Files
2026-05-08 11:03:44 +08:00

33 lines
1.2 KiB
C#

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using System.IO;
using UnityEditor.Build;
using UnityEngine;
public class PostProcessBuild : IPostprocessBuildWithReport
{
public int callbackOrder => 1;
public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
{
// 检查是否为 iOS 平台构建
// if (report.summary.platform == BuildTarget.iOS)
// {
// string projectPath = report.summary.outputPath;
// string customControllerPath = "Assets/Editor/UnityAppController.mm"; // 自定义文件的路径
// string destinationPath = Path.Combine(projectPath, "Classes/UnityAppController.mm");
// if (File.Exists(customControllerPath))
// {
// // 复制文件到 Xcode 项目中
// File.Copy(customControllerPath, destinationPath, overwrite: true);
// Debug.Log("Custom UnityAppController.mm has been copied to Xcode project.");
// }
// else
// {
// Debug.LogError("Custom UnityAppController.mm file not found at " + customControllerPath);
// }
// }
}
}