2019 lines
77 KiB
C#
2019 lines
77 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using FairyGUI;
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using BingoBrain.Core;
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using BingoBrain;
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using FGUI.G003_play_animal;
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using Newtonsoft.Json;
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using Unity.VisualScripting;
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using Random = UnityEngine.Random;
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using DG.Tweening;
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using Spine.Unity;
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using System.Linq;
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using System.IO;
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using AppsFlyerSDK;
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using BingoBrain;
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using BingoBrain.HotFix;
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using FGUI.Common_animal;
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using FGUI.ACommon;
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namespace BingoBrain
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{
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public class SheepPlayUI : BaseUI
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{
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private SheepPlayUICtrl ctrl;
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private SheepPlayModel model;
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private FGUI.G003_play_animal.sheep_play ui;
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public SheepPlayUI(SheepPlayUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.SheepPlayUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "G003_play_animal";
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uiInfo.assetName = "sheep_play";
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uiInfo.layerType = UILayerType.Normal;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = false;
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}
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private Action closeCallback;
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private Action clearSpinepool;
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private static string jsonFilePath = Path.Combine(Application.persistentDataPath, "card_json.json");
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private int width_max = 7;
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private int height_max = 6;
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private readonly float card_width = 7.3f; //视觉宽度
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private readonly float card_height = 7.3f; //视觉高度
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private float real_card_width = 7.3f;
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private float real_card_height = 7.3f;
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private float card_width_slot = 6.497f; // 宽度 乘以一个比例,此项目为0.9
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public readonly float card_scale = 5.2f; //正常的缩放
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public static float card_slot_scale = 4.628f; // 宽度 乘以一个比例,此项目为0.9
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private int card_type_max = 15;
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private int card_layer = 2;
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private int all_card_numbers = 0;
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private int slot_max = 7;
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private int extra_max = 5;
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private Card_item last_card_item;
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// private sheep_card refresh_item;
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//private List<card_item> card_item_list = new List<card_item>();
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// private List<Vector2>[] stacked_list = new List<Vector2>();
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private List<Vector2> left_extra_list = new List<Vector2>();
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private List<Vector2> right_extra_list = new List<Vector2>();
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private List<List<Vector2>> map_list = new List<List<Vector2>>();
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private List<List<Card_item>> card_item_list = new List<List<Card_item>>();
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private List<Card_item> slot_list = new List<Card_item>();
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private List<Vector3> refresh_list = new List<Vector3>();
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private List<Card_item> out_list = new List<Card_item>();
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private List<Card_item> pool_list = new List<Card_item>();
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private string jsonstr = null;
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private float bg_x = -22.8f;
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private float bg_y = GameObject.Find("card_bg").transform.position.y + 0.5f;
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private int[] layer_array;
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private int[] type_array;
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private int[] all_array;
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public int ad_numbers = 0;
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public int ad_times = 0;
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private bool is_first_login_go_to_h5 = false;
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#region 生命周期
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protected override void OnInit()
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{
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}
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void UpdateEvent()
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{
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long t = SaveData.GetSaveobject().failed_pack_time;
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if (SaveData.GetSaveobject().failed_pack_time > GameHelper.GetNowTime())
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{
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ui.btn_failpack.visible = true;
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long time_ = t * 1000 - GameHelper.getNowTimeByMillisecond();
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DateTime oldDate = new DateTime(1970, 1, 1);
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oldDate = oldDate.AddMilliseconds(time_);
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ui.btn_failpack.GetChild("lab_time").text = DateTimeBoardk.Instance.DateTimeToFFFString(oldDate);
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}
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else
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{
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ui.btn_failpack.visible = false;
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}
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}
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protected override void OnClose()
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{
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Hall.Instance.UpdateSecondEvent -= GameHelper.AddGameTime;
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Hall.Instance.UpdateSecondEvent -= timeEvent;
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Hall.Instance.UpdateSecondEvent -= GameHelper.SetGameTimes;
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Hall.Instance.UpdateEvent -= UpdateEvent;
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closeCallback?.Invoke();
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.G003_play_animal.sheep_play;
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//model = ModuleManager.Instance.GetModel(ModelConst.SheepPLayUIModel) as SheepPLayUIModel;
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}
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protected override void OnOpenBefore(object args)
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{
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GameHelper.PostFunnelLogin("enterHall");
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if (args != null) need_show_openui = (bool)args;
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layer_array = new int[] { 19, };
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type_array = new int[] { 14, };
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all_array = new int[] { 30, };
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// SetDiffArray();
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Sprite e = Resources.Load<Sprite>("card/card_sprite/1");
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real_card_width = e.bounds.size.x * 5.2f;
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real_card_height = e.bounds.size.y * 5.2f;
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ad_times = PlayerPrefs.GetInt("ad_time", 0);
