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private JThinkModel model;
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private com_setting ui;
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public JThinkUI(JThinkUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.JThinkUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "JSettings";
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uiInfo.assetName = "com_setting";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = true;
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uiInfo.isNeedCloseAnim = true;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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model = ModuleBoardk.GetModel(ModelConst.JThinkModel) as JThinkModel;
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}
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protected override void OnClose()
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{
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}
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protected override void OnBind()
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{
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ui = baseUI as com_setting;
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}
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protected override void OnOpenBefore(object args)
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{
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Audio.Instance.PlayDynamicEffect("pop_open");
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ui.closeButton.SetClick(() =>
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{
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Audio.Instance.PlayDynamicEffect("button");
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CtrlCloseUI();
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});
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ui.btn_pri.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(SkinInfo.JTermUI_Open); });
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ui.btn_terms.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(SkinInfo.JTermUI_Open, true); });
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ui.btn_music.SetClick(OnClickMusicBtn);
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ui.btn_sound.SetClick(OnClickSoundBtn);
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ui.btn_how.SetClick(() =>
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{
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Audio.Instance.PlayDynamicEffect("button");
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uiCtrlDispatcher.Dispatch(SkinInfo.BingoWhatUI_Open);
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});
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ui.btn_contact.SetClick(GameHelper.OpenEmail);
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if (GameHelper.IsGiftSwitch())
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{
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ui.btn_record.visible = true;
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ui.btn_record.SetClick(() =>
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{
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uiCtrlDispatcher.Dispatch(SkinInfo.MakeupRecordUI_Open);
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CtrlCloseUI();
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});
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}
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ui.gift.selectedIndex = GameHelper.IsGiftSwitch() ? 1 : 0;
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}
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private void OnClickSoundBtn()
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{
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Audio.Instance.PlayDynamicEffect("button");
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model.IsOpenEffect = !model.IsOpenEffect;
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RefreshUI();
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}
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private void OnClickMusicBtn()
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{
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Audio.Instance.PlayDynamicEffect("button");
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model.IsOpenMusic = !model.IsOpenMusic;
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RefreshUI();
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}
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protected override void OnOpen(object args)
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{
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RefreshUI();
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}
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private void RefreshUI()
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{
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ui.text_version.SetVar("version", Application.version).FlushVars();
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ui.text_uid.text = "UID:" + GameHelper.GetLoginModel().uid;
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ui.btn_music.btn_on.cont_btn.selectedIndex = model.IsOpenMusic ? btn_on.Btn_on : btn_on.Btn_off;
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ui.btn_sound.btn_on.cont_btn.selectedIndex = model.IsOpenEffect ? btn_on.Btn_on : btn_on.Btn_off;
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}
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#endregion
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}
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} |