// // AppLovinBuildPostProcessor.cs // AppLovin MAX Unity Plugin // // Created by Santosh Bagadi on 8/29/19. // Copyright © 2019 AppLovin. All rights reserved. // #if UNITY_ANDROID using System.IO; using UnityEditor.Android; namespace AppLovinMax.Scripts.IntegrationManager.Editor { /// /// Adds Quality Service plugin to the Gradle project once the project has been exported. See for more details. /// public class AppLovinPostProcessGradleProject : AppLovinProcessGradleBuildFile, IPostGenerateGradleAndroidProject { public void OnPostGenerateGradleAndroidProject(string path) { if (!AppLovinSettings.Instance.QualityServiceEnabled) return; var failedToAddPlugin = !AddQualityServiceToRootGradleFile(path); if (failedToAddPlugin) { MaxSdkLogger.UserWarning("Failed to add AppLovin Quality Service plugin to the gradle project."); return; } // The plugin needs to be added to the application module (named launcher) var applicationGradleBuildFilePath = Path.Combine(path, "../launcher/build.gradle"); if (!File.Exists(applicationGradleBuildFilePath)) { MaxSdkLogger.UserWarning("Couldn't find build.gradle file. Failed to add AppLovin Quality Service plugin to the gradle project."); return; } AddAppLovinQualityServicePlugin(applicationGradleBuildFilePath); } public int callbackOrder { get { return CallbackOrder; } } } } #endif