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ad_numbers = PlayerPrefs.GetInt("ad_number", 1);
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CreateGoldtimeList();
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// PreferencesMgr.Instance.Currency102=99999;
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// PreferencesMgr.Instance.WatchVideoSum=99999;
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// ui.btn_head.SetClick(() =>
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// {
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Open);
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// GameHelper.showGameUI = false;
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// });
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//ui.btn_game_menu.SetClickDownEffect(1.0f);
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ui.btn_setting.SetClick(() =>
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{
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UICtrlDispatcher.Instance.Dispatch(SkinInfo.SettingUI_Open);
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GameHelper.showGameUI = false;
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// ui.btn_game_menu.hide.Play();
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});
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ui.gold.GetChild("btn_buygold").SetClick(() =>
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{
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uiCtrlDispatcher.Dispatch(UICtrlMsg.BuygoldUI_Open);
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});
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setBtnAds();
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ui.btn_noads.SetClick(() =>
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{
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if (!SaveData.GetSaveobject().is_get_packreward && !SaveData.GetSaveobject().is_get_removead)
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{
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if (ui.btn_noads.GetChild("img_ad").visible)
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{
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PackRewardData param = new PackRewardData();
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param.isAutoPop = false;
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param.isNeedScroll = true;
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open, param);
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}
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else
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open);
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}
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}
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else if (SaveData.GetSaveobject().is_get_packreward)
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{
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PackRewardData param = new PackRewardData();
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param.isAutoPop = false;
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param.isNeedScroll = true;
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open, param);
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}
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else
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open);
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}
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GameHelper.showGameUI = false;
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});
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Hall.Instance.UpdateSecondEvent += GameHelper.AddGameTime;
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Hall.Instance.UpdateSecondEvent += timeEvent;
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Hall.Instance.UpdateSecondEvent += GameHelper.SetGameTimes;
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Hall.Instance.UpdateEvent += UpdateEvent;
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timeEvent();
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LoadData();
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// is_first_login_go_to_h5 = GameHelper.GetBoolByChance(ConfigSystem.GetConfig<CommonModel>().loginhallrate / 100f);
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InitView();
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var loginModel = GameHelper.GetLoginModel();
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if (true && !loginModel.new_player)
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{
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//var isShow = false;
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// Debug.Log($"GotoH5 =====isShow:{ConfigSystem.GetConfig<CommonModel>().loginhallrate} {is_first_login_go_to_h5}");
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if (is_first_login_go_to_h5)
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{
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}
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else
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open, need_show_openui);
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GameHelper.is_first_login = false;
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}
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}
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else
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open, need_show_openui);
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GameHelper.is_first_login = false;
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}
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if (GameHelper.GetGameday() != DateTime.Now.Day)
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{
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PlayerPrefs.SetInt("_time", 0);
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SaveData.GetSaveobject().time_task_record = new List<int>();
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GameHelper.SetGameday();
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}
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ui.btn_menu_.SetClick(() =>
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{
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uiCtrlDispatcher.Dispatch(SkinInfo.MenuUI_Open);
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});
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// var ske1 = FX.Instance.SetFx<SkeletonAnimation>((ui.btn_look_ad as btn_look_ad).gp, Fx_Type.fx_main_ad, closeCallback);
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// ske1.state.SetAnimation(0, "animation", true);
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FX.Instance.SetFx<SkeletonAnimation>((ui.btn_look_ad as btn_look_ad).gp, Fx_Type.fx_main_ad, sk =>
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{
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SkeletonAnimation cardSpine = sk;
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NAAVsa.PlayAnim(cardSpine, "animation", true);
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}, closeCallback);
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}
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public void setBtnAds()
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{
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btn_noads btn_ = (ui.btn_noads as btn_noads);
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if (!SaveData.GetSaveobject().is_get_removead && !SaveData.GetSaveobject().is_get_packreward)
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{
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btn_.t0.Play(-1, 0, null);
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}
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else if (SaveData.GetSaveobject().is_get_removead && SaveData.GetSaveobject().is_get_packreward)
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{
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btn_.t0.Stop();
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btn_.visible = false;
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}
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else if (SaveData.GetSaveobject().is_get_packreward)
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{
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btn_.t0.Stop();
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btn_.t1.Play();
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//ui.btn_noads.state.selectedIndex = 0;
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btn_.img_pack.visible = false;
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btn_.img_ad.visible = true;
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}
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else if (SaveData.GetSaveobject().is_get_removead)
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{
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btn_.t0.Stop();
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btn_.t1.Play();
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btn_.img_pack.visible = true;
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btn_.img_ad.visible = false;
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//ui.btn_noads.state.selectedIndex = 1;
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}
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}
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private void OnBackToHall(object a = null)
