207 lines
6.3 KiB
C#
207 lines
6.3 KiB
C#
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using UnityEngine;
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using Newtonsoft.Json;
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using BingoBrain.Core;
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using BingoBrain;
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using DG.Tweening;
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using BingoBrain.HotFix;
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using DontConfuse;
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using System;
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public class LoginSystem : BaseSystem
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{
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//is debug test (LoginCountLimit 应该为 5, 测试改为2)
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private const int LoginCountLimit = 5;
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private int loginCount = 0;
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public LoginSystem(bool isAutoInit = true)
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{
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if (isAutoInit)
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{
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Init();
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}
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}
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public sealed override void Init()
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{
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base.Init();
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InitData();
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AddListener();
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}
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private void InitData()
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{
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}
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private void AddListener()
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{
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NetworkDispatcher.Instance.AddListener(NetworkMsg.Login, OnRequestLogin);
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// NetworkDispatcher.Instance.AddListener(NetworkMsg.Reconnect, OnResponseReconnect);
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}
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private void RemoveListener()
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{
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NetworkDispatcher.Instance.RemoveListener(NetworkMsg.Login, OnRequestLogin);
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// NetworkDispatcher.Instance.RemoveListener(NetworkMsg.Reconnect, OnResponseReconnect);
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}
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private void RequestLogin()
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{
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var requestLoginData = new RequestLoginData
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{
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device_id = SystemInfo.deviceUniqueIdentifier,
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// device_id ="E742FE8B-C32E-56A7-8F8A-6B3BC0F3169",
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pack_name = NetworkMsg.Identifier,
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app_version = Application.version,
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channel = BingoBea.Instance.attribution,
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sim = WebviewManager.haveSimCard
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};
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Debug.Log(JsonConvert.SerializeObject(requestLoginData));
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Debug.Log(SystemInfo.deviceUniqueIdentifier);
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GameHelper.PostFunnelLogin("loginSend");
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Debug.Log(JsonConvert.SerializeObject(requestLoginData));
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NetworkKit.Post<LoginModel>("login", requestLoginData, (isSuccess, loginData) =>
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{
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if (isSuccess)
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{
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var loginModel = GameHelper.GetLoginModel();
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loginModel.cdn_url = loginData.cdn_url;
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loginModel.setting = loginData.setting;
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loginModel.play_data = loginData.play_data;
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loginModel.token = loginData.token;
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loginModel.uid = loginData.uid;
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loginModel.country = loginData.country;
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loginModel.expires_at = loginData.expires_at;
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loginModel.is_magic = loginData.is_magic;
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loginModel.invite_code = loginData.invite_code;
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loginModel.invite_url = loginData.invite_url;
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loginModel.last_login_time = loginData.last_login_time;
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loginModel.login_time = loginData.login_time;
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loginModel.reg_time = loginData.reg_time;
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loginModel.new_player = loginData.new_player;
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loginModel.debug_log = loginData.debug_log;
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loginModel.enwp = loginData.enwp;
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loginModel.preferences = new Preferences();
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NetworkKit.CDNUrl = $"{loginData.cdn_url}/";
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NetworkKit.SetCacheToken(loginData.token);
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//RequestHeart();
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DateTimeBoardk.Instance.SetServerCurrTimestamp(loginData.login_time);
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Sequence mLoopSequence = DOTween.Sequence();
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mLoopSequence.AppendCallback(() =>
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{
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RequestHeart();
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}).AppendInterval(60).SetLoops(-1);
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//TimerHelper.UnscaleGeneral.AddLoopTimer(60, (timer) => { RequestHeart(); });
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//NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetPlayData);
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//UICtrlDispatcher.Instance.Dispatch(SkinInfo.EnterBingoUI_Open);
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PreferencesMgr.Instance.PlayerName = loginData.invite_code;
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NetworkDispatcher.Instance.Dispatch(ExternalInfo.GetConfig);
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MaxADKit.Init();
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GameHelper.PostFunnelLogin("loginRecv", true);
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if (GameHelper.IsGiftSwitch())
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{
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GameObject.Find("MainCameraRoot").SetActive(false);
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}
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else
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{
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GameObject.Find("sheep_parent").SetActive(false);
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}
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}
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else
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{
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Debug.Log(JsonConvert.SerializeObject(loginData));
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//UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
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Debug.Log("登陆请求失败");
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GameHelper.PostFunnelLogin("loginRecv", false);
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float times = loginCount == 0 ? 0 : 5f;
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DOVirtual.DelayedCall(times, () =>
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{
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if (loginCount < LoginCountLimit)
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{
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loginCount++;
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RequestLogin();
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}
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else
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{
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loginCount = 0;
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Action _OnFail = () =>
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{
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NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
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};
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.TipsViewUI_Open, _OnFail);
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}
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});
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}
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});
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}
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private void RequestHeart()
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{
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NetworkKit.PostWithHeader("user/health");
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}
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private void OnRequestLogin(object obj = null)
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{
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RequestLogin();
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}
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private void OnResponseReconnect(object obj)
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{
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}
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public override void Dispose()
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{
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base.Dispose();
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RemoveListener();
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}
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}
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public partial class NetworkMsg
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{
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private static uint MsgRootLogic = 100000;
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public static uint GetConfig = ++MsgRootLogic;
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public static uint Reconnect = ++MsgRootLogic;
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public static uint Login = ++MsgRootLogic;
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public static uint SavePlayData = ++MsgRootLogic;
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public static uint GetPlayData = ++MsgRootLogic;
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public static uint SendInviteCode = ++MsgRootLogic;
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public static uint GetInviteData = ++MsgRootLogic;
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public static uint UpdateCheckInviteData = ++MsgRootLogic;
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public static string Identifier = "com.interactivegames.bingotornado";
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public static uint Start = ++MsgRootLogic;
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public static uint NotNetwork = ++MsgRootLogic;
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}
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public class RequestLoginData
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{
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public string device_id;
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public string pack_name;
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public string app_version;
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public string channel;
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public bool sim;
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} |