Files
BingoGrassland/Assets/BingoBrain/BingoScene.cs
T
2026-05-08 18:23:49 +08:00

92 lines
2.8 KiB
C#

using BingoBrain.Core;
using UnityEngine;
using BingoBrain.Asset;
using BingoBrain.HotFix;
using Unity.VisualScripting;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace BingoBrain
{
public class BingoScene : BaseScene
{
public override int SceneIdx => 0;
protected override void OnEnter()
{
}
protected override void OnLeave()
{
}
protected override void OnSwhSceCompl(object param = null)
{
#if UNITY_EDITOR
GameObject.Find("IngameDebugConsole").SetActive(false);
#endif
StartUpAppProcess();
}
private void StartUpAppProcess()
{
Debug.Log("[ BingoBrain ] [ MainScene ] Start Up App Process");
// 初始化资源
OnPermanentAssetsInitComplete();
}
private void OnPermanentAssetsInitComplete(object param = null)
{
CtrlDispatcher.Instance.AddListener(CtrlMsg.Login_Succeed, OnLoginSucceed);
// #if !UNITY_EDITOR && UNITY_ANDROID
MaxADKit.Init();
Debug.Log("init");
// #endif
OnInitAsset();
AppDispatcher.Instance.AddListener(CsjInfoC.UI_LoadingInitAsset, OnInitAsset);
}
private void OnLoginSucceed(object param = null)
{
CtrlDispatcher.Instance.RemoveListener(CtrlMsg.Login_Succeed, OnLoginSucceed);
}
private void OnInitAsset(object param = null)
{
AppDispatcher.Instance.Dispatch(CsjInfoC.AppManagerRegister);
AppDispatcher.Instance.Dispatch(CsjInfoC.InitUIMgr);
AppDispatcher.Instance.AddListener(CsjInfoC.LoginInit, OnLoadingComplete);
PreferencesMgr.Instance.InitPreferences();
NetworkDispatcher.Instance.Dispatch(ExternalInfo.GetConfig);//quxiaozhushi
NetworkDispatcher.Instance.AddListener(NetworkMsg.Start, ShowScene);//quxiaozhushi
}
private void OnLoadingComplete(object param = null)
{
CtrlDispatcher.Instance.Dispatch(CtrlMsg.Game_StartReady);
TimerHelper.mEasy.AddTimer(0.1f, () =>
{
Audio.Instance.InitDefaultButtonClickSound(DoConst.UIButtonDefault);
ModuleBoardk.Instance.AllModuleGameStart();
ShowScene();
SaveingPotHelper.CheckSaveingPot();
SaveingPotHelper.TestingClearTime();
// HideLoadingUI();
});
SaveingPotHelper.ResetHistory();
}
private void ShowScene(object a = null)
{
UICtrlDispatcher.Instance.Dispatch(SkinInfo.EnterBingoUI_Open);
GameHelper.PostFunnelLogin("enterButtonShow");
}
public override void Dispose()
{
}
}
}