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{
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for (int i = 0; i < card_item_list.Count; i++)
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{
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for (int j = 0; j < card_item_list[i].Count; j++)
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{
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if (card_item_list[i][j] != null)
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{
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GameObject.Destroy(card_item_list[i][j].sheep_card);
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}
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}
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}
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SaveJson();
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RainPlayUI_Close);
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GameDispatcher.Instance.Dispatch(GameMsg.BackMainScene);
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CtrlCloseUI();
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}
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private int clear_nubers = 0;
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private bool main_ui_show = true;
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private List<Paidcoins> Paidcoins_list = ConfigSystem.GetConfig<PaidcoinsModel>().dataList;
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private int btn_look_ad_showtime = 0;
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private int time_count = 11;
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private com_broadcast_text1 text_ui;
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void timeEvent()
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{
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int time = SaveData.GetSaveobject()._goldtime[0];
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if (time + Paidcoins_list[0].receive_CD < GameHelper.GetNowTime())
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{
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(ui.gold as new_topgold).state.selectedIndex = 2;
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// ui.gold.red.visible = true;
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}
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else (ui.gold as new_topgold).state.selectedIndex = 1;
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ui.btn_task.red.visible = SaveData.getRed();
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if (!GameHelper.IsGiftSwitch()) return;
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// time_count++;
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// if (time_count > 11)
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// {
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// ui.broadcast.visible = false;
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// }
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// if (time_count > 30)
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// {
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// time_count = 0;
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// var name_index = Random.Range(0, exBrPoolModel.config_name_list.Count);
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// var money_index = Random.Range(0, exBrPoolModel.config_money_list.Count);
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// ui.broadcast.visible = true;
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// if (text_ui == null) text_ui = ui.broadcast.GetChild("broad_cast_text") as com_broadcast_text1;
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// text_ui.cast_text.text = String.Format(text_ui.show_text.text, exBrPoolModel.config_name_list[name_index],
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// exBrPoolModel.config_money_list[money_index], DateTimeBoardk.Instance.GetCurrDateTime());
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// text_ui.t0.Play(() => { ui.broadcast.visible = false; });
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// }
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btn_look_ad_showtime++;
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if (btn_look_ad_showtime > 15) ui.btn_look_ad.visible = false;
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if ((!SaveData.GetSaveobject().is_get_packreward || !SaveData.GetSaveobject().is_get_removead) && !SaveData.GetSaveobject().is_autopack_show
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&& (Time.time > (ConfigSystem.GetConfig<CommonModel>().Activetimes * 60)))
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{
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Window Popup = GRoot.inst.GetChild("Popup") as Window;
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if (Popup.GetChildren().Length > 0) return;
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open);
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SaveData.GetSaveobject().is_autopack_show = true;
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SaveData.GetSaveobject().is_autopack_show_day = DateTime.Now.Day;
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SaveData.saveDataFunc();
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}
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SetSaveingPotBtn();
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if (GameHelper.IsGiftSwitch()) UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BroadcastUI_Open);
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// UICtrlDispatcher.Instance.Dispatch(SkinInfo.BroadcastUI_Open);
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}
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void CreateGoldtimeList()
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{
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// 获取保存对象
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var saveObject = SaveData.GetSaveobject();
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// 检查_goldtime是否为null或者长度与Paidcoins_list.Count不相等
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if (saveObject._goldtime == null || saveObject._goldtime.Length != Paidcoins_list.Count)
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{
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// 重置_goldtime,并创建一个新的数组,长度为Paidcoins_list.Count
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saveObject._goldtime = new int[Paidcoins_list.Count];
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}
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}
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void setBtntask()
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{
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ui.btn_task.number_text.text = "Lv." + GameHelper.getBattleLv();
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if (GameHelper.getBattleLv() >= ConfigSystem.GetConfig<PassportrewardsModel>().dataList.Count)
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{
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ui.btn_task.progress.value = 100;
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}
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else
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{
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ui.btn_task.progress.value =
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((float)GameHelper.GetGameExp() / ConfigSystem.GetConfig<PassportrewardsModel>().dataList[GameHelper.getBattleLv()].Eliminating_quantity) * 100;
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}
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}
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void SetDiffArray(object a = null)
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{
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// layer_array = ConfigSystem.GetConfig<CommonModel>().tiers;
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// type_array = ConfigSystem.GetConfig<CommonModel>().patterntypes;
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// all_array = new int[ConfigSystem.GetConfig<CommonModel>().patternnumber.Length];
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// for (int i = 0; i < ConfigSystem.GetConfig<CommonModel>().patternnumber.Length; i++)
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// {
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// all_array[i] = ConfigSystem.GetConfig<CommonModel>().patternnumber[i] / 3;
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// }
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}
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private bool need_show_openui = true;
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protected override void OnOpen(object args)
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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GameDispatcher.Instance.AddListener(GameMsg.Sheep_item_refresh, SetItemNumber);
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GameDispatcher.Instance.AddListener(GameMsg.Slot_refresh, SetSlotNumber);
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GameDispatcher.Instance.AddListener(GameMsg.Remake_state, ReceiveRemakState);
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GameDispatcher.Instance.AddListener(GameMsg.Gold_refresh, SetTopCurr);
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AppDispatcher.Instance.AddListener(CsjInfoC.App_Focus_False, SaveJson);
