using UnityEngine; namespace BingoBrain.Core { public static class EraConst { public const int MainDepth = 0; public const int UICameraDepth = 10; public const int MainCameraPosValue = 100; public const int MainCameraZPos = 0; public const int UICameraPosValue = 10000; public static Vector3 MainCameraPos = new Vector3(MainCameraPosValue, MainCameraPosValue, MainCameraZPos); public static Vector3 UICameraPos = new Vector3(UICameraPosValue, UICameraPosValue, MainCameraZPos); } }