18 lines
637 B
C#
18 lines
637 B
C#
using UnityEngine;
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using NUnit.Framework;
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namespace Unity.Advertisement.IosSupport.Tests
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{
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public class RuntimeTests
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{
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[Test]
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[Timeout(10000)]
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//[UnityPlatform (exclude = new[] { RuntimePlatform.IPhonePlayer })] //Need to find a way to programatically set state on the iPhone for this app otherwise, even on iOS initial state will be Not Determined.
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public void TestTrackingStatusMessageUnsupported()
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{
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Assert.That(ATTrackingStatusBinding.GetAuthorizationTrackingStatus(), Is.EqualTo(ATTrackingStatusBinding.AuthorizationTrackingStatus.NOT_DETERMINED));
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}
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}
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}
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