Files
BingoGrassland/Assets/BingoBrain/ModuleUI/MoreCard/MoreCardUI.cs
T
2026-04-20 13:49:36 +08:00

73 lines
1.9 KiB
C#

using FairyGUI;
using BingoBrain.Core;
using FGUI.JBingoPlay;
namespace BingoBrain
{
public class MoreCardUI : BaseUI
{
private MoreCardUICtrl ctrl;
private MoreCardModel model;
private FGUI.JBingoPlay.com_morecard ui;
public MoreCardUI(MoreCardUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.MoreCardUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "JBingoPlay";
uiInfo.assetName = "com_morecard";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = true;
uiInfo.isNeedCloseAnim = true;
uiInfo.isNeedUIMask = true;
}
#region
protected override void OnInit()
{
model = ModuleBoardk.GetModel(ModelConst.MoreCardModel) as MoreCardModel;
}
protected override void OnClose()
{
ui?.FadeOut();
}
protected override void OnBind()
{
ui = baseUI as com_morecard;
}
protected override void OnOpenBefore(object args)
{
ui.btn_more.onClick.Set(BuyBtn);
ui.closeButton.onClick.Set(CtrlCloseUI);
Audio.Instance.PlayDynamicEffect("pop_open");
}
private void BuyBtn(EventContext context)
{
GameHelper.GetVideo(model.VO.key, (isSuccess) =>
{
if (isSuccess)
{
GameHelper.GetRewardOnly(model.VO.reward, model.VO.rewardAmount, RewardOrigin.MoreCard);
CtrlCloseUI();
}
});
}
protected override void OnOpen(object args)
{
ui?.FadeIn();
GameHelper.DelayedShowGObject(this, ui.closeButton);
}
#endregion
}
}