52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
//
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// AppLovinBuildPostProcessor.cs
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// AppLovin MAX Unity Plugin
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//
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// Created by Santosh Bagadi on 8/29/19.
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// Copyright © 2019 AppLovin. All rights reserved.
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//
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#if UNITY_ANDROID
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using System.IO;
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using UnityEditor.Android;
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namespace AppLovinMax.Scripts.IntegrationManager.Editor
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{
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/// <summary>
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/// Adds Quality Service plugin to the Gradle project once the project has been exported. See <see cref="AppLovinProcessGradleBuildFile"/> for more details.
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/// </summary>
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public class AppLovinPostProcessGradleProject : AppLovinProcessGradleBuildFile, IPostGenerateGradleAndroidProject
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{
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public void OnPostGenerateGradleAndroidProject(string path)
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{
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if (!AppLovinSettings.Instance.QualityServiceEnabled) return;
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var failedToAddPlugin = !AddQualityServiceToRootGradleFile(path);
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if (failedToAddPlugin)
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{
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MaxSdkLogger.UserWarning("Failed to add AppLovin Quality Service plugin to the gradle project.");
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return;
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}
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// The plugin needs to be added to the application module (named launcher)
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var applicationGradleBuildFilePath = Path.Combine(path, "../launcher/build.gradle");
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if (!File.Exists(applicationGradleBuildFilePath))
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{
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MaxSdkLogger.UserWarning("Couldn't find build.gradle file. Failed to add AppLovin Quality Service plugin to the gradle project.");
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return;
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}
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AddAppLovinQualityServicePlugin(applicationGradleBuildFilePath);
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}
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public int callbackOrder
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{
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get { return CallbackOrder; }
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}
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}
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}
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#endif
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