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GameDispatcher.Instance.AddListener(GameMsg.reset_game, ReSetGame);
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GameDispatcher.Instance.AddListener(GameMsg.card_click, CardClick);
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GameDispatcher.Instance.AddListener(GameMsg.RefreshGame, RefreshGame);
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GameDispatcher.Instance.AddListener(BingoInfo.Update101, SetTopCurr);
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GameDispatcher.Instance.AddListener(BingoInfo.Update102, SetTopCurr);
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GameDispatcher.Instance.AddListener(GameMsg.Ad_success, ad_success);
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PreferencesDispatcher<int>.Instance.AddListener(PreferencesMsg.playerAvatarId, UpdataAvatar);
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// MainThreadDispatcher.Instance.AddListener(MainThreadMsg.App_Focus_True, backGame);
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GameDispatcher.Instance.AddListener(GameMsg.backHall, OnBackToHall);
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GameDispatcher.Instance.AddListener(GameMsg.sendLog, SendLog);
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// DataDispatcher.Instance.AddListener(PreferencesMsg.currency102, SetTopCurr);
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// DataDispatcher.Instance.AddListener(PreferencesMsg.currency101, SetTopCurr);
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GameDispatcher.Instance.AddListener(GameMsg.checkGameState, checkGameState);
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GameDispatcher.Instance.AddListener(GameMsg.resurgence, Resurgence);
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GameDispatcher.Instance.AddListener(GameMsg.resurgence_close, ChangeSlotState);
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GameDispatcher.Instance.AddListener(GameMsg.RefreshSaveingPot, SetSaveingPotBtn);
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GameDispatcher.Instance.AddListener(GameMsg.ThreeDaysGiftUIClose, checkThreeGift);
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}
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protected override void RemoveListener()
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{
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GameDispatcher.Instance.RemoveListener(GameMsg.Sheep_item_refresh, SetItemNumber);
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GameDispatcher.Instance.RemoveListener(GameMsg.Slot_refresh, SetSlotNumber);
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GameDispatcher.Instance.RemoveListener(GameMsg.Remake_state, ReceiveRemakState);
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GameDispatcher.Instance.RemoveListener(GameMsg.Gold_refresh, SetTopCurr);
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// AppDispatcher.Instance.RemoveListener(CsjInfoC.App_Focus_False, SaveJson);
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GameDispatcher.Instance.RemoveListener(GameMsg.reset_game, ReSetGame);
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GameDispatcher.Instance.RemoveListener(GameMsg.card_click, CardClick);
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GameDispatcher.Instance.RemoveListener(GameMsg.RefreshGame, RefreshGame);
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GameDispatcher.Instance.RemoveListener(GameMsg.Update101, SetTopCurr);
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GameDispatcher.Instance.RemoveListener(GameMsg.Update102, SetTopCurr);
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GameDispatcher.Instance.RemoveListener(GameMsg.Ad_success, ad_success);
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PreferencesDispatcher<int>.Instance.RemoveListener(PreferencesMsg.playerAvatarId, UpdataAvatar);
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GameDispatcher.Instance.RemoveListener(GameMsg.backHall, OnBackToHall);
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GameDispatcher.Instance.RemoveListener(GameMsg.sendLog, SendLog);
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GameDispatcher.Instance.RemoveListener(GameMsg.resurgence, Resurgence);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.resurgence_close, ChangeSlotState);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.RefreshSaveingPot, SetSaveingPotBtn);
|
|
GameDispatcher.Instance.RemoveListener(GameMsg.ThreeDaysGiftUIClose, checkThreeGift);
|
|
}
|
|
|
|
#endregion
|
|
|
|
public static Dictionary<string, string> adCallbackInfo = new Dictionary<string, string>();
|
|
private void checkThreeGift(object obj = null)
|
|
{
|
|
// if (SaveData.GetSaveobject().is_get_ThreeDaysGift) {
|
|
var isToday = GameHelper.InToday(SaveData.GetSaveobject().last_got_three_gift_time, 0, true);
|
|
int three_gift_got_index = SaveData.GetSaveobject().three_gift_got_index;
|
|
if (three_gift_got_index > (int)rewardState.day3)
|
|
{
|
|
ui.btn_three_day.visible = false;
|
|
}
|
|
else if (!isToday)
|
|
{
|
|
ui.btn_three_day.GetChild("red").visible = true;
|
|
}
|
|
else
|
|
{
|
|
ui.btn_three_day.GetChild("red").visible = false;
|
|
}
|
|
// }
|
|
}
|
|
//初始化页面逻辑
|
|
private void InitView()
|
|
{
|
|
|
|
#if UNITY_EDITOR
|
|
ui.btn_clear.visible = true;
|
|
#endif
|
|
|
|
ui.btn_clear.SetClick(() =>
|
|
{
|
|
clear_nubers++;
|
|
if (clear_nubers < 5) return;
|
|
PlayerPrefs.DeleteAll();
|
|
if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
|
|
File.WriteAllText(jsonFilePath, null);
|
|
card_item_list.Clear();
|
|
SaveData.saveobject = new Saveobject();
|
|
SaveData.saveDataFunc();
|
|
});
|
|
// (ui.btn_h5 as btn_web).state.selectedIndex = 1;
|
|
|
|
if (Screen.safeArea.y != 0)
|
|
{//刘海屏
|
|
ui.move_group1.y += Screen.safeArea.y;
|
|
}
|
|
// ui.move_group1.TweenMove(new Vector3(ui.group_.x, 17 + Screen.safeArea.y, 0), 0.3f);
|
|
|
|
if (GameHelper.IsGiftSwitch())
|
|
{
|
|
// ui.btn_add.gift.selectedIndex = 1;
|
|
// ui.btn_money.visible = true;
|
|
if (PlayerPrefs.GetInt("FirstReward", 0) == 0)
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.FirstRewardUI_Open);
|
|
}
|
|
ui.btn_h5.visible = true;
|
|
}
|
|
if (!GameHelper.IsGiftSwitch() && (ConfigSystem.GetConfig<CommonModel>().WVswitch == 1))
|
|
{
|
|
ui.btn_h5.visible = true;
|
|
}
|
|
ui.fairyBatching = true;
|
|
int level = GameHelper.GetLevel();
|
|
ui.level_text.text = "level " + level;
|
|
|
|
if (jsonstr == null)
|
|
{
|
|
SetLeveldiff();//
|
|
InitPosList();//
|
|
CreatCard();//
|
|
}
|
|
else
|
|
{
|
|
// InitPosList();
|
|
CreatSaveItem();
|
|
}
|
|
RefreshCardState(true);
|
|
ui.btn_out.state.selectedIndex = 0;
|
|
ui.btn_back.state.selectedIndex = 1;
|
|
ui.btn_refresh.state.selectedIndex = 2;
|
|
ui.btn_back.SetClick(BackFunc);
|
|
ui.btn_refresh.SetClick(RefreshFunc);
|
|
ui.btn_look_ad.SetClick(LookAd);
|
|
ui.btn_h5.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(SkinInfo.H5UI_Open);
|
|
});
|
|
|
|
ui.btn_back.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Open, 1);
|
|
});
|
|
ui.btn_out.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Open, 0);
|
|
});
|
|
ui.btn_refresh.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Open, 2);
|
|
});
|
|
ui.btn_buyslot.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open);
|
|
GameHelper.showGameUI = false;
|
|
});
|
|
ui.btn_task.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewTaskUI_Open); GameHelper.showGameUI = false; });
|
|
SetItemNumber(null);
|
|
SetSlotNumber();
|
|
SetTopCurr();
|
|
|
|
ui.gold.SetClick(() =>
|
|
{
|
|
//uiCtrlDispatcher.Dispatch(UICtrlMsg.MainUI_Open);
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuygoldUI_Open);
|
|
GameHelper.showGameUI = false;
|
|
});
|
|
if (SaveData.GetSaveobject().is_autopack_show_day != DateTime.Now.Day)
|
|
{
|
|
SaveData.GetSaveobject().is_autopack_show = false;
|
|
}
|
|
;
|
|
setBtntask();
|
|
checkGameState();
|
|
if (!is_first_login_go_to_h5)
|
|
{
|
|
ChangeSlotState();//检测是否死亡
|
|
}
|
|
if (SaveData.GetSaveobject().start_time == 0) SaveData.GetSaveobject().start_time = GameHelper.GetNowTime();
|
|
|
|
if ((SaveData.GetSaveobject().battle_pass_time + ConfigSystem.GetConfig<PassportrewardsModel>().dataList[0].Passportrewards_CD * 24 * 3600) < GameHelper.GetNowTime())
|
|
{
|
|
SaveData.GetSaveobject().battle_pass_time = (int)GameHelper.GetNowTime();
|
|
GameHelper.ResetGameExp();
|
|
SaveData.GetSaveobject().battle_pass_freelist.Clear();
|
|
SaveData.GetSaveobject().battle_pass_paylist.Clear();
|
|
SaveData.GetSaveobject().is_get_battlepass = false;
|
|
}
|
|
UpdataAvatar();
|
|
if (GameHelper.IsGiftSwitch())
|
|
{
|
|
if (PlayerPrefs.GetInt("FirstReward", 0) == 0)
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.FirstRewardUI_Open);
|
|
}
|
|
}
|
|
|
|
|
|
if (ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 0 || !GameHelper.IsGiftSwitch())
|
|
{
|
|
ui.btn_saveingpot.visible = false;
|
|
}
|
|
ui.btn_saveingpot.SetClick(() => { uiCtrlDispatcher.Dispatch(UICtrlMsg.SaveingPotUI_Open); });
|
|
(ui.btn_saveingpot as btn_saveingpot).text_nowcash.text = SaveingPotHelper.getCashString(SaveData.GetSaveobject().saveingpot_cash);
|
|
ui.btn_failpack.SetClick(() =>
|
|
{
|
|
float complte_progress = showResurgence();
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, complte_progress);
|
|
});
|
|
|
|
|
|
FX.Instance.SetFx<SkeletonAnimation>((ui.btn_saveingpot as btn_saveingpot).ani_parent, Fx_Type.fx_savepot_icon, sk =>
|
|
{
|
|
// cardSpine = sk;
