42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using UnityEngine;
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using BingoBrain.Asset;
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using UnityEngine.EventSystems;
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namespace BingoBrain.Core
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{
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public class PinPon : MonoBehaviour
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{
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public static PinPon Instance { get; private set; }
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[HideInInspector] public GameObject eventObj;
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[HideInInspector] public EventSystem eventSystem;
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[HideInInspector] public StandaloneInputModule inputModule;
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private void Awake()
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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Init();
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}
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private void OnDestroy()
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{
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Instance = null;
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}
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private void Init()
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{
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BetKit.Instance.LoadGameObjectAndClone("Prefab", "EngineEventSystem", eventObj1 =>
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{
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eventObj = eventObj1;
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eventObj.transform.SetParent(transform, false);
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eventSystem = eventObj.GetComponent<EventSystem>();
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inputModule = eventObj.GetComponent<StandaloneInputModule>();
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OCConst.EngineEventSystemGo = PinPon.Instance.eventObj.transform.parent.gameObject;
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OCConst.EngineEventSystemGo.name = OCConst.EngineEventSystemGoName;
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UI.Instance.SetEventSystemGo(eventObj);
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});
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}
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}
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} |