Files
BingoGrassland/Assets/BingoBrain/ModuleUI/Sheepwindow/SheepwindowUI.cs
T
2026-04-20 13:49:36 +08:00

132 lines
3.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FairyGUI;
using BingoBrain.Core;
using BingoBrain;
using FGUI.G006_menu_animal;
using FGUI.Common_animal;
using NSubstitute;
namespace BingoBrain
{
public class SheepwindowUI : BaseUI
{
private SheepwindowUICtrl ctrl;
private SheepwindowModel model;
private FGUI.G006_menu_animal.com_sheepwindow ui;
private int state_ = 0;
public SheepwindowUI(SheepwindowUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.SheepwindowUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "G006_menu_animal";
uiInfo.assetName = "com_sheepwindow";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.SheepwindowModel) as SheepwindowModel;
}
protected override void OnClose()
{
GameHelper.showGameUI = true;
}
protected override void OnBind()
{
ui = baseUI as FGUI.G006_menu_animal.com_sheepwindow;
}
protected override void OnOpenBefore(object args)
{
GameHelper.showGameUI = false;
state_ = (int)args;
ui.window_state.selectedIndex = state_;
btn_tabwhite buy_btn = (ui.btn_buy) as btn_tabwhite;
buy_btn.number_text.text = ConfigSystem.GetConfig<CommonModel>().Purchaseprops.ToString();
buy_btn.SetClick(buyItem);
InitView();
}
void buyItem()
{
if (state_ == 0)
{
}
else if (state_ == 1)
{
}
else if (state_ == 2)
{
}
if (GameHelper.checkGoldNumber(ConfigSystem.GetConfig<CommonModel>().Purchaseprops))
{
PreferencesMgr.Instance.Currency101 -= ConfigSystem.GetConfig<CommonModel>().Purchaseprops;
int numbers = GameHelper.GetItemNumber(state_);
numbers++;
GameHelper.SetItemNumber(state_, numbers);
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
GameHelper.ShowTips("The purchase was successful", true);
CtrlCloseUI();
}
else
{
GameHelper.ShowTips("Not enough gold");
}
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
ui.btn_close.SetClick(() =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Close);
});
}
}
}