|
|
|
|
// NAAVsa.AddCompleteEvent(cardSpine, OnChangeCardFinish);
|
|
// OnChangeCardFinish(null);
|
|
NAAVsa.PlayAnim(sk, "animation", true);
|
|
}, closeCallback);
|
|
DOVirtual.DelayedCall(1, () =>
|
|
{
|
|
if (ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1 && GameHelper.IsGiftSwitch())
|
|
{
|
|
if (GameHelper.GetLoginModel().new_player)
|
|
{
|
|
uiCtrlDispatcher.Dispatch(UICtrlMsg.SaveingPotUI_Open);
|
|
}
|
|
else
|
|
{
|
|
if (DateTime.Now.Day != PlayerPrefs.GetInt("pot_day", 0))
|
|
{
|
|
uiCtrlDispatcher.Dispatch(UICtrlMsg.SaveingPotUI_Open);
|
|
PlayerPrefs.SetInt("pot_day", DateTime.Now.Day);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
// var ske_pot = FX.Instance.SetFx<SkeletonAnimation>((ui.btn_saveingpot as btn_saveingpot).ani_parent, Fx_Type.fx_savepot_icon, closeCallback);
|
|
// ske_pot.state.SetAnimation(0, "animation", true);
|
|
}
|
|
private void SetSaveingPotBtn(object a = null)
|
|
{
|
|
(ui.btn_saveingpot as btn_saveingpot).text_nowcash.text = SaveingPotHelper.getCashString(SaveData.GetSaveobject().saveingpot_cash);
|
|
|
|
}
|
|
void Resurgence(object state)
|
|
{
|
|
OutFunc(true);
|
|
GameHelper.IsTemporaryEnd = false;
|
|
}
|
|
public void checkGameState(object a = null)
|
|
{
|
|
if (out_list.Count == 0)//是否通关
|
|
{
|
|
bool all_clear = CheckSuccess();
|
|
if (all_clear)
|
|
{
|
|
//通关成功
|
|
float[] cash_array = GameHelper.GetRewardValue(2);
|
|
|
|
// var temp = new { IsWin = true, cash_number = 0, rate = 2, IsLevelSuccess = true, IsH5Reward = false };
|
|
|
|
|
|
DOVirtual.DelayedCall(0.75f, () =>
|
|
{
|
|
|
|
var temp = new SuccessData();
|
|
temp.IsWin = true;
|
|
temp.cash_number = cash_array[0];
|
|
temp.rate = (int)cash_array[1];
|
|
temp.IsLevelSuccess = true;
|
|
temp.IsH5Reward = false;
|
|
|
|
|
|
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
|
|
});
|
|
}
|
|
}
|
|
|
|
}
|
|
private void UpdataAvatar(object obj = null)
|
|
{
|
|
btn_menu head = ui.btn_menu_ as btn_menu;
|
|
var avatarId = PreferencesMgr.Instance.PlayerAvatarId;
|
|
|
|
EyesHarmony.SetAvatarToLoader(avatarId, head.head_loader as GLoader);
|
|
|
|
}
|
|
void LookAd()
|
|
{
|
|
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RewardboxUI_Open);
|
|
GameHelper.showGameUI = false;
|
|
ui.btn_look_ad.visible = false;
|
|
}
|
|
void RefreshGame(object obj = null)
|
|
{
|
|
GameHelper.is_first_login = false;
|
|
first_reset = false;
|
|
ChangeSlotState();//检测是否死亡
|
|
}
|
|
|
|
|
|
public void SetTopCurr(object a = null)
|
|
{
|
|
new_topgold btn_gold = ui.gold as new_topgold;
|
|
btn_gold.number_text.text = $"{PreferencesMgr.Instance.Currency101:N0}";
|
|
|
|
new_topmoney btn_money = ui.money as new_topmoney;
|
|
btn_money.number_text.text = PreferencesMgr.Instance.Currency102.ToString("0.00");
|
|
btn_money.btn_cashout.SetClick(() =>
|
|
{
|
|
var makeupTaskData = PreferencesMgr.Instance.MakeupTaskHistory.Last();
|
|
Debug.Log(PreferencesMgr.Instance.MakeupTaskHistory.Count);
|
|
Debug.Log(makeupTaskData);
|
|
|
|
makeup vo = null;
|
|
|
|
foreach (makeup item in ConfigSystem.GetConfig<MakeupModel>().dataList)
|
|
{
|
|
if (item.id == makeupTaskData.tableId) vo = item;
|
|
}
|
|
Debug.Log(vo);
|
|
// PreferencesMgr.Instance.Currency102=99999;
|
|
// //makeupTaskData.videoCount = 50;
|
|
if (vo == null)
|
|
{
|
|
return;
|
|
}
|
|
var leftCash = (double)Math.Max(vo.item_need - PreferencesMgr.Instance.Currency101, 0);
|
|
//com_box.text_more.SetVar("left", GameHelper.Get101Str((decimal)leftCash)).FlushVars();
|
|
// com_box.pb_num.max = vo.item_need;
|
|
// com_box.pb_num.value = vo.item_need - leftCash;
|
|
// pbTxt.text =
|
|
// $"{GameHelper.Get101Str((decimal)(vo.item_need - leftCash))}/{GameHelper.Get101Str((decimal)com_box.pb_num.max)}";
|
|
GameHelper.showGameUI = false;
|
|
uiCtrlDispatcher.Dispatch(SkinInfo.MakeupConfirmUI_Open, makeupTaskData);
|
|
|
|
});
|
|
}
|
|
|
|
void ReceiveRemakState(object state)
|
|
{
|
|
|
|
if ((bool)state)
|
|
{//复活
|
|
GameHelper.IsTemporaryEnd = false;
|
|
OutFunc(true);
|
|
}
|
|
else
|
|
{//重置
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open, true);
|
|
Debug.Log("99999999999999999opengame1");
|
|
|
|
|
|
}
|
|
|
|
}
|
|
void SetItemNumber(object a = null)
|
|
{
|
|
int numbers = GameHelper.GetItemNumber(0);
|
|
if (numbers == 0)
|
|
{
|
|
ui.btn_out.number_text.visible = false;
|
|
ui.btn_out.img_add.visible = true;
|
|
ui.btn_out.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Open, 0);
|
|
GameHelper.showGameUI = false;
|
|
});
|
|
}
|
|
else
|
|
{
|
|
ui.btn_out.number_text.text = numbers.ToString();
|
|
ui.btn_out.number_text.visible = true;
|
|
ui.btn_out.img_add.visible = false;
|
|
ui.btn_out.SetClick(() =>
|
|
{
|
|
OutFunc();
|
|
});
|
|
}
|
|
numbers = GameHelper.GetItemNumber(1);
|
|
if (numbers == 0)
|
|
{
|
|
ui.btn_back.number_text.visible = false;
|
|
ui.btn_back.img_add.visible = true;
|
|
ui.btn_back.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Open, 1);
|
|
GameHelper.showGameUI = false;
|
|
});
|
|
}
|
|
else
|
|
{
|
|
ui.btn_back.number_text.text = numbers.ToString();
|
|
ui.btn_back.number_text.visible = true;
|
|
ui.btn_back.img_add.visible = false;
|
|
ui.btn_back.SetClick(() =>
|
|
{
|
|
BackFunc();
|
|
});
|
|
}
|
|
numbers = GameHelper.GetItemNumber(2);
|
|
if (numbers == 0)
|
|
{
|
|
ui.btn_refresh.number_text.visible = false;
|
|
ui.btn_refresh.img_add.visible = true;
|
|
ui.btn_refresh.SetClick(() =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SheepwindowUI_Open, 2);
|
|
GameHelper.showGameUI = false;
|
|
});
|
|
}
|
|
else
|
|
{
|
|
ui.btn_refresh.number_text.text = numbers.ToString();
|
|
ui.btn_refresh.number_text.visible = true;
|
|
ui.btn_refresh.img_add.visible = false;
|
|
ui.btn_refresh.SetClick(() =>
|
|
{
|
|
RefreshFunc();
|
|
});
|
|
}
|
|
|
|
}
|
|
void SetSlotNumber(object a = null)
|
|
{
|
|
if (!SaveData.GetSaveobject().have_slot)
|
|
{
|
|
slot_max = 7;
|
|
ui.btn_buyslot.visible = true;
|
|
}
|
|
else
|
|
{
|
|
slot_max = 8;
|
|
ui.btn_buyslot.visible = false;
|
|
}
|
|
|
|
|
|
}
|
|
void SetLeveldiff()
|
|
{
|
|
int level = GameHelper.GetLevel();
|
|
ui.level_text.text = "level " + level;
|
|
|
|
// if (level > type_array.Length) level = type_array.Length;
|
|
|
|
// card_type_max = type_array[level - 1];
|
|
// card_layer = layer_array[level - 1];
|
|
// all_card_numbers = all_array[level - 1];
|
|
|
|
extra_max = 0;
|
|
}
|
|
private bool first_reset = true;
|
|
void ReSetGame(object a = null)
|
|
{
|
|
if (first_reset)
|
|
{
|
|
first_reset = false;
|
|
return;
|
|
}
|
|
SetLeveldiff();
|
|
slot_list.Clear();
|
|
out_list.Clear();
|
|
last_card_item = null;
|
|
SaveData.GetSaveobject().all_card_numbers = 0;
|
|
SaveData.GetSaveobject().card_layer = 2;
|
|
|
|
InitPosList();
|
|
CreatCard();
|
|
RefreshCardState(true);
|
|
GameHelper.SetLevelstate(3);
|
|
GameHelper.IsTemporaryEnd = false;
|
|
SaveData.GetSaveobject().clear_number = 0;
|
|
for (int i = 0; i < SaveData.GetSaveobject().usePropsNum.Length; i++)
|
|
{
|
|
SaveData.GetSaveobject().usePropsNum[i] = 0;
|
|
}
|
|
|
|
}
|
|
void RefreshFunc()
|
|
{
|
|
int item_num = GameHelper.GetItemNumber(2);
|
|
if (item_num <= 0) return;
|
|
List<Card_item> temp_list = new List<Card_item>();
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
|
|
if (!card_item_list[i][j].in_slot && !card_item_list[i][j].is_out)
|
|
{
|
|
temp_list.Add(card_item_list[i][j]);
|
|
refresh_list.Add(new Vector3(card_item_list[i][j].pos_x, card_item_list[i][j].pos_y, card_item_list[i][j]._layer));
|
|
}
|
|
}
|
|
}
|
|
for (int i = 0; i < temp_list.Count; i++)
|
|
{
|
|
card_item_list[(int)refresh_list[i].z].Remove(temp_list[i]);
|
|
}
|
|
|
|
for (int i = 0; i < temp_list.Count; i++)
|
|
{
|
|
int index = Random.Range(0, refresh_list.Count);
|
|
temp_list[i].pos_x = refresh_list[index].x;
|
|
temp_list[i].pos_y = refresh_list[index].y;
|
|
temp_list[i]._layer = (int)refresh_list[index].z;
|
|
card_item_list[(int)refresh_list[index].z].Add(temp_list[i]);
|
|
refresh_list.RemoveAt(index);
|
|
|
|
// GTweener tweener = temp_list[i].sheep_card.TweenMove(new Vector2(temp_list[i].pos_x, temp_list[i].pos_y), 0.2f); // 位置从当前值渐变到新的坐标
|
|
// tweener.SetEase(EaseType.Linear);
|
|
temp_list[i].sheep_card.transform.DOLocalMove(new Vector3(temp_list[i].pos_x, temp_list[i].pos_y, 300 - temp_list[i]._layer), 0.2f);
|
|
}
|
|
|
|
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
int k = i;
|
|
int l = j;
|
|
var temp_ = card_item_list[k][l];
|
|
// card_item_list[k][l].sheep_card.SetClick(() =>
|
|
// {
|
|
// cardClick(temp_);
|
|
// });
|
|
|
|
}
|
|
}
|
|
DOVirtual.DelayedCall(0.5f, () => { RefreshCardState(); });
|
|
GameHelper.SetItemNumber(2, item_num - 1);
|
|
SetItemNumber();
|
|
|
|
SaveData.GetSaveobject().usePropsNum[2]++;
|
|
|
|
}
|
|
void OutFunc(bool isfree = false)
|
|
{
|
|
if (slot_list.Count > 0)
|
|
{
|
|
int item_num = GameHelper.GetItemNumber(0);
|
|
if (item_num <= 0 && !isfree) return;
|
|
int out_list_layer = 0;
|
|
for (int i = 0; i < out_list.Count; i++)
|
|
{
|
|
if (out_list_layer < (out_list[i].out_layer + 1)) out_list_layer = out_list[i].out_layer + 1;
|
|
}
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
if (i < slot_list.Count)
|
|
{
|
|
out_list.Add(slot_list[i]);
|
|
slot_list[i].in_slot = false;
|
|
slot_list[i].can_click = true;
|
|
|
|
slot_list[i].out_layer = out_list_layer;
|
|
|
|
if (slot_list[i] == last_card_item) last_card_item = null;
|
|
|
|
slot_list[i].sheep_card.transform.DOLocalMove(new Vector3((i - 1) * card_width_slot, -23.4f + out_list_layer * 0.5f, 300 - out_list_layer), 0.2f);
|
|
|
|
slot_list[i].pos_x = (i - 1) * card_width_slot;
