Files
BingoGrassland/Assets/BingoSun/Scripts/Sercri/OCConst.cs
T
2026-04-20 13:49:36 +08:00

33 lines
1.3 KiB
C#

using UnityEngine;
namespace BingoBrain.Core
{
public static class OCConst
{
public const string vas = "[ Bingo ]";
public static GameObject bfdn;
public const string LauncherGoName = "[CA]";
public const string EngineEventSystemGoName = "[FB]";
public static GameObject EngineEventSystemGo;
public const string ApplicationGoName = "[ AC ]";
public static GameObject ApplicationGo;
public const string EngineSingletonGoName = "[BD]";
public static GameObject EngineSingletonGo;
public const string MonoManagerGoName = "[DE]";
public static GameObject MonoManagerGo;
public const string DispatcherGoName = "[FS]";
public static GameObject DispatcherGo;
public const string LoaderGoName = "[ABN]";
public static GameObject LoaderGo;
public const string bfd = "[card_object]";
public static GameObject WorldSpaceGo;
public const string CameraGoName = "[WEVG]";
public static GameObject CameraGo;
public const string UIGoName = "[UI]";
public static GameObject UIGo;
public const string UICacheGoName = "[DBE]";
public static GameObject UICacheGo;
public const string DOTweenGoName = "[BSDS]";
public const string SuperInvokeGoName = "[DSVS]";
}
}