75 lines
1.9 KiB
C#
75 lines
1.9 KiB
C#
using System;
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using FairyGUI;
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using UnityEngine;
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using BingoBrain.Asset;
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using BingoBrain;
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using UnityEngine.Events;
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using System.Collections.Generic;
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public class EyesHarmony
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{
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private static Dictionary<string, NTexture> nTexturesDic = new();
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public static void GetPicture(string path, string name, UnityAction<NTexture> action)
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{
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if (!nTexturesDic.TryGetValue(path + name, out NTexture spr))
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{
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try
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{
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BetKit.Instance.LoadSprite(path, name, sprite =>
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{
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if (sprite != null)
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{
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spr = new NTexture(sprite);
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action?.Invoke(spr);
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nTexturesDic.TryAdd(path + name, spr);
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}
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});
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}
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catch (Exception e)
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{
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Debug.LogError(e);
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}
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}
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else
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{
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action?.Invoke(spr);
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}
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}
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public static void SetAvatarToLoader(int avatarId, GLoader _GLoader, bool IsNeedDefAvatar = true)
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{
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Sprite sprite = null;
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BetKit.Instance.LoadSprite("Atlas.Avatar", avatarId.ToString(), (spr) =>
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{
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sprite = spr;
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var spr1 = new NTexture(sprite);
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_GLoader.texture = spr1;
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// nTexturesDic.Add(avatarId.ToString(), spr1);
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});
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}
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public static void GetItem(int itemId, UnityAction<NTexture> action)
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{
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var itemIconPath = "Atlas.Item";
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string name = itemId.ToString();
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if (GameHelper.IsGiftSwitch())
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{
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if (name == "102") name = "106";
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}
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// else
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// {
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// // if (itemId is 102 or 106)
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// // {
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// // name += "_normal";
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// // }
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// }
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GetPicture(itemIconPath, name, action);
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}
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} |