|
|
slot_list[i].pos_y = -23.4f + out_list_layer * 0.5f;
|
|
|
|
card_item_list[slot_list[i]._layer].Remove(slot_list[i]);
|
|
if (out_list_layer >= card_item_list.Count) card_item_list.Add(new List<Card_item>());
|
|
card_item_list[out_list_layer].Add(slot_list[i]);
|
|
slot_list[i]._layer = out_list_layer;
|
|
|
|
slot_list[i].is_out = true;
|
|
}
|
|
}
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
if (slot_list.Count > 0) slot_list.RemoveAt(0);
|
|
}
|
|
|
|
|
|
for (int k = 0; k < slot_list.Count; k++)
|
|
{
|
|
slot_list[k].sheep_card.transform.DOLocalMove(new Vector3(k * (card_width_slot) + bg_x, bg_y, 1), 0.2f);
|
|
}
|
|
if (!isfree) GameHelper.SetItemNumber(0, item_num - 1);
|
|
RefreshCardState();
|
|
SetItemNumber();
|
|
|
|
SaveData.GetSaveobject().usePropsNum[0]++;
|
|
|
|
}
|
|
|
|
|
|
}
|
|
void BackFunc()
|
|
{
|
|
if (last_card_item != null)
|
|
{
|
|
|
|
int item_num = GameHelper.GetItemNumber(1);
|
|
if (item_num <= 0) return;
|
|
slot_list.Remove(last_card_item);
|
|
last_card_item.in_slot = false;
|
|
last_card_item.can_click = true;
|
|
ChangeSlotState();
|
|
|
|
if (!last_card_item.is_out)
|
|
{
|
|
last_card_item.sheep_card.transform.DOScale(new Vector3(card_scale, card_scale, 1), 0.2f);
|
|
}
|
|
last_card_item.sheep_card.transform.DOLocalMove(new Vector3(last_card_item.pos_x, last_card_item.pos_y, 300 - last_card_item._layer), 0.2f).OnComplete(() =>
|
|
{
|
|
RefreshCardState();
|
|
last_card_item = null;
|
|
});
|
|
|
|
for (int k = 0; k < slot_list.Count; k++)
|
|
{
|
|
slot_list[k].sheep_card.transform.DOLocalMove(new Vector3(k * (card_width_slot) + bg_x, bg_y, 1), 0.2f);
|
|
}
|
|
|
|
GameHelper.SetItemNumber(1, item_num - 1);
|
|
SetItemNumber();
|
|
|
|
SaveData.GetSaveobject().usePropsNum[1]++;
|
|
|
|
}
|
|
else
|
|
{
|
|
GameHelper.ShowTips("There are no actions that can be undone");
|
|
}
|
|
|
|
|
|
}
|
|
void CardClick(object obj = null)
|
|
{
|
|
if (GameHelper.IsTemporaryEnd)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string name = (string)obj;
|
|
Card_item card_self = null;
|
|
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
if (card_item_list[i].Count == 0) continue;
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
if (card_item_list[i][j].sheep_card.IsDestroyed() || card_item_list[i][j].sheep_card == null) continue;
|
|
if (card_item_list[i][j].sheep_card.gameObject.name == name)
|
|
{
|
|
card_self = card_item_list[i][j];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (card_self == null) return;
|
|
is_resurgence = false;
|
|
if (Audio.Instance.IsOpenEffect)
|
|
{
|
|
Debug.Log("???????????yinyueeeeeeeeeeee");
|
|
Audio.Instance.PlayDynamicEffect("ui_ButtonDefault");
|
|
}
|
|
if (card_self.can_click && !card_self.in_slot)
|
|
{
|
|
int insert_indet = -1;
|
|
for (int i = 0; i < slot_list.Count; i++)
|
|
{
|
|
if (slot_list[i].card_type == card_self.card_type)
|
|
{
|
|
insert_indet = i + 1;
|
|
}
|
|
}
|
|
if (insert_indet < 0) insert_indet = slot_list.Count;
|
|
|
|
slot_list.Insert(insert_indet, card_self);
|
|
card_self.in_slot = true;
|
|
card_self.can_click = false;
|
|
card_self.pos_x = card_self.sheep_card.transform.position.x;
|
|
card_self.pos_y = card_self.sheep_card.transform.position.y;
|
|
if (card_self.is_out)
|
|
{
|
|
out_list.Remove(card_self);
|
|
//card_self.is_out = false;
|
|
}
|
|
|
|
// ui.SetChildIndex(card_self.sheep_card, ui.GetChildrenCount());
|
|
|
|
RefreshCardState();
|
|
if (insert_indet < slot_list.Count)
|
|
{
|
|
for (int i = insert_indet + 1; i < slot_list.Count; i++)
|
|
{
|
|
slot_list[i].sheep_card.transform.DOLocalMove(new Vector3(i * card_width_slot + bg_x, bg_y, 1), 0.2f);
|
|
}
|
|
}
|
|
last_card_item = card_self;
|
|
ChangeSlotState();
|
|
|
|
// card_self.sheep_card.transform.DOMoveZ(110, 0);
|
|
card_self.sheep_card.GetComponent<SpriteRenderer>().sortingOrder = 1000;
|
|
card_self.sheep_card.transform.DOScale(new Vector3(card_scale * 1.2f, card_scale * 1.2f, 1), 0.1f)
|
|
.OnComplete(() =>
|
|
{
|
|
card_self.sheep_card.transform.DOScale(new Vector3(card_slot_scale, card_slot_scale, 1), 0.2f);
|
|
|
|
card_self.sheep_card.transform.DOLocalMove(new Vector3(bg_x + insert_indet * card_width_slot, bg_y, 1), 0.2f).OnComplete(() =>
|
|
{
|
|
card_self.sheep_card.GetComponent<SpriteRenderer>().sortingOrder = 0;
|
|
});
|
|
|
|
|
|
|
|
});
|
|
|
|
// card_self.sheep_card.tobig.Play(() =>
|
|
// {
|
|
// card_self.sheep_card.tosmall.Play();
|
|
// GTweener tweener = card_self.sheep_card.TweenMove(new Vector2((insert_indet) * (card_width - 1) + ui.slot.x + 8, ui.slot.y + 13), 0.2f); // 位置从当前值渐变到新的坐标
|
|
// tweener.SetEase(EaseType.Linear); // 设置缓动类型
|
|
// if (insert_indet < slot_list.Count)
|
|
// {
|
|
// for (int i = insert_indet + 1; i < slot_list.Count; i++)
|
|
// {
|
|
// GTweener tweener1 = slot_list[i].sheep_card.TweenMove(new Vector2((i) * (card_width - 1) + ui.slot.x + 8, ui.slot.y + 13), 0.2f); // 位置从当前值渐变到新的坐标
|
|
// tweener1.SetEase(EaseType.Linear);
|
|
// }
|
|
// }
|
|
// tweener.OnComplete(() =>
|
|
// {
|
|
// changeSlotState();
|
|
// Debug.Log("111111111111");
|
|
// });
|
|
// });
|
|
|
|
}
|
|
}
|
|
|
|
public List<GameBoard> GetGameConfig()
|
|
{
|
|
var conf_num = PlayerPrefs.GetInt("game_conf_num", 1);
|
|
var GameConfig = ConfigSystem.GetConfig<GameConfigModel>();
|
|
|
|
conf_num = conf_num != GameHelper.conf_num ? conf_num : GameHelper.conf_num;
|
|
|
|
List<GameBoard> configData = GameConfig.game_conf[1];
|
|
|
|
Debug.Log($"GetGameConfig==== {conf_num}, exist== {GameConfig.game_conf.ContainsKey(conf_num)}");
|
|
if (GameConfig.game_conf.ContainsKey(conf_num))
|
|
{
|
|
configData = GameConfig.game_conf[conf_num];
|
|
}
|
|
|
|
// PlayerPrefs.SetString("game_config_data",configData);
|
|
|
|
return configData;
|
|
}
|
|
|
|
void InitPosList()
|
|
{
|
|
map_list.Clear();
|
|
left_extra_list.Clear();
|
|
right_extra_list.Clear();
|
|
|
|
float parent_x = 0 - (3) * card_width;
|
|
float parent_y = 0 + (2) * card_height + 7;
|
|
|
|
|
|
var level = GameHelper.GetLevel();
|
|
|
|
var GameConfig = GetGameConfig();
|
|
|
|
if (level > GameConfig.Count) level = GameConfig.Count;
|
|
|
|
var stackedConf = new StackedModel
|
|
{ dataList = SerializeUtil.ToObject<List<Stacked>>(GameConfig[level - 1].stacked) };
|
|
var boardConf = new BoardModel
|
|
{ dataList = SerializeUtil.ToObject<List<Board>>(GameConfig[level - 1].board) };
|
|
|
|
card_layer = boardConf.dataList.Count;
|
|
card_type_max = GameConfig[level - 1].item_type;
|
|
|
|
Debug.Log($"boardConf.dataList.Count {boardConf.dataList.Count}");
|
|
|
|
if (stackedConf.dataList.Count > 0)
|
|
{
|
|
var leftData = stackedConf.dataList[0];
|
|
for (int i = 0; i < leftData.num; i++)
|
|
{
|
|
left_extra_list.Add(new Vector2(parent_x + (leftData.site[0] - 1) * card_width + i * 0.5f, parent_y - (leftData.site[1] - 1) * card_height));
|
|
}
|
|
|
|
var rightData = stackedConf.dataList[1];
|
|
for (int i = 0; i < rightData.num; i++)
|
|
{
|
|
right_extra_list.Add(new Vector2(parent_x + (rightData.site[0] - 1) * card_width - i * 0.5f, parent_y - (rightData.site[1] - 1) * card_height));
|
|
}
|
|
int stacked_count = leftData.num >= rightData.num ? leftData.num : rightData.num;
|
|
card_layer = card_layer >= stacked_count ? card_layer : stacked_count;
|
|
}
|
|
|
|
SaveData.GetSaveobject().card_layer = card_layer;
|
|
|
|
var count = 0;
|
|
for (int k = boardConf.dataList.Count; k > 0; k--)
|
|
{
|
|
count++;
|
|
var oneLayer = boardConf.dataList[k - 1];
|
|
var vector2 = oneLayer.vector2;
|
|
Debug.Log($"vector2: {JsonConvert.SerializeObject(vector2)}");
|
|
List<Vector2> single_ = new List<Vector2>();
|
|
|
|
InitOffset(oneLayer.offset, out var x_offset, out var y_offset);
|
|
// x_offset=0;
|
|
// y_offset=0;
|
|
|
|
for (int i = 0; i < vector2.Length; i++)
|
|
{
|
|
if (i >= width_max) continue;
|
|
|
|
for (int j = 0; j < vector2[i].Length; j++)
|
|
{
|
|
if (j >= height_max) continue;
|
|
|
|
if (vector2[i][j] != 0)
|
|
{
|
|
var nums = level == 3 && count == 5 ? -1 : 0;
|
|
single_.Add(new Vector2(parent_x + i * card_width + x_offset,
|
|
parent_y - j * card_height + y_offset));
|
|
}
|
|
}
|
|
}
|
|
|
|
map_list.Add(single_);
|
|
}
|
|
|
|
int map_count = 0;
|
|
for (int i = 0; i < map_list.Count; i++)
|
|
{
|
|
map_count += map_list[i].Count;
|
|
}
|
|
Debug.Log($"map_count: {map_count}, left_extra_list: {left_extra_list.Count}, right_extra_list: {right_extra_list.Count}");
|
|
all_card_numbers = (map_count + left_extra_list.Count + right_extra_list.Count) / 3;
|
|
Debug.Log($"all_card_numbers2:{all_card_numbers}");
|
|
SaveData.GetSaveobject().all_card_numbers = all_card_numbers;
|
|
|
|
}
|
|
|
|
void InitOffset(int[] offset, out float x_offset, out float y_offset)
|
|
{
|
|
Debug.Log($"offset:{JsonConvert.SerializeObject(offset)}");
|
|
x_offset = 0;
|
|
y_offset = 0;
|
|
if (offset.Length < 4) return;
|
|
|
|
x_offset = offset[1] != 0 ? offset[1] : -offset[3];
|
|
x_offset *= real_card_width / 2 - (real_card_width - card_width) / 2;
|
|
|
|
y_offset = offset[0] != 0 ? offset[0] : -offset[2];
|
|
y_offset *= real_card_height / 2 - (real_card_height - card_height) / 2;
|
|
|
|
Debug.Log($"x_offset:{x_offset},y_offset:{y_offset}");
|
|
}
|
|
|
|
|
|
void CreatCard()
|
|
{
|
|
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
if (card_item_list[i][j].sheep_card != null)
|
|
{
|
|
MonoBehaviour.Destroy(card_item_list[i][j].sheep_card);
|
|
}
|
|
}
|
|
}
|
|
card_item_list = CreatAnimalCard.instance.CreatCardNew(all_card_numbers, card_type_max, card_layer, extra_max, map_list, left_extra_list, right_extra_list);
|
|
}
|
|
|
|
