#if UNITY_IOS using System.Collections; using System.Collections.Generic; using UnityEngine; // 可配置的多语言描述ScriptableObject public class IOSLocalizationSettings : ScriptableObject { [System.Serializable] public class LanguageDescription { public string languageCode; public string trackingDescription; } public List languageDescriptions = new List { new LanguageDescription { languageCode = "en", trackingDescription = "Allow tracking to reduce irrelevant ads and keep the app free." }, new LanguageDescription { languageCode = "ja", trackingDescription = "トラッキングを許可すると、無関係な広告を減らしてアプリを無料で利用できます。" }, new LanguageDescription { languageCode = "fr", trackingDescription = "Autoriser le suivi pour réduire les publicités non pertinentes et garder l’application gratuite" }, new LanguageDescription { languageCode = "pt", trackingDescription = "Permitir rastreamento para reduzir anúncios irrelevantes e manter o app gratuito." } }; } #endif