int GetExtra()
|
|
{
|
|
int pos = Random.Range(0, pool_list.Count);
|
|
if (pool_list[pos].is_extra)
|
|
{
|
|
pos = GetExtra();
|
|
}
|
|
return pos;
|
|
}
|
|
// int getMaplayer()
|
|
// {
|
|
// Debug.Log("iiiiiiiiiiiiiiiiiiii");
|
|
// int layer = Random.Range(0, map_list.Count);//确定层数
|
|
// if (map_list[layer].Count == 0)
|
|
// {
|
|
// for (int i = 0; i < map_list.Count; i++)
|
|
// {
|
|
// if (map_list[i].Count != 0) return i;
|
|
// }
|
|
// }
|
|
// return layer;
|
|
// }
|
|
int GetMaplayer()
|
|
{
|
|
int layer = Random.Range(0, map_list.Count);//确定层数
|
|
if (map_list[layer].Count == 0)
|
|
{
|
|
layer = GetMaplayer();
|
|
}
|
|
return layer;
|
|
}
|
|
private int name_index = 0;
|
|
public Camera orthoCamera;
|
|
void ad_success(object a = null)
|
|
{
|
|
|
|
|
|
float cash = (float)a;
|
|
|
|
// reward_data temp = new reward_data() { start = start, end = end, change = cash, type = 111 };
|
|
|
|
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.CoinWnd_newUI_Open, temp);
|
|
// GameHelper.addMoney(cash);
|
|
// DOVirtual.DelayedCall(1, () =>
|
|
// {
|
|
// DOVirtual.Float(0, (float)PreferencesMgr.Instance.Currency101, 1,
|
|
// value => { ui.money.number_text.text = GameHelper.Get101Str((decimal)value); });
|
|
// });
|
|
|
|
|
|
// var rewardData = new RewardData();
|
|
// var rewardSingleData = new RewardSingleData(102, (decimal)cash, RewardOrigin.Play)
|
|
// {
|
|
// startPosition = start,
|
|
// endPosition = end
|
|
// };
|
|
|
|
// rewardData.AddReward(rewardSingleData);
|
|
// rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
|
|
// rewardData.AddCompleted(success =>
|
|
// {
|
|
// if (success)
|
|
// {
|
|
// // RefreshGold((decimal)awardNum);
|
|
|
|
// // DOVirtual.DelayedCall(0.7f, () =>
|
|
// // {
|
|
// // CtrlCloseUI();
|
|
// // });
|
|
// }
|
|
// });
|
|
|
|
|
|
var startPot = GameHelper.GetUICenterPosition(ui.btn_look_ad);
|
|
var endPos = GameHelper.GetUICenterPosition(ui.money);
|
|
var rewardData = new RewardData
|
|
{
|
|
displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange
|
|
};
|
|
var rewardSingleData = new Goda(102, (decimal)cash, RewardOrigin.Play)
|
|
{
|
|
startPosition = startPot,
|
|
endPosition = endPos,
|
|
|
|
};
|
|
rewardData.AddReward(rewardSingleData);
|
|
|
|
|
|
|
|
GameDispatcher.Instance.Dispatch(BingoInfo.GetReward, rewardData);
|
|
// DOVirtual.DelayedCall(1, () =>
|
|
// {
|
|
// DOVirtual.Float(0, (float)PreferencesMgr.Instance.Currency102, 1,
|
|
// value => { ui.btn_money.GetChild("text_gold").text = ((decimal)value).ToString("0.00"); });
|
|
// });
|
|
|
|
|
|
|
|
ui.btn_look_ad.visible = false;
|
|
|
|
|
|
ad_numbers++;
|
|
if (ad_numbers == 3)
|
|
{
|
|
ad_times = Convert.ToInt32(GameHelper.GetNowTime());
|
|
PlayerPrefs.SetInt("ad_time", ad_times);
|
|
}
|
|
if (ad_numbers > 3)
|
|
{
|
|
ad_numbers = 1;
|
|
}
|
|
PlayerPrefs.SetInt("ad_number", ad_numbers);
|
|
|
|
|
|
}
|
|
private bool is_resurgence = false;
|
|
void ChangeSlotState(object a = null)
|
|
{
|
|
float start_card = 0;
|
|
int hide_type = -1;
|
|
bool all_clear = false;
|
|
for (int i = 0; i < slot_list.Count; i++)
|
|
{
|
|
int same_numbers = 0;
|
|
for (int j = i + 1; j < slot_list.Count; j++)
|
|
{
|
|
if (slot_list[j].card_type == slot_list[i].card_type)
|
|
{
|
|
same_numbers++;
|
|
}
|
|
|
|
if (same_numbers >= 2)
|
|
{
|
|
hide_type = slot_list[j].card_type;
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
if (hide_type >= 0)
|
|
{
|
|
if (Audio.Instance.IsOpenEffect)
|
|
{
|
|
Audio.Instance.PlayDynamicEffect("dissolve");
|
|
}
|
|
int index = 0;
|
|
for (int j = 0; j < slot_list.Count; j++)
|
|
{
|
|
|
|
if (slot_list[j].card_type == hide_type)
|
|
{
|
|
if (index == 1)
|
|
{
|
|
start_card = ui.slot.x - 50 + j * 124;
|
|
}
|
|
slot_list[j].in_slot = false;
|
|
GameObject temp = slot_list[j].sheep_card;
|
|
card_item_list[slot_list[j]._layer].Remove(slot_list[j]);
|
|
//slot_list[j].sheep_card.gameObjectName = name_index.ToString();
|
|
|
|
DOVirtual.DelayedCall(0.3f, () =>
|
|
{
|
|
|
|
temp.transform.DOScale(new Vector3(card_scale * 1.1f, card_scale * 1.1f, 1), 0.15f).OnComplete(() =>
|
|
{
|
|
temp.transform.DOScale(new Vector3(1, 1, 1), 0.15f);
|
|
});
|
|
temp.transform.DOLocalRotate(new Vector3(0, 0, 17), 0.15f).OnComplete(() =>
|
|
{
|
|
temp.transform.DOScale(new Vector3(0, 0, 0), 0.15f).OnComplete(() =>
|
|
{
|
|
// if (hide_type % 2 == 0)
|
|
// {
|
|
// CreatAnimalCard.instance.creatSpine(1, temp.transform.position);
|
|
// }
|
|
// else
|
|
// {
|
|
// CreatAnimalCard.instance.creatSpine(2, temp.transform.position);
|
|
// }
|
|
MonoBehaviour.Destroy(temp);
|
|
});
|
|
});
|
|
});
|
|
|
|
card_item_list[slot_list[j]._layer].Remove(slot_list[j]);
|
|
index++;
|
|
}
|
|
}
|
|
name_index++;
|
|
if (last_card_item != null && last_card_item.card_type == hide_type)
|
|
{
|
|
last_card_item = null;
|
|
}
|
|
slot_list.RemoveAll((Card_item a) =>
|
|
a.card_type == hide_type
|
|
);
|
|
|
|
for (int k = 0; k < slot_list.Count; k++)
|
|
{
|
|
int l = k;
|
|
DOVirtual.DelayedCall(0.5f, () =>
|
|
{
|
|
// GTweener tweener = slot_list[l].sheep_card.TweenMove(new Vector2(l * (card_width - 1) + ui.slot.x + 8, ui.slot.y + 13), 0.2f); // 位置从当前值渐变到新的坐标
|
|
// tweener.SetEase(EaseType.Linear); // 设置缓动类型
|
|
slot_list[l].sheep_card.transform.DOLocalMove(new Vector3(l * card_width_slot + bg_x, bg_y, 1), 0.2f);
|
|
|
|
});
|
|
|
|
}
|
|
GameHelper.AddGameExp(3);
|
|
SaveData.GetSaveobject().clear_number += 3;
|
|
setBtntask();
|
|
if (GameHelper.IsGiftSwitch() && (Random.Range(0, 100) < ConfigSystem.GetConfig<CommonModel>().roomrewardrate) && !ui.btn_look_ad.visible)
|
|
//if (GameHelper.IsGiftSwitch() && (Random.Range(0, 100) < 100) && !ui.btn_look_ad.visible)
|
|
{
|
|
ui.btn_look_ad.visible = true;
|
|
btn_look_ad_showtime = 0;
|
|
|
|
}
|
|
|
|
all_clear = CheckSuccess();
|
|
if (GameHelper.IsGiftSwitch() && !all_clear)
|
|
{
|
|
|
|
if (hide_type >= 0 && Random.Range(0, 100) < ConfigSystem.GetConfig<CommonModel>().Smallrewardsrate)
|
|
{
|
|
if (hide_type != 15)
|
|
{//普通小额钞票
|
|
|
|
|
|
// 转换为FGUI坐标(这里需要根据您的FGUI设置进行调整)
|
|
// Vector2 fguiPosition = new Vector2(start_card, ui.slot.y + 50);
|
|
// var start = fguiPosition;
|
|
// var end = GameHelper.GetUICenterPosition(ui.money.GetChild("number_text"));
|
|
// float[] cash_array = GameHelper.GetRewardValue(0);
|
|
// AwardData temp = new AwardData() { start = start, end = end, change = cash_array[0], type = 111 };
|
|
// DOVirtual.DelayedCall(0.5f, () => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.CoinWnd_newUI_Open, temp); });
|
|
// GameHelper.addMoney(cash_array[0]);
|
|
// DOVirtual.DelayedCall(1.5f, () =>
|
|
// {
|
|
// DOVirtual.Float(0, (float)PreferencesMgr.Instance.Currency101, 1f,
|
|
// value => { (ui.money.GetChild("number_text") as GTextField).text = GameHelper.Get101Str((decimal)value); });
|
|
// clearSpinepool?.Invoke();
|
|
// });
|
|
|
|
|
|
Vector2 fguiPosition = new Vector2(start_card, ui.slot.y);
|
|
var start = fguiPosition;
|
|
|
|
float[] cash_array = GameHelper.GetRewardValue(0);
|
|
|
|
|
|
var endPos = GameHelper.GetUICenterPosition(ui.money.GetChild("number_text"));
|
|
var rewardData = new RewardData
|
|
{
|
|
displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange
|
|
};
|
|
var rewardSingleData = new Goda(102, (decimal)cash_array[0], RewardOrigin.Play)
|
|
{
|
|
startPosition = start,
|
|
endPosition = endPos,
|
|
|
|
};
|
|
rewardData.AddReward(rewardSingleData);
|
|
|
|
// rewardData.AddCompleted(success =>
|
|
// {
|
|
// if (success)
|
|
// {
|
|
// // RefreshGold(awardNum);
|
|
|
|
// }
|
|
// });
|
|
GameDispatcher.Instance.Dispatch(BingoInfo.GetReward, rewardData);
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if (hide_type >= 0)
|
|
{
|
|
if (hide_type == 15)
|
|
{
|
|
|
|
// float[] cash_array = GameHelper.GetRewardValue(1);
|
|
// var temp = new { IsWin = true, cash_number = 0, rate = 2, IsLevelSuccess = false, IsH5Reward = false };
|
|
float[] cash_array = GameHelper.GetRewardValue(1);
|
|
var temp = new SuccessData();
|
|
temp.IsWin = true;
|
|
temp.cash_number = cash_array[0];
|
|
temp.rate = (int)cash_array[1];
|
|
temp.IsLevelSuccess = false;
|
|
temp.IsH5Reward = false;
|
|
|
|
DOVirtual.DelayedCall(0.5f, () =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
|
|
clearSpinepool?.Invoke();
|
|
});
|
|
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
//Debug.Log("quanbuqingchuleeeeeeeeeeeeee" + all_clear + "----------" + out_list.Count);
|
|
|
|
if (out_list.Count == 0)
|
|
{
|
|
|
|
|
|
|
|
|
|
if (all_clear)
|
|
{
|
|
SendLog(true);
|
|
|
|
GameHelper.SetLevel(GameHelper.GetLevel() + 1);
|
|
//通关成功
|
|
float[] cash_array = GameHelper.GetRewardValue(2);
|
|
|
|
// var temp = new { IsWin = true, cash_number = 0, rate = 2, IsLevelSuccess = true, IsH5Reward = false };
|
|
var temp = new SuccessData();
|
|
temp.IsWin = true;
|
|
temp.cash_number = cash_array[0];
|
|
temp.rate = (int)cash_array[1];
|
|
temp.IsLevelSuccess = true;
|
|
temp.IsH5Reward = false;
|
|
|
|
DOVirtual.DelayedCall(0.75f, () =>
|
|
{
|
|
if (UI.Instance.IsExistUI(UIConst.LevelSuccessUI)) LevelSuccessUI.aftershow_success = true;
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
|
|
});
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (slot_list.Count >= slot_max)
|
|
{
|
|
float complte_progress = showResurgence();
|
|
GameHelper.IsTemporaryEnd = true;
|
|
|
|
if (GameHelper.GetLevelstate() != 0)
|
|
{
|
|
if ((complte_progress > ((float)ConfigSystem.GetConfig<CommonModel>().FailedGiftProgress / 100)) && !is_resurgence)
|
|
{
|
|
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, complte_progress);
|
|
is_resurgence = true;
|
|
return;
|
|
}
|
|
DOVirtual.DelayedCall(0.75f, () =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RemakeUI_Open);
|
|
});
|
|
|
|
|
|
// TimerHelper.mEasy.AddTimer(1.0f, () =>
|
|
// {
|
|
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ChoosePropUI_Open);
|
|
// });
|
|
}
|
|
else
|
|
{
|
|
if ((complte_progress > ((float)ConfigSystem.GetConfig<CommonModel>().FailedGiftProgress / 100)) && !is_resurgence)
|
|
{
|
|
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, complte_progress);
|
|
is_resurgence = true;
|
|
return;
|
|
}
|
|
//通关失败
|
|
float[] cash_array = GameHelper.GetRewardValue(2);
|
|
|
|
// var temp = new { IsWin = false, cash_number = 0, IsLevelSuccess = true, IsH5Reward = false };
|
|
var temp = new SuccessData();
|
|
temp.IsWin = false;
|
|
temp.cash_number = cash_array[0];
|
|
temp.IsLevelSuccess = true;
|
|
temp.IsH5Reward = false;
|
|
|
|
DOVirtual.DelayedCall(0.75f, () =>
|
|
{
|
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
|
|
});
|
|
}
|
|
if (Audio.Instance.IsOpenEffect)
|
|
{
|
|
Audio.Instance.PlayDynamicEffect("fellshort");
|
|
}
|
|
}
|
|
|
|
}
|
|
float showResurgence()
|
|
{
|
|
int surplus_item = 0;
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
if (card_item_list[i][j].sheep_card.IsDestroyed() || card_item_list[i][j].sheep_card == null) continue;
|
|
surplus_item++;
|
|
}
|
|
}
|
|
Debug.Log(surplus_item);
|
|
Debug.Log(SaveData.GetSaveobject().all_card_numbers * 3);
|
|
// if ((1 - (float)surplus_item / (float)(SaveData.GetSaveobject().all_card_numbers * 3)))
|
|
// {
|
|
return 1 - (float)surplus_item / (float)(SaveData.GetSaveobject().all_card_numbers * 3);
|
|
// }
|
|
|
|
// return 0;
|
|
}
|
|
bool CheckSuccess()
|
|
{
|
|
|
|
bool all_clear = true;
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
if (!all_clear) break;
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
|
|
all_clear = false;
|
|
break;
|
|
|
|
}
|
|
}
|
|
return all_clear;
|
|
|
|
}
|
|
|
|
|
|
|
|
void RefreshCardState(bool is_first = false)
|
|
{
|
|
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
if (card_item_list[i][j].sheep_card.IsDestroyed() || card_item_list[i][j].sheep_card == null) continue;
|
|
|
|
|
|
bool can_click = true;
|
|
if (card_item_list[i][j].in_slot) continue;
|
|
|
|
for (int k = i + 1; k < card_item_list.Count; k++)
|
|
{
|
|
bool is_break = false;
|
|
for (int l = 0; l < card_item_list[k].Count; l++)
|
|
{
|
|
|
|
if (card_item_list[k][l].in_slot) continue;
|
|
var card_distance = card_item_list[k][l].is_out && card_item_list[i][j].is_out ? 0.9f : 0.2f;
|
|
// Debug.Log($"card_distance=========: {card_distance}");
|
|
if (Vector2.Distance(new Vector2(card_item_list[k][l].pos_x, card_item_list[k][l].pos_y),
|
|
new Vector2(card_item_list[i][j].pos_x, card_item_list[i][j].pos_y)) <= (card_width - card_distance))
|
|
{
|
|
is_break = true;
|
|
can_click = false;
|
|
break;
|
|
}
|
|
}
|
|
if (is_break) break;
|
|
}
|
|
//}
|
|
|
|
if (is_first)
|
|
{
|
|
if (can_click)
|
|
{
|
|
// card_item_list[i][j].sheep_card.tolight_notween.Play();
|
|
card_item_list[i][j].sheep_card.GetComponent<SpriteRenderer>().color = white_color;
|
|
}
|
|
else
|
|
{
|
|
// card_item_list[i][j].sheep_card.todark_notween.Play();
|
|
card_item_list[i][j].sheep_card.GetComponent<SpriteRenderer>().color = dark_color;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (card_item_list[i][j].can_click != can_click)
|
|
{
|
|
if (can_click)
|
|
{
|
|
// card_item_list[i][j].sheep_card.tolight.Play();
|
|
SpriteRenderer temp = card_item_list[i][j].sheep_card.GetComponent<SpriteRenderer>();
|
|
temp.DOColor(white_color, 0.25f);
|
|
}
|
|
else
|
|
{
|
|
// card_item_list[i][j].sheep_card.todark.Play();
|
|
SpriteRenderer temp = card_item_list[i][j].sheep_card.GetComponent<SpriteRenderer>();
|
|
temp.DOColor(dark_color, 0.25f);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
card_item_list[i][j].can_click = can_click;
|
|
}
|
|
}
|
|
List<Card_item> order_list = new List<Card_item>();
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
card_item_list[i][j].sheep_card.GetComponent<SpriteRenderer>().sortingOrder = 0;
|
|
if (card_item_list[i][j].can_click && !card_item_list[i][j].in_slot && !card_item_list[i][j].is_out)
|
|
{
|
|
order_list.Add(card_item_list[i][j]);
|
|
}
|
|
}
|
|
}
|
|
order_list.Sort((x, y) => y.pos_y.CompareTo(x.pos_y));
|
|
for (int i = 0; i < order_list.Count; i++)
|
|
{
|
|
order_list[i].sheep_card.GetComponent<SpriteRenderer>().sortingOrder = i;
|
|
}
|
|
|
|
}
|
|
public Color white_color = new Color(1, 1, 1, 1);
|
|
public Color dark_color = new Color(128f / 255f, 128f / 255f, 128f / 255f, 1f);
|
|
|
|
public void SaveJson(object a = null)
|
|
{
|
|
string save = JsonConvert.SerializeObject(card_item_list);
|
|
Debug.Log("jsveeeeeeeeeeeeeeeeeeeee" + save);
|
|
//if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
|
|
File.WriteAllText(jsonFilePath, save);
|
|
File.WriteAllText(jsonFilePath_test, "testtt111111");
|
|
SaveData.saveDataFunc();
|
|
}
|
|
private static string jsonFilePath_test = Path.Combine(Application.persistentDataPath, "card_json12.json");
|
|
void CreatSaveItem()
|
|
{
|
|
card_item_list = JsonConvert.DeserializeObject<List<List<Card_item>>>(jsonstr);
|
|
Debug.Log(jsonstr);
|
|
jsonstr = null;
|
|
int slot_list_index = 0;
|
|
CreatAnimalCard.instance.creatSaveCard(card_item_list);
|
|
for (int i = 0; i < card_item_list.Count; i++)
|
|
{
|
|
for (int j = 0; j < card_item_list[i].Count; j++)
|
|
{
|
|
if (card_item_list[i][j].in_slot)
|
|
{
|
|
Debug.Log("slottttttttttttttttttttt");
|
|
slot_list.Add(card_item_list[i][j]);
|
|
slot_list_index++;
|
|
}
|
|
|
|
if (card_item_list[i][j].is_out)
|
|
{
|
|
out_list.Add(card_item_list[i][j]);
|
|
|
|
}
|
|
pool_list.Add(card_item_list[i][j]);
|
|
}
|
|
|
|
}
|
|
slot_list.Sort((x, y) => x.card_type.CompareTo(y.card_type));
|
|
for (int i = 0; i < slot_list.Count; i++)
|
|
{
|
|
slot_list[i].sheep_card.transform.position = new Vector3(i * card_width_slot + bg_x, bg_y, 101);
|
|
slot_list[i].sheep_card.GetComponent<SpriteRenderer>().color = new Color(1, 1, 1, 1);
|
|
|
|
}
|
|
|
|
}
|
|
private void LoadData()
|
|
{
|
|
|
|
if (File.Exists(jsonFilePath))
|
|
{
|
|
Debug.Log($"jsonFilePath========= {jsonFilePath}");
|
|
jsonstr = File.ReadAllText(jsonFilePath);
|
|
|
|
File.Delete(jsonFilePath);
|
|
//return JsonUtility.FromJson<MyData>(json);
|
|
string jsonstr123 = File.ReadAllText(jsonFilePath_test);
|
|
Debug.Log("ppppppppppppppppppppppppp" + jsonstr123);
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Data file not found!");
|
|
// return null;
|
|
}
|
|
}
|
|
|
|
private void SendLog(object success)
|
|
{
|
|
// SetLeveldiff();
|
|
Debug.Log("senddddd");
|
|
var test = new PlayLog();
|
|
test.level = GameHelper.GetLevel();
|
|
test.layer = SaveData.GetSaveobject().card_layer;
|
|
test.item_type = SaveData.GetSaveobject().this_time_cardtype;
|
|
test.total_item = SaveData.GetSaveobject().all_card_numbers * 3;
|
|
test.remove_item = SaveData.GetSaveobject().clear_number;
|
|
test.pass = (bool)success;
|
|
test.begin_time = SaveData.GetSaveobject().start_time;
|
|
test.end_time = GameHelper.GetNowTime();
|
|
test.item_costs = SaveData.GetSaveobject().usePropsNum;
|
|
|
|
|
|
var temp = new SettleUp();
|
|
temp.type = 1;
|
|
temp.result = JsonConvert.SerializeObject(test);
|
|
NetworkKit.PostWithHeader<object>("game/settleUp", temp, (isSuccess, obj) =>
|
|
{
|
|
Debug.Log($"send log= {isSuccess}=========== {GameHelper.GetLoginModel().uid}");
|
|
});
|
|
|
|
SaveData.GetSaveobject().clear_number = 0;
|
|
SaveData.GetSaveobject().start_time = GameHelper.GetNowTime();
|
|
SaveData.saveDataFunc();
|
|
|
|
|
|
}
|
|
|
|
public void GetCoinAnim(decimal gold)
|
|
{
|
|
DOVirtual.DelayedCall(1.0f, () =>
|
|
{
|
|
var startNum = PreferencesMgr.Instance.Currency101 - gold;
|
|
DOVirtual.Float((float)startNum, (float)GameHelper.GetGoldNumber(), 1f,
|
|
value => { ui.gold.GetChild("number_text").text = GameHelper.Get101Str((decimal)value); });
|
|
});
|
|
|
|
var start = GameHelper.GetUICenterPosition(ui.point);
|
|
var end = GameHelper.GetUICenterPosition(ui.gold.GetChild("number_text"));
|
|
|
|
var rewardData = new RewardData();
|
|
var rewardSingleData = new Goda(101, gold, RewardOrigin.BuyGold)
|
|
{
|
|
startPosition = start,
|
|
endPosition = end,
|
|
};
|
|
rewardData.AddReward(rewardSingleData);
|
|
rewardData.displayType = RewardDisplayType.RewardFly;
|
|
|
|
rewardData.AddCompleted((isScu) =>
|
|
{
|
|
|
|
});
|
|
GameDispatcher.Instance.Dispatch(BingoInfo.GetReward, rewardData);
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
public class SettleUp
|
|
{
|
|
public int type;
|
|
public string result;
|
|
}
|
|
|
|
public class Card_item
|
|
{
|
|
public int card_type;
|
|
public float pos_x;
|
|
public float pos_y;
|
|
public int _layer;
|
|
public bool can_click = false;
|
|
public bool in_slot;
|
|
// public bool is_hide;
|
|
public bool is_out;
|
|
public bool is_gray;
|
|
public int out_layer;
|
|
[JsonIgnore]
|
|
public GameObject sheep_card;
|
|
public bool is_extra;
|
|
}
|
|
public class SuccessData
|
|
{
|
|
public bool IsWin;
|
|
public float cash_number;
|
|
public bool IsLevelSuccess;
|
|
public bool IsH5Reward;
|
|
public int rate;
|
|
|
|
}
|
|
|
|
public class PlayLog
|
|
{
|
|
public int level;
|
|
public int layer;
|
|
public int item_type;
|
|
public int total_item;
|
|
public int remove_item;
|
|
public bool pass;
|
|
public long begin_time;
|
|
public long end_time;
|
|
public int[] item_costs = new int[3];
|
|
|
|
} |